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The impact of game-based student response system on students’ learning outcomes in narrative writing Susanti, Yuni Dwi; Wahyuni, Sri
ELT Forum: Journal of English Language Teaching Vol 11 No 1 (2022): ELT Forum: Journal of English Language Teaching
Publisher : English Dapartment, Faculty of Languages and Arts, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v11i1.55334

Abstract

This paper is based on research aiming to explore and evaluate the effectiveness of a game-based student response system platform, Kahoot, for teaching narrative writing. By using one group pre-test and post-test design, this quantitative research invited the eleventh-grade students of a senior high school in the academic year of 2021/2022, to actively participate in the project. In this case, the researchers administered a pre-test and post-test for measuring the significant difference in students’ scores, before and after the implementation of Kahoot. Based on the paired sample t-test result, the p-value is 0,000. In addition to that, the t-coefficient is greater than the t-table value, which is 18.436 > 1.690. It means that the difference between students’ skills in writing a narrative text before and after the use of Kahoot, is statistically significant. Specifically, Kahoot could enhance students’ writing in terms of organization, ideas development, grammar, mechanics, and writing style. Since the p-value is less than the significant level or 0,000 < 0,05, and the t-coefficient (18.436) is greater than the t-table (1.690), it can be safely concluded that Kahoot could significantly improve students’ writing skills, specifically in writing a narrative text.
Empowering Rural Entrepreneurs through Independent-Entrepreneurship Literacy Program Prasandha, Diyamon; Susanti, Yuni Dwi
ASEAN Journal of Community Engagement Vol. 6, No. 1
Publisher : UI Scholars Hub

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Abstract

It is well known that the economic development of a country largely depends on the economic development and the living standards in rural areas. Yet, it is also a fact on the contrary that there is a major problem faced by rural entrepreneurs, namely illiteracy. Illiteracy causes some other problems, including lack of financial resources, low business management skills, lack of proper marketing, and lack of human resource management. The same situation is encountered by bamboo craftsmen in Rogomulyo Village, who has low entrepreneurial competencies. This condition encourages the need for entrepreneurship education in a rural area. By integrating the concept of community empowerment and entrepreneurship capacity building, the present program implemented independent-entrepreneurship literacy for bamboo craftsmen in Rogomulyo Village. It aims to enhance their competencies in running a small business. For reaching that outcome, this program applied Participatory Action Research (PAR) which consists of five stages, including problem identification, action planning, acting, evaluation, and specifying learning achieved. More specifically, the entrepreneurship programs implemented are business literacy, financial literacy, and digital marketing literacy. The finding suggests that the implementation of an independent-entrepreneurship literacy program could enhance bamboo craftsmen’s competencies so that they could develop their bamboo craft business in Rogomulyo Village. However, they still require support from several parties, including local government, local companies, and others.