Firas Layth Khaleel
Tikrit University

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Wireless Mesh Networks Based on MBPSO Algorithm to Improvement Throughput Shivan Qasim Ameen; Firas Layth Khaleel
International Journal of Electrical and Computer Engineering (IJECE) Vol 8, No 6: December 2018
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.563 KB) | DOI: 10.11591/ijece.v8i6.pp4374-4381

Abstract

Wireless Mesh Networks can be regarded as a type of communication technology in mesh topology in which wireless nodes interconnect with one another. Wireless Mesh Networks depending on the semi-static configuration in different paths among nodes such as PDR, E2E delay and throughput. This study summarized different types of previous heuristic algorithms in order to adapt with proper algorithm that could solve the issue. Therefore, the main objective of this study is to determine the proper methods, approaches or algorithms that should be adapted to improve the throughput. A Modified Binary Particle Swarm Optimization (MBPSO) approach was adapted to improvements the throughput. Finally, the finding shows that throughput increased by 5.79% from the previous study.
The impact of gamification on students learning engagement Firas Layth Khaleel; Noraidah Sahari Ashaari; Tengku Siti Meriam Tengku Wook
International Journal of Electrical and Computer Engineering (IJECE) Vol 10, No 5: October 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (16.031 KB) | DOI: 10.11591/ijece.v10i5.pp4965-4972

Abstract

Gamification is to use game elements in a non-game context to increase engagement between human and computer, on the other hand, to encourage in-demand for good behaviors in learning. This research tried to increase student engagements in learning by conducted Gamification technique especially in difficult subjects such as Programming Language courses. The previous work was shown that students dropped, failed, or withdrew from the course at rates of between 35% and 50%. Therefore the main objective of this study is to increase student engagements in learning programming subject, and also to measure the impact of game elements on student’s engagements. Finally, the findings have shown the score of game elements that have a good effect on student’s engagement in the experiment group.