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Development of Augmented Reality Based Crawl Swimming Learning Module For Students of The UNU Blitar Sport Education Study Program Peni Nohantiya; Fatra Nonggala Putra
Journal of Development Research Vol. 4 No. 2 (2020): Volume 4, Number 2, November 2020
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v4i2.154

Abstract

Swimming is a compulsory subject in the UNU Blitar Sports Education Study Program curriculum. Has a fairly high Semester Credit Unit (SKS) weight of 4 credits. The crawl style swimming is the basis of all styles so that it needs to be studied more deeply according to the era of the industrial revolution 4.0, namely with a touch of Augmented Reality (AR) technology. This study aims to develop a learning module for swimming crawl style which is integrated with Augmented Reality (AR). The method used by researchers is the Research and Development developed by Dick and Carey which consists of 10 steps. However, due to existing limitations, the researcher only carried out 9 steps. The module was validated by 3 experts, namely: media expert, learning expert, and swimming expert. The input from experts is used to complement the product. Subsequently carried out small group trials totaling 6 students while 30 students as large group trial subjects. The results obtained are: the criteria for product clarity obtained by a percentage of 91.17647% are very valid, the strategic criteria obtained by a percentage of 83.33% are quite valid, the evaluation criteria obtained by a presentation of 75% are quite valid. All criteria have met product eligibility. Product development of the module is declared valid enough and fit for use as a medium to maximize the learning process.
PENGEMBANGAN VCD INSTRUKSIONAL PEREGANGAN AKTIF (ACTIVE STRETCHING) KESEGARAN JASMANI SISWA SMP DI MALANG Peni Nohantiya
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 15, No 2 (2016): December
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (584.065 KB) | DOI: 10.20527/multilateral.v15i2.2737

Abstract

Stretching is muscle extending that is done to prepare muscle of the body to make an activity and make our body relax after doing exercise. The student of Junior High School includes in the Spurt Grow age or grows up rapidly. And to support it, it needs high flexibility level. The function is to keep the flexibility of muscle. Besides, it help to make grow, flexibility or body refraction that is very useful to reduce hurt risk. Based on the characteristic of the student of Junior High School and the time limit of the lesson, the student need to do some stretching that is not take much time, but it can give an effect to  a whole body that is doing some active stretching. It called simple and save because this method is done alone without additional tool or friend. Active stretching is the most simple and save method. Stimulating the student in learning this exercise, it needs to make learning media that is interesting and easy to understand that is VCD. Kata kunci: Pengembangan, VCD Instruksional, Peregangan Aktif, Kesegaran Jasmani, Siswa SMP