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Semi-supervised approach for detecting distributed denial of service in SD-honeypot network environment Fauzi Dwi Setiawan Sumadi; Christian Sri Kusuma Aditya; Ahmad Akbar Maulana; Syaifuddin Syaifuddin; Vera Suryani
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 11, No 3: September 2022
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v11.i3.pp1094-1100

Abstract

Distributed Denial of Service (DDoS) attacks is the most common type of cyber-attack. Therefore, an appropriate mechanism is needed to overcome those problems. This paper proposed an integration method between the honeypot sensor and software defined network (SDN) (SD-honeypot network). In terms of the attack detection process, the honeypot server utilized the Semi-supervised learning method in the attack classification process by combining the Pseudo-labelling model (support vector machine (SVM) algorithm) and the subsequent classification with the Adaptive Boosting method. The dataset used in this paper is monitoring data taken by the Suricata sensor. The research experiment was conducted by examining several variables, namely the accuracy, precision, and recall pointed at 99%, 66%, and 66%, respectively. The central processing unit (CPU) usage during classification was relatively small, which was around 14%. The average time of flow rule mitigation installation was 40s. In addition, the packet/prediction loss occurred during the attack, which caused several packets in the attack not to be classified was pointed at 43%.
Perancangan Game Physical Puzzle Rolling Kingdom Mochammad Yusuf Fachroni; Hardianto wibowo; Syaifuddin Syaifuddin
Journal of Animation and Games Studies Vol 4, No 1 (2018): April 2018
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v4i1.1873

Abstract

Teknologi game saat ini mengalami perkembangan yang cukup pesat. Pemain game atau gamer kini mulai merambah di platform mobile. Salah satu kategori game yang cukup diminati adalah game dengan kategori physical puzzle. Sedangkan tema game yang diminati pada tahun 2015 adalah medieval (abad pertengahan). Game Physical Puzzle adalah sebuah genre game puzzle dimana pemain harus menggunakan hukum fisika permainan untuk menyelesaikan setiap teka-teki. Pada penelitian tugas akhir ini, peneliti mencoba membangun sebuah game physical puzzle dengan menerapkan game design document sebagai acuan perancangan desain game. Peneliti juga akan menerapkan tema medieval sebagai tema cerita game dan tema tampilan seperti user interface, latar belakang, karakter serta background music .
SDN-Honeypot Integration for DDoS Detection Scheme Using Entropy Irmawati Feren Kilwalaga; Fauzi Dwi Setiawan Sumadi; Syaifuddin Syaifuddin
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 5, No. 3, August 2020
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v5i3.1058

Abstract

Limitations on traditional networks contributed to the development of a new paradigm called Software Defined Network (SDN). The separation of control and data plane provides an advantage as well as a security gap on the SDN network because all controls are centralized on the controller so when the compilation of attacks are directed the controller, the controller will be overburdened and eventually dropped. One of the attacks that can be used is the DDoS attack - ICMP Flood. ICMP Flood is an attack intended to overwhelm the target with a large number of ICMP requests. To overcome this problem, this paper proposes detection and mitigation using the Modern Honey Network (MHN) integration in SDN and then makes reactive applications outside the controller using the entropy method. Entropy is a statistical method used to calculate the randomness level of an incoming packet and use header information as a reference for its calculation. In this study, the variables used are the source of IP, the destination of IP and protocol. The results show that detection and mitigation were successfully carried out with an average value of entropy around 10.830. Moreover, CPU usage either in normal packet delivery or attacks showed insignificant impact from the use of entropy. In addition, it can be concluded that the best data collected in 30 seconds in term of the promptness of mitigation flow installation.
Comparison Analysis of Multipath Routing Implementation in Software Defined Network Syaifuddin Syaifuddin; Muhamad Fathul Azis; Fauzi Dwi Setiawan Sumadi
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 6, No. 2, May 2021
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v6i2.1228

Abstract

Multipath routing is a path search method used as a data transmission process utilizing more than one available path on a network. The multipath routing concept is directed to substitute the single path routing concept for reducing network traffic congestion by distributing data transmission through several available paths. It can be implemented in the Software Defined Network (SDN) environment that separates the control plane and the data plane, which provides flexibility by deploying application-based solutions to resolve the problem. This paper is directed to implement the modified Deep First Search (DFS) multipath routing algorithm and compare the proposed method with Dijkstra and normal DFS multipath algorithm. The contribution was designed by combining the node, edge, path, and bucket weight using port statistics available in OpenFlow standard and manual calculation. The results of the system’s emulation showed that the overall algorithm could determine more than one path for the data transmission process. The average execution time on all algorithms produced 0.0903 ms for the modified DFS multipath algorithm, 0.0858 ms for DFS multipath algorithm, and 0.901 ms Dijkstra multipath algorithm, respectively. The QoS parameter testing results illustrated that the proposed method was better than another multipath routing algorithm in terms of throughput and jitter. However, based on packet loss percentage, the modified method was placed after normal DFS but still generated better results than Dijkstra. Overall, the implement multipath routing concept in SDN with all algorithms could be deployed to provide more than one data transmission path.
PENDEKATAN HOLISTIK VALUE PROPOSITION PENGGALIAN KEBUTUHAN SISTEM INFORMASI LEMBAGA KEMITRAAN DAN KAJIAN STRATEGIS PDM KOTA BATU Wahyu Andhyka Kusuma; Agus Eko Minarno; Yufis Azhar; Denar Regata Akbi; Yuda Munarko; Ali Sofyan Kholimi; Zamah Sari; Syaifuddin Syaifuddin; Luqman Hakim
Jurnal AbdiMas Nusa Mandiri Vol. 8 No. 3 (2026): Periode Juli 2026
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/abdimas.v8i3.6221

Abstract

The holistic value proposition approach to identifying the information system needs of the Lembaga Kemitraan dan Kajian Strategis (LKKS) of PDM Kota Batu is an initiative aimed at improving the efficiency and effectiveness of the institution's operations by developing an information system that has not yet been available within the organization. Information systems play an important role in supporting the institution's strategic activities and partnership programs. The community service method involved a series of in-depth interviews, focus group discussions, and surveys to identify users' primary needs and expectations regarding the information system. Pain and Gain analysis was employed to identify the strengths, weaknesses, opportunities, and threats associated with implementing the new information system. The results showed that the holistic value proposition approach successfully identified specific needs that were not only functionally relevant but also provided added value for all stakeholders. The implementation of the recommendations from the needs assessment is expected to improve institutional performance and collaboration. The holistic value proposition approach proved effective in identifying comprehensive information system needs and provides a strong foundation for developing a more responsive and value-added information system for LKKS PDM Kota Batu.