Mohd Kamal Othman
Universiti Malaysia Sarawak

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A cross-generational comparison of smartphone addiction among Gen X and Gen Y smartphone users in Malaysia Mohd Kamal Othman; Mohd Yasin Mohd Amin
International Journal of Public Health Science (IJPHS) Vol 11, No 1: March 2022
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijphs.v11i1.21240

Abstract

This study reported the prevalence of smartphone addiction among Gen X and Gen Y in Sarawak, Malaysia. This study compared the two generations, X and Y, on smartphone addictive behaviour. It is important to understand their addiction to smartphones. Two hundred thirty-six participants were recruited using a Facebook advertisement, consisting of 122 males and 114 females aged 16 to 55. The smartphone addiction scale-malay (SAS-M) was used to assess smartphone addiction. The data was analysed using IBM SPSS. The result shows that Gen Y is more addicted to a smartphone than Gen X for all components of SAS-M, but there is no significant difference between female and male users for both generations in smartphone usage. In addition, there is a significant difference in the cyberspace-oriented relationship between Gen X and Gen Y. Furthermore, Gen Y had lost control of the use of smartphones compared to Gen X, which reflects the overuse and primacy components that lead to daily life disturbances. Positive anticipation and withdrawal were also observed between the two generations. In conclusion, there is a significant difference between Gen X and Gen Y in smartphone addictive behaviour, implying that Gen Y is a more compulsive user than Gen X. It is important to understand this addictive behaviour and provide an intervention measure to ensure that this will not become a psychological issue. The intervention measure is important to improve mental health and psychological wellbeing.
Heuristic Evaluation of Play4Fit Health and Fitness App: A Comparison Between Experts and Novices Evaluators Mohd Kamal Othman; Nur Diyana Rahman
Journal of Visual Art and Design Vol. 15 No. 1 (2023): Journal of Visual Art and Design
Publisher : ITB Journal Publisher, DRPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/j.vad.2023.15.1.2

Abstract

Heuristic evaluation (HE) can be used to effectively identify usability issues in various interfaces. However, it has not been widely used in evaluating smartphone apps, especially in the health and fitness domain. One reason is the lack of HCI experts, which makes incorporating HE into the design process difficult. This paper presents the results of a study that compared HE performed by three HCI experts and three novices in evaluating a gamification app for health and fitness on a smartphone. The study used Smartphone Mobile Application heuRisTics (SMART), which focuses on smartphone apps, and a severity rating scale to determine the severity of the usability issues. These issues were mapped to the SMART heuristic. The findings indicate that novices may identify usability issues that the experts overlooked. While the experts identified eighteen usability issues, the novices found only four; however, the novice’s findings may be used as a substitute for HE when experts are unavailable. Both experts and novices identified two similar usability issues, but their severity ratings differed. One possible solution to address the lack of usability issues identified by novices in HE is to use more novices instead of experts in the evaluation process.