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Implementation of a Room Temperature Control System in Patient Rooms with Positive COVID-19 Patients Khaeriyah Adri; Jamaluddin Ahmad; Zulkarnain Sulaiman; Pratiwi Ramlan; Mardhatillah; Madaling
Indian Journal of Forensic Medicine & Toxicology Vol. 15 No. 3 (2021): Indian Journal of Forensic Medicine & Toxicology
Publisher : Institute of Medico-legal Publications Pvt Ltd

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37506/ijfmt.v15i3.15823

Abstract

Technology development triggers the development of human thought to be able to create innovations toimprove performance. The increasing cases of COVID-19 infection mean that you should seek to breakthe chain of this virus by self-isolation. However, the purpose of self-isolation rooms should be consideredespecially at rooms without air conditioning. These technological innovations are needed to provide comfortfor patients and families. The goal of this study is to give families of COVID-19 positive patients easyaccess to their loved ones’ rooms without having to physically enter the room. The procedure is artificialintelligence with Arduino programming using Arduino IDE that is part of the micro controller board. Microcontrolledsystems can be thought of as being like an integrated computer system packaged in a single chip.The result showed the temperature control system tool was able to work well with a temperature error rateof 1.13%. It is known that in COVID-19-positive patients it is very helpful for families to monitor roomtemperature and for patients to rest comfortably.
PENGEMBANGAN GAME EDUKASI PIXEL ADVENTURE “TANTANGAN MASTERMIND MATEMATIKA: THE QUEST FOR NUMERIA” SEBAGAI ALAT BANTU PEMBELAJARAN MATEMATIKA DI KELAS X Farhan; Nurmayanti; Madaling
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17946

Abstract

Mathematics lessons often have difficulty in motivating students and making them understand the concepts taught. One creative way to use it is through the use of educational games. The focus of this research is to create an educational game in Unity3D to teach mathematics to class X students. The game "Mathematics Mastermind Challenge: The Quest for Numeria" was created to enhance students' understanding of Mathematics in an exciting way. This research uses research and development (R&D) techniques in the ADDIE format. (Analysis, Design, Development, Implementation, dan Evaluation). From the results of the study, the game was rated "very valid" with a score of 85% and "very practical" with the score of 83.35%. Therefore, it is considered suitable for use in the process of learning Mathematics.
PENGARUH APLIKASI QUIZIZZ TERHADAP HASIL BELAJAR IPA KELAS VII SMP NEGERI 2 PANCA RIJANG KABUPATEN SIDENDRENG RAPPANG Saripaini; Abdul Kahar; Madaling
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19441

Abstract

This study uses a type of experimental research with a true experiment research design. The population in the study was 70 students and the sample was 23 seventh grade students who were then divided into 2 groups, namely the treatment group  with  the  Quizizz  application  and  the  control  group  with  conventional  methods.  The  data analysis technique used is the mean formula. The results showed that student learning outcomes using the Quizizz application obtained a total score of 757 with an average student score of 75,7. While in the control group students with conventional methods obtained a total student score of 812 with an average student score of 62,5. So it can be concluded that learning with the Quizizz Application is  more effective than conventional methods on Science Learning Outcomes of Class VII SMP Negeri 2Panca Rijang Sidendreng Rappang Regency.