Rifai Chai
Swinburne University of Technology

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DCT based feature extraction and support vector machine classification for musical instruments tone recognition Linggo Sumarno; Rifai Chai
Bulletin of Electrical Engineering and Informatics Vol 10, No 5: October 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v10i5.3158

Abstract

The conducted research proposes a feature extraction and classification combination method that is used in a tone recognition system for musical instruments. It is expected that by implementing this combination, the tone recognition system will require fewer feature extraction coefficients than those previously investigated. The proposed combination comprises of feature extraction using discrete cosine transform (DCT) and classification using support vector machine (SVM). Bellyra, clarinet, and pianica tones were used in the experiment, with each indicating a tone with one, several, or many major local peaks in the transform domain. Based on the results of the tests, the proposed combination is efficient enough to be used in a tone recognition system for musical instruments. This is indicated in recognizing a tone, it only needs at least eight feature extraction coefficients.
Brain-computer interface-based hand exoskeleton with bidirectional long short-term memory methods Osmalina Nur Rahma; Khusnul Ain; Alfian Pramudita Putra; Riries Rulaningtyas; Khouliya Zalda; Nita Lutfiyah; Nafisa Rahmatul Laili Alami; Rifai Chai
Indonesian Journal of Electrical Engineering and Computer Science Vol 34, No 1: April 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijeecs.v34.i1.pp173-185

Abstract

It takes at least 3 months to restore hand and arm function to 70% of its original value. This condition certainly reduces the quality of life for stroke survivors. The effectiveness in restoring the motor function of stroke survivors can be improved through rehabilitation. Currently, rehabilitation methods for post-stroke patients focus on repetitive movements of the affected hand, but it is often stalled due to the lack of professional rehabilitation personnel. This research aims to design a brain-computer interface (BCI)-based exoskeleton hand motion control for rehabilitation devices. The Bidirectional long short-term memory (Bi-LSTM) method performs motion classification for the ESP32 microcontroller to control the movement of the DC motor on the exoskeleton hand in real-time. The statistical features, such as mean and standard deviation from the sliding windows process of electroencephalograph (EEG) signals, are used as the input for Bi-LSTM. The highest accuracy at the validation stage was obtained in the combination of mean and standard deviation features, with the highest accuracy of 91% at the offline testing stage and reaching an average of 90% in real-time (80%-100%). Overall, the control system design that has been made runs well to perform movements on the hand exoskeleton based on the classification of opening and grasping movements.
Classifying mental workload of esports players using machine learning Aisy Al Fawwaz; Osmalina Rahma; Sayyidul Istighfar Ittaqillah; Angeline Shane Kurniawan; Revita Novianti Putri; Richa Varyan; Aura Adinda; Khusnul Ain; Rifai Chai
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 15, No 1: February 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v15.i1.pp469-480

Abstract

Electrodermal activity (EDA) peak counts, derived from both tonic and phasic components, are widely used as physiological proxies for mental workload in cognitively demanding tasks, such as esports. However, their specificity remains uncertain, particularly given potential confounding effect of time-on-task. This study analyzes 92 competitive gameplay sessions from a multimodal esports dataset using three decomposition techniques: convex decomposition (cvxEDA), sparse deconvolution (sparseEDA), and time varying sympathetic activity (TVSymp). From each method, phasic, and tonic peak counts (TPC), as well as their normalized rates, were extracted. We examined their relationship with self-reported workload through correlation analyses, partial correlations controlling for session duration, and linear mixed-effects models (LMMs). While both peak types exhibited strong positive correlations with gameplay duration (r=0.915 for phasic and r=0.856 for tonic), their association with perceived workload vanished once time was accounted for. Across methods, TVSymp yielded the highest discriminative validity with an area under curve (AUC) of 0.880 in classifying high versus low workload. Machine learning (ML) classifiers trained solely on EDA-based features under a leave-one-subject-out (LOSO) scheme outperformed multimodal models that incorporated heart rate variability (HRV). These results underscore need to disentangle temporal structure from cognitive signals when interpreting EDA and call into question the assumption that EDA peak counts alone reliably encode mental workload across individuals.