Fairly Fabiola Hendrik Fernanda
Universitas Muhammadiyah Surakarta

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PENERAPAN LITERASI DIGITAL di SMP NEGERI 20 SURAKARTA Fairly Fabiola Hendrik Fernanda; Laili Etika Rahmawati; Irsha Oktavimadani Putri; Risma Nur’aini
Buletin Literasi Budaya Sekolah Vol. 2, No. 2, Desember 2020
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/blbs.v2i2.12842

Abstract

The phenomenon of using social media as online media has increasingly developed in this decade. Young people as a millennial or digital native generation are the biggest users in the use of social media today. In implementing digital literacy schools must monitor students in accessing social media. So the teachers must really be able to supervise and sort out digital literacy that is suitable for their students. In learning activities students prefer digital literacy that is applied compared to normal teaching and learning activities. Because in digital literacy learning students more easily understand every material delivered. This study aims to determine the good and bad effects of the application of digital literacy in schools today. The method used in this research is qualitative. So the teachers can apply it properly and correctly. Teachers must be smarter and more creative in developing digital literacy in the learning taught. So that digital literacy can be used and utilized by teachers in conducting learning.
APLIKASI PEMBELAJARAN SINAU OLEH TIM IT SMA MUHAMMADIYAH 1 KARANGANYAR FAIRLY FABIOLA HENDRIK FERNANDA
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 2 No. 1 (2022)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v2i1.1031

Abstract

The research in this article aims to discuss learning applications that are currently very much needed at this time, because there is now a covid-19 pandemic. So learning is currently taking place online at each student's home, and both students and teachers must understand and have the ability to understand technology. If you don't understand technology, it will be difficult to operate this learning application. In this article, we will discuss the implementation of the SINAU learning application, how to use it, the obstacles experienced during the use of this application, and the application development plan which was specially designed by the IT team of SMA Muhammadiyah 1 Karanganyar. Before using the SINAU application, the school used the google classroom application, and as long as the use of the google classroom application was deemed less than optimal, they from the school's IT team worked their minds to make their own learning applications independently. In this SINAU learning application, in general it is the same as other learning applications, namely containing teaching materials according to the class taken by students at the school. The components are very complete, namely regarding the process of teaching and learning activities. And it is hoped that by making this independent learning application in the future it can be useful for teachers and students at SMA Muhammadiyah 1 Karanganyar. Not only that, but it is also hoped that it can be useful for other schools and can be developed even better in the future. ABSTRAKPenelitian yang ada didalam artikel ini bertujuan untuk membahas aplikasi pembelajaran yang saat ini sangat dibutuhkan pada masa sekarang, dikarenakan sekarang sedang ada pandemi covid-19. Jadi pembelajaran saat ini berlangsung secara daring di rumah masing-masing peserta didik, dan peserta didik maupun guru harus memahami dan memiliki kemampuan mengenai teknologi, Jika tidak memahami teknologi maka akan kesulitan dalam mengoperasikan aplikasi pembelajaran ini. Dalam artikel ini akan membahas mengenai penerapan aplikasi pembelajaran SINAU, cara penggunaannya, kendala yang alami selama penggunaan aplikasi ini, dan rencana pengembangan aplikasi tersebut yang dirancang khusus oleh tim IT sekolah SMA Muhammadiyah 1 Karanganyar. Sebelum menggunakan aplikasi SINAU ini, sekolah tersebut menggunakan aplikasi google classroom, dan selama penggunaan aplikasi google classroom itu dirasa kurang maksimal maka mereka dari tim IT sekolah berputar otak untuk membuat aplikasi pembelajaran sendiri secara mandiri. Didalam aplikasi pembelajaran SINAU ini secara umum sama saja dengan aplikasi pembelajaran yang lain yaitu memuat materi-materi ajar sesuai dengan kelas yang ditempuh peserta didik di sekolah tersebut. Untuk komponen-komponen sudah sangat lengkap yaitu mengenai proses kegiatan belajar mengajar. Dan diharapkan dengan adanya pembuatan aplikasi pembelajaran secara mandiri ini kedepannya bisa bermanfaat bagi guru dan peserta didik di sekolah SMA Muhammadiyah 1 Karanganyar. Tidak hanya itu saja, tetapi juga diharapkan bisa bermanfaat bagi sekolah-sekolah lain dan kemudian hari bisa dikembangkan lebih baik lagi.