Saefudin Zuhri
UIN Sultan Maulana Hasanuddin Banten

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PERKEMBANGAN NORMATIF DAN NON-NORMATIF PADA ANAK USIA DINI Saefudin Zuhri
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol 2 No 01 (2017): Januari - Juni 2017
Publisher : UIN Sultan Maulana Hasanuddin Banten

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Abstract

Perkembangan anak yang bersifat normatif adalah suatu tahap perkembangan yang cenderung mengikuti pola-pola yang sudah umum sesuai dengan konsep perkembangan secara normal dan formalistik, aturan-aturan, adat istiadat, sosial budaya yang berlaku dalam kehidupan yang masyarakat, misalnya anak masuk SD umur 6 tahun, masuk SMP 12 tahun, dan seterusnya. Prinsip non normatif adalah suatu perkmbangan individu yang tidak mampu mengikuti asas norma-norma tersebut yang disebabkan oleh faktor-faktor status sosial ekonomi, kemiskinan, kesehatan, adat istiadat yang kuno. Perkembangan seorang anak hanya dapat dipahami dalam konteks di mana ia tinggal bersama-sama dengan orang lain di sekitarnya. Seorang anak bisa dipengaruhi oleh keluarga mereka. Sementara anak-anak tersebut dan keluarganya juga adalah produk dari lingkungan, kesejahteraan, sosial dan politik di mana mereka tinggal dan tumbuh.
Penilaian Autentik pada Mata Pelajaran Fikih di Madrasah Ibtidaiyah Nurul Falah Kerta Muhammad Al Amin; Ina Aulia; Neneng Aisyah; Saefudin Zuhri; Wahyu Hidayat
ALFIHRIS : Jurnal Inspirasi Pendidikan Vol. 3 No. 1 (2025): Januari : Jurnal Inspirasi Pendidikan
Publisher : LP3M INSTITUT KH YAZID KARIMULLAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alfihris.v3i1.1161

Abstract

Authentic assessment is an assessment that becomes an important component to measure the success and progress of students in elementary school. However, so far the assessment has not comprehensively measured all the objectives in learning and not all domains can be measured in the assessment process. The purpose of this study was to find out how the implementation of authentic assessment in fiqh subjects at MI Nurul Falah Kerta. The formulation of the problem in this study is how to carry out an authentic assessment of fiqh subjects at MI Nurul Falah Kerta. This type of research is field research and the approach uses a qualitative approach. the informant of this study was a teacher of fiqh at MI Nurul Falah Kerta. Data collection techniques used in this research are interview, observation, and documentation techniques. The data processing techniques presented are in the form of descriptions, so that the problems can be described in full. From the results of this study, the assessment carried out by the teacher was in accordance with the existing standards in the authentic assessment of the 2013 curriculum.
Analisis Kualitas Soal Evaluasi pada Buku Ajar PAI dan Budi Pekerti SMKN 3 Kota Serang Siti Ina Mulyani; Umi Syahidah; Salsabila Oktavia; Saefudin Zuhri; Wahyu Hidayat
ALFIHRIS : Jurnal Inspirasi Pendidikan Vol. 3 No. 1 (2025): Januari : Jurnal Inspirasi Pendidikan
Publisher : LP3M INSTITUT KH YAZID KARIMULLAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alfihris.v3i1.1163

Abstract

This research investigates the quality of evaluation questions in the Islamic Religious Education (PAI) and Character Education textbook for vocational high school (SMK) Grade X at SMKN 3 Kota Serang. The analysis focuses on validity, reliability, difficulty level, and discriminating power. The study employed a quantitative descriptive approach, using data collected from the responses of Grade X Accounting students to the evaluation questions provided in the textbook. Findings revealed that, among the 10 questions analyzed, 8 were highly valid, while 2 lacked validity. The reliability of the questions was rated high, with a KR-20 score of 0.74. Regarding difficulty levels, 6 questions were categorized as easy, 4 as moderate, and none as difficult. In terms of discriminating power, 5 questions were classified as excellent, 3 as fair and needing improvement, and 2 as poor and unsuitable for further use. These results highlight the need to revise invalid questions and those with low discriminating power. Additionally, incorporating more challenging questions is recommended to foster students' critical thinking skills. Such measures are critical to enhancing the effectiveness of evaluation questions in assessing students’ capabilities comprehensively.
The Impact of Educational Games on Learning:Systematic Review of Literature and Field Studies Saefudin Zuhri; Sholeh Hidayat; Fadlullah Fadlullah; Syammali Adam
Al-Tarbawi Al-Haditsah: Jurnal Pendidikan Islam Vol. 10 No. 2 (2025): PENDIDIKAN ISLAM
Publisher : Pendidikan Agama Islam, Fakultas Ilmu Tarbiyah dan Keguruann, IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/tarbawi.v10i2.20045

Abstract

Educational games in learning have a high interest among students, stimulating motivation and student involvement. This research aims to provide a summary of empirical findings from the latest literature in the field of gamification, which is currently developing in the learning domain. The study also uncovers cutting-edge scientific evidence on the development of emerging learning technologies and gamification plugins, as well as exploring the potential future directions of research in revolutionizing learning through gamification. A systematic literature review that combines thematic and content analysis of 46 empirical research papers published in the Scopus database between 2020 and 2024. This study provides an in-depth assessment and evaluation of the various contradictions found in the literature, setting the stage for future research studies to re-examine the theoretical underpinnings of gamification, its methodological approaches, theoretical models, game and platform applications, educational game mechanisms, and learning outcomes. This study not only attempts to explain the novelty of game-based learning, which is considered a game-changer and a key driver of learning motivation and user experience, but also seeks to outline the main challenges and obstacles of educational gaming. Keywords: Gamification, Learning, Literature Review