Articles
Design and Build Daily Android-Based Financial Applications
Susi Susilowati;
Abdul Rohmat Sigit
IJISTECH (International Journal of Information System and Technology) Vol 3, No 2 (2020): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v3i2.46
The rapid development of information and communication technology is directly proportional to the community's need for fast and accurate information, especially the development of technology on mobile phones (cellphones) that present smartphones with various sophisticated features. Smartphones are becoming a necessity for society today not only as a communication device, but also as a source of information. In general, the community carries out daily financial management in the traditional way by taking notes using a writing instrument, where the paper media as its documentation and the help of a calculating tool is a calculator to calculate financial income and expenditure. Constraints that occur are that the public needs stationery to do every recording of transactions that are carried out every day. So it requires quite a lot of money, the time required will take a long time to record financial transactions that are carried out every day by the process of writing on paper media, in addition to that the public is also often confused by financial records that are lost or damaged due to paper documents. This Mobile Based Daily Financial Registration Application aims to help its users in financial management using a mobile device, so that users can expect to be able to manage their finances optimally, both income and expenditure. As a result of the application, the public can enter the daily money in and daily money out data along with their information and then the data will be displayed on the front page of the application menu, in addition to the data that has been entered can also be edited and deleted as needed and accompanied by making features money entry data reports and money out data in the form of graphs and pdfs.
Analisa Data Penjualan SaRa Collection menggunakan metode Apriori
Ririn Restu Aria;
Susi Susilowati
JURNAL TEKNIK KOMPUTER Vol 7, No 1 (2021): JTK-Periode Januari 2021
Publisher : Universitas Bina Sarana Informatika
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DOI: 10.31294/jtk.v7i1.9412
Sales are one of the most important things in the SaRa collection. To increase the number of existing sales, SaRa collection must be able to see the opportunities and needs needed by its customers. For this reason, when the Covid 19 pandemic is happening now, the SaRa collection has made a connector that can be used to beautify the use of masks to prevent transmission of the Covid 19 virus. In the process of making the connector, it is still done homemade according to the model that consumers are interested in because it takes time to process and select the model. as well as the appropriate color. Currently, sales are still being recorded manually, so the owner is still having trouble providing a stock of the connector model and color that will be made in order to meet consumer demand. In order to find out what models must be provided, accurate calculations are needed, for that the author uses the a priori algorithm as a method which is expected to be taken into consideration in marketing and sales strategies as well as connecting stock data to be made. A priori calculations with itemset and associations based on sales transaction data in Sara's collection
Rancang Bangun Sistem Informasi Ujian Online (Studi Kasus Pada SMAN 58 Jakarta)
Susi Susilowati;
Taufik Hidayat
JURNAL TEKNIK KOMPUTER AMIK BSI Vol 4, No 1 (2018): JURNAL TEKNIK KOMPUTER AMIK BSI
Publisher : Universitas Bina Sarana Informatika
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DOI: 10.31294/jtk.v4i1.2474
Dalam era globalisasi sekarang ini, tekonologi informasi berkembang dengan sangat pesat, baik dari segi infrastruktur, jaringan, perangkat dan juga perangkat lunak. Hal tersebut mendorong digitalisasi dalam segala aspek kehidupan, tak terkecuali dalam pelaksanaan ujian pada berbagai lembaga pendidikan. Ujian sebagai salah satu cara untuk mengevaluasi proses belajar untuk mengukur taraf pencapaian kemampuan, kepribadian dan intelegensi peserta didik. Sehingga menjadikan ujian merupakan tahapan penting dalam proses belajar mengajar. Beberapa tahun yang lalu, pelaksanaan ujian diberbagai sekolah di Indonesia masih menggunakan cara manual, yaitu menggunakan kertas soal dan jawaban. Ujian dengan cara seperti ini memberikan berbagai persoalan yang sangat kompleks, dimulai dari tingkat kecurangan dan kendala pendistribusian soal ke berbagai daerah. Untuk itu pemerintah mulai mencanangkan Ujian Nasional dan Ujian Sekolah berbasis Komputer untuk mengatasi kendala-kendala tersebut. Termasuk SMAN 58 Jakarta, yang sudah mengimplementasikan Ujian Nasional Berbasis Komputer (UNBK). Berbeda dengan UNBK, USBK menjadi kewenangan Sekolah baik dari sisi penyelenggaraan dan infrastrukturnya, sehingga standar setiap sekolah bisa berbeda. Untuk itu penulis mengembangkan aplikasi Sistem Informasi ujian online pada SMAN 58 Jakarta, untuk memberikan kemudahan didalam pelaksanaan dan pengolahan data ujian bagi siswa maupun guru. Aplikasi Ujian Online ini dibuat menggunakan bahasa pemrograman PHP dan perangkat lunak database MySQL dari Oracle dan terkoneksi melaui internet. Dengan adanya Sistem Ujian online yang terhubung melalui jaringan internet, diharapkan solusi ini menjadi pilihan terbaik untuk menekan berbagai persolan dan hambatan dari pelaksanaan ujian manual.
PENGEMBANGAN SISTEM INFORMASI MANAJEMEN ZAKAT, INFAQ, SHADAQOH, WAQAF DAN HIBAH MENGGUNAKAN METODE WATERFALL
Susi Susilowati
Paradigma Vol 19, No 1 (2017): Periode Maret
Publisher : LPPM Universitas Bina Sarana Informatika
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DOI: 10.31294/p.v19i1.1678
Pada era globalisasi saat ini perkembangan ilmu pengetahuan dan teknologi telah berkembang pesat. Segala sesuatu dituntut dikerjakan dengan cepat dan teliti. Hal tersebut dapat diwujudkan dengan. penggunaan teknologi secara maksimal. Teknologi dalam hal ini adalah komputer memang sangat diperlukan dalam dunia kerja. Dengan komputer maka kinerja perusahaan akan semakin meningkat. Baytul Maal Bogor adalah sebuah perusahaan yang bergerak pada bidang pengelolaan zakat dimana dalam pengelolaannya masih dilakukan secara manual. Oleh karena itu perlu dikembangkan suatu sistem informasi pengelolaan zakat berbasis komputer. Pengembangan Sistem Informasi Manajemen Zakat, Infaq, Shadaqoh, Waqaf dan Hibah (ZISWAH) menggunakan metode Waterfall sebagai alur dari pengembangan sistem. Analisis maupun perancangannya menggunakan model unified modelling language (UML) yaitu usecase diagram untuk menggambarkan kebutuhan fungsi yang diperlukan oleh sistem, activity diagram untuk menggambarkan logika prosedural sistem dan class diagram untuk perancangan databasenya. Dengan adanya aplikasi ini diharapkan dapat membantu proses pengelolaan zakat menjadi lebih cepat, tepat dan akurat.
SISTEM PEMILIHAN LAPTOP TERBAIK DENGAN MENGGUNAKAN METODE WEIGHTED PRODUCT (WP)
Susliansyah Susliansyah;
Ririn Restu Aria;
Susi Susilowati
Jurnal Techno Nusa Mandiri Vol 16 No 1 (2019): Techno Nusa Mandiri : Journal of Computing and Information Technology Periode Ma
Publisher : Lembaga Penelitian dan Pengabdian Pada Masyarakat
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DOI: 10.33480/techno.v16i1.105
The Weighted Product method requires a normalization process because this method assumes the results of evaluating each attribute. The results of these multiplications have not been meaningful if they have not been compared (divided) with standard values. The weight for the benefit attribute functions as a positive power in the multiplication process, while the weight of the cost functions as a negative rank. The Weighted Product method uses multiplication as a linking attribute rating, where the rating of each attribute must be raised first with the corresponding weight. Weighting Product Weighted method is calculated based on the level of importance. This system requires input weight values based on prospective buyers' needs in the form of prices, RAM capacity, processor type, Harddisk capacity, and VGA (Video Graphics Array). The results of this study provide laptop recommendations according to specification requirements for prospective buyers with 100% calculation accuracy based on manual calculations and calculations on laptop selection decision support systems.
Design and Build Daily Android-Based Financial Applications
Susi Susilowati;
Abdul Rohmat Sigit
IJISTECH (International Journal of Information System and Technology) Vol 3, No 2 (2020): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v3i2.46
The rapid development of information and communication technology is directly proportional to the community's need for fast and accurate information, especially the development of technology on mobile phones (cellphones) that present smartphones with various sophisticated features. Smartphones are becoming a necessity for society today not only as a communication device, but also as a source of information. In general, the community carries out daily financial management in the traditional way by taking notes using a writing instrument, where the paper media as its documentation and the help of a calculating tool is a calculator to calculate financial income and expenditure. Constraints that occur are that the public needs stationery to do every recording of transactions that are carried out every day. So it requires quite a lot of money, the time required will take a long time to record financial transactions that are carried out every day by the process of writing on paper media, in addition to that the public is also often confused by financial records that are lost or damaged due to paper documents. This Mobile Based Daily Financial Registration Application aims to help its users in financial management using a mobile device, so that users can expect to be able to manage their finances optimally, both income and expenditure. As a result of the application, the public can enter the daily money in and daily money out data along with their information and then the data will be displayed on the front page of the application menu, in addition to the data that has been entered can also be edited and deleted as needed and accompanied by making features money entry data reports and money out data in the form of graphs and pdfs.
Application of Economic Order Quantity and Reorder Point Methods in Improving the Efficiency of Coffee Raw Material Supply (Case Study At PT. Herbal Salam)
Susi Susilowati;
Ririn Restu Aria
IJISTECH (International Journal of Information System and Technology) Vol 6, No 1 (2022): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v6i1.213
The food industry sector is currently getting tighter competition, especially in the form of food in the form of herbal drinks in the form of powders and liquids. That way it is necessary to control the supply of the right raw materials for the smooth production process. The purpose of this study is to find out and analyze the control of coffee raw material supplies applied by PT. Herbal Salam. So that it can improve the efficiency of raw material supply and can improve the performance of raw material management at PT. Herbal Salam. The research methods used are the EOQ and ROP methods. Research results show that the company's raw material inventory has not been optimal and has not shown a minimum inventory cost. Based on analysis and policy calculations the company produces a total inventory of 72.000 per Kg in a year with an average purchase of 30 times a year, while the Economic Order Quantity (EOQ) method produces a total inventory of 5.280 per kg in a year with an average purchase of at least 14 times a year. This indicates that the EOQ method is smaller or there are savings of more than 50% compared to the company's policies.
Application of Economic Order Quantity and Reorder Point Methods in Improving the Efficiency of Coffee Raw Material Supply (Case Study At PT. Herbal Salam)
Susi Susilowati;
Ririn Restu Aria
IJISTECH (International Journal of Information System and Technology) Vol 6, No 1 (2022): June
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v6i1.213
The food industry sector is currently getting tighter competition, especially in the form of food in the form of herbal drinks in the form of powders and liquids. That way it is necessary to control the supply of the right raw materials for the smooth production process. The purpose of this study is to find out and analyze the control of coffee raw material supplies applied by PT. Herbal Salam. So that it can improve the efficiency of raw material supply and can improve the performance of raw material management at PT. Herbal Salam. The research methods used are the EOQ and ROP methods. Research results show that the company's raw material inventory has not been optimal and has not shown a minimum inventory cost. Based on analysis and policy calculations the company produces a total inventory of 72.000 per Kg in a year with an average purchase of 30 times a year, while the Economic Order Quantity (EOQ) method produces a total inventory of 5.280 per kg in a year with an average purchase of at least 14 times a year. This indicates that the EOQ method is smaller or there are savings of more than 50% compared to the company's policies.
Data Mining Menentukan Cluster Penerima Program Bantuan dengan Metode K-Means
Ririn Restu Aria Aria;
Susi Susilowati;
Indra Riyana Rahadjeng
REMIK: Riset dan E-Jurnal Manajemen Informatika Komputer Vol. 7 No. 1 (2023): Volume 7 Nomor 1 Januari 2023
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/remik.v7i1.12030
Dampak pandemi Covid-19 yang telah berlangsung dari tahun 2019 masih dialami oleh masyarakat hingga saat ini membuat mereka mengalami kesulitan dalam bidang perekonomian dan lapangan kerja. Untuk meringankan beban penduduk, Pemerintah saat ini memberikan bantuan kepada penduduk yang termasuk kedalam kriteria yang berhak menerima bantuan pangan Non Tunai (BNPT) dan program keluarga harapan (PKH). Bantuan saat ini sudah disalurkan dari pemerintah pusat kepada masayarakat melalui pemerintah daerah di provinsi masing – masing. Penelitian ini dilakukan berdasarkan data yang diperoleh dari website BPS dan peneliti menggunakan data mining untuk melakukan cluster data dengan metode K-Means dan pengolahan data juga dilakukan dengan aplikasi Rapid Miner. Dalam data mining, data yang dimiliki saat penelitian dilakukan pengklasifikasian data, membuat prediksi serta memperkirakan untuk mendapatkan informasi yang bermanfaat dari kumpulan data yang akan diolah. Pengelompokan dilakukan berdasarkan 34 provinsi di Indonesia dengan menentukan nilai centroid awal di provinsi Bengkulu dan Provinsi Jawa Barat. Berdasarkan perhitungan yang dilakukan dengan algoritma K-means dapat dikelompokkan menjadi 2 cluster yaitu cluster rendah dan clustser tinggi. Perhitungan menghasilkan 14 provinsi cluster rendah dan 20 provinsi cluster tinggi. Berdasarkan penelitian yang telah dilakukan diharapkan dapat membantu pemerintah daerah untuk menentukan jenis bantuan apa yang akan diberikan kepada masyarakat di provinsi masing – masing sehingga sesuai dengan kebutuhan mereka
Implementasi Metode Rapid Aplication Development (RAD) Pada Pengembangan Program Game Platformer 2D “Math Pirate” Berbasis Website
Susi Susilowati;
Muhamad Ageng Irwanto;
Apriyanto Apriyanto
REMIK: Riset dan E-Jurnal Manajemen Informatika Komputer Vol. 9 No. 2 (2025): Volume 9 Nomor 2 April 2025
Publisher : Politeknik Ganesha Medan
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DOI: 10.33395/remik.v9i2.14714
Game adalah salah-satu hiburan yang digandrungi oleh berbagai macam kalangan mulai dari anak-anak hingga orang dewasa. Upaya meningkatkan efisiensi penyediaan aplikasi yang mengandung unsur pendidikan diperlukan berbagai alternatif dan inovasi baru dalam hal pemrograman untuk bisa diterapkan sebagai alat untuk mempermudah proses pembelajaran. “Math Pirate” merupakan game platformer 2D yang dikembangkan dengan tujuan dapat meningkatkan kemampuan berhitung anak dalam proses pembelajaran matematika, dan menghilangkan rasa jenuh dan takut bagi anak-anak untuk belajar matematika. Game edukasi ini sangat berguna dibidang pendidikan khususnya matematika. Penulis memilih anak berusia 6 tahun sampai 9 tahun sebagai pengguna dalam game edukasi ini, karena akan lebih efektif jika mulai belajar matematika dari kecil karena di usia itulah anak-anak bisa dengan mudah mengingat dalam belajar menghitung. Pengembangan program menggunakan metode rapid aplication development (RAD). Metode ini menekankan pada proses pembuatan aplikasi berdasarkan pembuatan prototipe, iterasi, dan feedback yang berulang-ulang. Sehingga memungkinkan aplikasi yang dibuat bisa dikembangkan dan diperbaiki dengan cepat. Sedangkan pembuatan aplikasi game menggunakan game engine Godot dan bahasa pemrograman GDScript, game ini menggabungkan elemen-elemen seperti pertempuran, dan pengumpulan harta dalam berbagai tingkat kesulitan. Game ini menggunakan personal komputer atau PC, Dekstop hingga Laptop. Cara bermain game ini adalah dengan menggunakan kontrol pada keyboard yang ada pada Komputer/Laptop. Dalam game ini, pemain mengontrol karakter untuk melewati rintangan dan mendapatkan harta. Penerapan game “Math Pirate” diharapkan dapat mengatasi masalah kebosanan dalam bermain game ini dan tidak takut untuk belajar matematika, dengan harapan semangat anak untuk belajar matematika akan lebih terpacu dan meningkatkan kualitas belajar anak.