Roro Inda Melani
Department Of Informatics, Faculty Of Science And Technology, Universitas Islam Negeri (UIN) Maulana Malik Ibrahim, Malang, Indonesia

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Hand Gesture Recognition Using Hidden Markov Model Algorithm Melani, Roro Inda
MATICS Vol 9, No 1 (2017): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (760.208 KB) | DOI: 10.18860/mat.v9i1.4126

Abstract

Abstract— Recognizing human hand gesture through the use of INS (Inertial navigation System) sensor, Hidden Markov Model (HMM) was used as a tool to recognize pattern statistically. Employing INS sensor to admit data input , it is assumed that hand gesture could be detected by analizing the acceleration and fluctuation from data sensor and the difference of hand-position in 3-axis. The INS sensor that was being used was came with 6 channels to generate signals of a 3-axis gyroscope and a 3-axis accelerometer. The acceleration fluctuated in three perpendicular directions due to different hand gestures was detected by the accelerometer, while the change of hand-position in 3-axis was detected by gyroscope. Data from sensor was exported to computer via USB (Universal Serial Bus) port.During the stage of data collection, a cut algorithm was developed to pick the most significant part of the sensor data. After finishing data comparison stage, DCT (Discrete Cosine Transform) was selected to transform the signal from time domain to frequency domain. Sequences of calculation were performed to analyze the best sampling frequency to select dominant frequency of every gesture to be picked as parameter value. The parameter value used in HMM as the approach to recognize and differs gestures. Index Terms—3-axis gyroscope, accelerometer, gesture, gesture recognition, hand gesture, human gesture.
QUERY ANSWERING SYSTEM OF SHAHIH HADITH MUTTAFAQUN ‘ALAIH USING INDONESIAN THESAURUS BASED ON QUERY EXPANSION AND NAÏVE BAYES CLASSIFIER Rounaqi, Muhammad Fairuz Zumar; Crysdian, Cahyo; Melani, Roro Inda
MATICS Vol 12, No 1 (2020): MATICS
Publisher : Department of Informatics Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.358 KB) | DOI: 10.18860/mat.v12i1.8320

Abstract

Abstract— Hadith are all the words, deeds and provisions of the Prophet Muhammad SAW that are used as the second of Islamic law after Al-Quran. The purpose of this study is to make an Information Retrieval system called the Query Answering System is expected to facilitate users in searching and finding the hadith documents as the user's needs. This study implements the Naïve Bayes Classifier method combined with Indonesian thesaurus as a query expansion to find the hadith documents that relevant to the input query. Based on the testing of 50 query data, the test results show that the use of query expansion gives better results than without using query expansion. Where based on testing of the top 1 data without using query expansion obtained an average recall value of 62%, an average precision value of 62%, an average accuracy value of 92.4% and an average value of the f-measure of 62%, while testing using query expansion obtained an average recall value of 66%, an average precision value of 66%, an average accuracy value of 93.2% and an average f -measure value of 66%. Based on the test results, the use of query expansion shows an improvement in the average recall value of 4%, an improvement in the average precision value of 4%, and an improvement in the average accuracy value of 0.8% and an improvement in the average f-measure value of 4% compared on without using query expansion. Index Terms—hadith, information retrieval, query expansion, naïve bayes. 
Pengujian Optimization dan Non-Optimization Query Metode Topsis untuk Menentukan Tingkat Kerusakan Sektor Bencana Alam Safitri, Annisa Heparyanti; Wibowo Almais, Agung Teguh; Syauqi, A'la; Melani, Roro Inda
Jurnal ELTIKOM : Jurnal Teknik Elektro, Teknologi Informasi dan Komputer Vol 6 No 1 (2022)
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/eltikom.v6i1.532

Abstract

Volume data yang sangat besar dari tim surveyor Perencanaan dan Pengendalian Penanganan Bencana(P3B) menciptakan masalah yang luas dan beragam sehingga dapat menghabiskan sumber daya sistem dan waktu pemrosesan yang terbilang lama. Oleh karena itu penelitian ini mengusulkan solusi dengan melakukan Optimasi query pada metode TOPSIS yang diimplementasikan pada sistem pendukung kepeutusan untuk menentukan tingkat kerusakan pasca bencana. Berdasarkan 3 kali uji coba dengan jumlah data yang berbeda-beda yaitu ujicoba ke-1 menggunakan 114 data, ujicoba ke-2 sebanyak 228 data dan ujicoba ke-3 menggunakan 334 data. Selain itu, setiap ujicoba dilakukan lagi pengukuran re-spons time sebanyak 3 kali maka didapatkan hasil rata-rata (average) response time dari masing-masing langkah metode TOPSIS. Didapati bahwa hasil dari tahapan perangkingan menggunakan query optimiza-tion lebih cepat 0.00076 dibandingakan dengan qury non-optimization. Sehingga dapat di simpulkan bahwa response time yang didapat query optimization pada setiap langkah metode TOPSIS pada sistem pendukung keputusan kerusakan sektor pasca bencana alam lebih kecil dibandingkan dengan response time pada query non-optimization.
Tourism Destinations Popularity Rating In Malang Raya using Naive Bayes Classifier and Selection Sort Based on Twitter Word Polarity Yunifa Miftachul Arif; Mochammad Wahyu Firmansyah; Roro Inda Melani; S Supriyono
IJISTECH (International Journal of Information System and Technology) Vol 3, No 2 (2020): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v3i2.58

Abstract

The development of tourism today has been supported by advances in information technology that can make it easier for everyone to get information about tourist attractions. Technology plays an essential role in improving the tourism industry sector. During the tour, tourists usually share moments by uploading photos or making a status on social media related to their experience visiting a tourist site. Malang, which has various types of tourism, makes it a tourist destination. However, the number of tours in Malang makes tourists confused to choose the trip to be visited. Because of this, we need a system that can provide information in the form of popular tourist rankings. In this research, a system that can determine the ranking of tourist attractions in Malang Raya was made. The data used comes from social media user tweets on Twitter using the keyword name of tourist attractions in Malang. The Naive Bayes Classifier method is used to help tweet classification, and the Selection Sort method is used to help the ranking process of tourist attractions. The final results obtained in the Batu City tourism ranking resulted in an accuracy of 86.3%, while in the tourism rating the artificial type of Batu City produced an accuracy of 100%. The difference in accuracy occurs because there are the same positive values at several tourist attractions, so the Selection Sort method cannot work. Because of this, further research is needed for ranking methods that can rank with the same positive value to produce a better ranking of tourist attractions.
Adaptive Maze-Based Islamic Educational Games Using MOORA Method Nugroho, Fresy; Ridho, Muhammad; Melani, Roro Inda; Pebrianti, Dwi; Hammad, Jehad AH; Lestari, Tri Mukti; Maharani, Dian; Nurrahma ‘N, Alfina
Jurnal Nasional Pendidikan Teknik Informatika: JANAPATI Vol. 14 No. 2 (2025)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v14i2.100064

Abstract

The degradation of students' knowledge in Islamic education is increasingly concerning, driven by the negative influence of internet exposure. This study develops an educational game, Harta Karun Pengetahuan, as an interactive gamified learning medium incorporating core Islamic content. The game applies adaptive difficulty adjustment using the Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) method based on player performance. The success of the MOORA method in providing recommendations for players is shown by how players will be directed to the next maze according to the success of the previous game. The game was tested with 20 students (aged 18–21) with two approaches evaluation, the System Usability Scale (SUS) and the Igroup Presence Questionnaire (IPQ), achieving an average SUS score of 84 (indicating high usability) and an overall IPQ score of 4.64 (indicating strong player immersion). Results showed that General Presence and Involvement had the highest average scores, indicating that players felt emotionally engaged and present in the virtual learning world. Although the Realism dimension was generally positive, it suggests room for improvement in visual and interactive fidelity. The findings demonstrate that integrating Islamic content into digital games can provide meaningful learning experiences and support students in achieving cognitive, affective, and psychomotor competencies in a contextual IRE setting.