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SNAKES AND LADDERS GAME: AN ALTERNATIVE INSTRUCTIONAL STRATEGY TO ENHANCE THE LEARNERS’ GRAMMATICAL PROFICIENCY Moh. Arif Mahbub
Aksara Vol 31, No 1 (2019): AKSARA, Edisi Juni 2019
Publisher : Balai Bahasa Provinsi Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.845 KB) | DOI: 10.29255/aksara.v31i1.212.153-166

Abstract

This present study reports on the findings related to the use of the snake and ladder game as a strategy to enhance the learners’ grammatical proficiency in mastering simple future tense. The participants were 27 eleventh graders of SMK Asrama Pembina Masyarakat. A number of instruments used in this study. The developments of the students’ grammatical proficiency were collected through the two sets of pre-test and post-test. The data related to the students’ attitude toward grammatical problems and the implementation of snake and ladder game were collected through questionnaires. Observation was employed to record the students’ participation during the lesson. The findings revealed that the students’ grammatical proficiency significantly improved. There were 20 (74.07%) out of 27 students who passed the criterion of minimum completeness of 75. The average score of students showed 77.26. Through the distributed questionnaires, the findings also demonstrated the positive thoughts and attitudes related to the game they played during the lesson.  The students’ participation to the use of the snake and ladder game in teaching-learning activity in the classroom was also pleasing. It can be concluded that the application of this game can meet the all criteria of success of cycle. In other words, it can play positive role in developing the learners’ grammatical proficiency.
Technology in ELT contexts: does Google Classroom provide satisfactory online classrooms climate for university students? Ifan Andri Firdaus; Moh. Arif Mahbub; Dyah Ayu Nugraheni
Abjadia Vol 7, No 1 (2022): Abjadia
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/abj.v7i1.14511

Abstract

For more than two decades, online learning has been employed to replace f2f instructions. GC has widely recognized to manage digital learning environment. While extensive research has investigated digital classroom mediated by GoogleClassroom (GC), there is paucity of research exploring participants’ views about GC-mediated online learning situated in Indonesian higher education (HE) contexts. We employed a sequential-explanatory research (Creswell, 2018; 2014) intended to explore in-depth the undergraduate students’ perceptions about the in-class use of Google Classroom in EFL settings. There were six (N=6) undergraduate students from private Indonesia university consented to participate in this study. We administered a web-based five point Likert scale questionnaire to collect any necessary data. Also, a semi-structured interview was conducted to explore their in-depth feelings to the selected participants. The results indicated that GC offered enormous potential benefits for organizing online teaching-learning processes. Implications, conclusions, limitations, and recommendations were then discussed.  
SNAKES AND LADDERS GAME: AN ALTERNATIVE INSTRUCTIONAL STRATEGY TO ENHANCE THE LEARNERS’ GRAMMATICAL PROFICIENCY Moh. Arif Mahbub
Aksara Vol 31, No 1 (2019): AKSARA, Edisi Juni 2019
Publisher : Balai Bahasa Provinsi Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29255/aksara.v31i1.212.153-166

Abstract

This present study reports on the findings related to the use of the snake and ladder game as a strategy to enhance the learners’ grammatical proficiency in mastering simple future tense. The participants were 27 eleventh graders of SMK Asrama Pembina Masyarakat. A number of instruments used in this study. The developments of the students’ grammatical proficiency were collected through the two sets of pre-test and post-test. The data related to the students’ attitude toward grammatical problems and the implementation of snake and ladder game were collected through questionnaires. Observation was employed to record the students’ participation during the lesson. The findings revealed that the students’ grammatical proficiency significantly improved. There were 20 (74.07%) out of 27 students who passed the criterion of minimum completeness of 75. The average score of students showed 77.26. Through the distributed questionnaires, the findings also demonstrated the positive thoughts and attitudes related to the game they played during the lesson.  The students’ participation to the use of the snake and ladder game in teaching-learning activity in the classroom was also pleasing. It can be concluded that the application of this game can meet the all criteria of success of cycle. In other words, it can play positive role in developing the learners’ grammatical proficiency.