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Analisis Latensi Pada Aplikasi Virtual Reality Untuk Anak Dengan Autism Syndrome Disorder Muhammad Ariq Rafly; Meredita Susanty
Jurnal Informatika Vol 9, No 1 (2022): April 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.882 KB) | DOI: 10.31294/inf.v9i1.11778

Abstract

Virtual Reality (VR) atau realitas maya adalah sebuah cabang media interaktif yang terus berkembang. VR merupakan teknologi yang dapat membuat pengguna dapat berinteraksi dengan lingkungan dalam dunia maya yang disimulasikan oleh komputer. VR membuat pengguna merasa berada di dalam lingkungan tersebut. Dalam mengembangkan VR kita harus memiliki pengetahuan tentang teknologi sensing and tracking, stereoscopic display, multimodal interaksi dan recognition (contoh : metafora dan menu tiga dimensi, suara, dan gerakan), grafis komputer, simulasi fisika dan lainya. Dengan teknologi-teknologi tersebut, VR dapat memanipulasi otak penggunanya seakan-akan berada pada dunia lain. Karena membutuhkan tingkat grafis visual yang tinggi untuk memberikan pengalaman yang realistis, salah satu tantangan utama dalam mengembangkan aplikasi permainan VR adalah latensi yang tinggi. Latensi yang tinggi mengakibatkan menurunnya kualitas pengalaman pengguna, karena ada waktu tunda antara aksi dari pengguna dan respon pada aplikasi. Latensi dalam penggunaan VR bahkan dapat menyebabkan sensasi mabuk. Penelitian ini bertujuan mengembangkan aplikasi VR dengan latensi rendah dengan studi kasus aplikasi permainan untuk anak dengan Autism Spectrum Disorder (ASD) dengan tetap mempertahankan kualitas grafik visual yang baik. Pada penelitian ini, nilai latensi per komponen kualitas visual dan nilai kualitas performa aplikasi diukur menggunakan tools profiler dari Unity. Hasil pengujian menunjukkan bahwa penurunan nilai masing-masing komponen visual sepertianti-aliasing, shadow resolution, cascades dan soft shadow dapat mengurangi latensi. Diantara komponen visual tersebut, anti-aliasing yang berkontribusi paling besar terhadap latensi. Penelitian ini berhasil mendapatkan kombinasi optimum diantara komponen-komponen visual tersebut untuk mendapatkan latensi yang rendah dan grafik visual yang baik.
Fully Convolutional Variational Autoencoder For Feature Extraction Of Fire Detection System Herminarto Nugroho; Meredita Susanty; Ade Irawan; Muhamad Koyimatu; Ariana Yunita
Jurnal Ilmu Komputer dan Informasi Vol 13, No 1 (2020): Jurnal Ilmu Komputer dan Informasi (Journal of Computer Science and Information
Publisher : Faculty of Computer Science - Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (579.884 KB) | DOI: 10.21609/jiki.v13i1.761

Abstract

This paper proposes a fully convolutional variational autoencoder (VAE) for features extraction from a large-scale dataset of fire images. The dataset will be used to train the deep learning algorithm to detect fire and smoke. The features extraction is used to tackle the curse of dimensionality, which is the common issue in training deep learning with huge datasets. Features extraction aims to reduce the dimension of the dataset significantly without losing too much essential information. Variational autoencoders (VAEs) are powerfull generative model, which can be used for dimension reduction. VAEs work better than any other methods available for this purpose because they can explore variations on the data in a specific direction.
RANCANG PURWARUPA SMART DIGITAL-WALLET BERBASIS PURWARUPA MOBILE UNTUK SPBU MANDIRI Meredita Susanty; Rahmat Septian Wijanarko
JURNAL TEKNOLOGIA Vol 1 No 2 (2019): Teknologia
Publisher : Aliansi Perguruan Tinggi Badan Usaha Milik Negara (APERTI BUMN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (915.201 KB)

Abstract

As a commitment for service improvement, Pertamina provides self-service gas station to reduce queue time and various non-cash payment methods such as debit and credit cards in cooperation with various banks, or subscription cards such as Gazcard which is issued by Pertamina. Nonetheless, these two services have not been integrated. Cashless payment is only available at conventional gas stations. This research proposes a new payment method for self-service stations using digital-wallet, a mobile-based applications, which will overcome the limitations of the existing payment methods at self-service gas station in terms of the guarantee payment for each transaction even when there is no operators around and the flexibility of payment in accordance with the volume of gasoline pumped out from dispenser. In addition, some modifications are also made toward the dispenser so that the dispenser is able to read the customer ID and communicate with the backend system of the mobile application. Implementation of this prototype is expected to improve service at SPBU by reducing queue time, improve company efficiency by reducing the number of operators in gas station. Furthermore, mobile applications can be utilized as communication channel with customers in order to improve customer engagement. In the long run, data obtained from recorded transactions can be used for various analyzes such as customer needs identification, loyalty program analysis, and provide additional services based on pattern captured from the data.
ANALISIS KEBUTUHAN UNTUK MEMBANGUN MEDIA PEMBELAJARAN MAYA YANG MENDUKUNG PROYEK ENERGI BARU DAN TERBARUKAN: ANALISIS KEBUTUHAN PENGGUNA Ariana Yunita; Meredita Susanty; Galang Amanda Dwi Pamungkas; Herminarto Nugroho
JURNAL TEKNOLOGIA Vol 1 No 2 (2019): Teknologia
Publisher : Aliansi Perguruan Tinggi Badan Usaha Milik Negara (APERTI BUMN)

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Abstract

Energy security has become the main issue for Indonesia Government because Indonesia is targeted to be independent in energy field.To reach the goals NRE usage, there should be cooperations amongst all party : government, society, academicians as well as corporates. Virtual Learning Environment (VLE) is a powerful application to deliver knowledge in the digital age while contributes to educate society about New and Renewable Energy (NRE). However, user requirements are needed before developing VLE to reveal existing conditions and understand the users’ behaviour. This paper purposes to understand the user requirements, who are university students, to contribute to NRE project. Research methods used are interview, observation and questionnaire. Interview was conducted with Lentera Bumi Nusantara who develops NRE technology especially wind turbine in Indonesia. Observation was done in Lentera Bumi Nusantara’s office and questionnaire was distributed amongst 92 students in Universitas Pertamina, Jakarta, Indonesia. The results show that university students are human resources needed in NRE project. Then, learning materials regarding how to build blade and wind turbine have not distributed to others. Furthermore, results show that 84% of university students are ready to contribute in NRE project. However, only 37% of university students own original idea for NRE project related to their academic background. To build the VLE to support NRE projects, there should be menu for university students to discuss online so they can share ideas regarding NRE and menu for contributing to NRE project in Indonesia.
STUDI KOMPARASI PENGGUNAAN AC KESET DAN AC SPLIT DALAM GEDUNG GRIYA LEGITA UNIVERSITAS PERTAMINA Meredita Susanty; Aditya Dewata Putra; Laras Ijmania Kusuma; P. B. Ebelaristra; Refal Pradama Dahlan; Vicky Sultan Ahmad
JURNAL TEKNOLOGIA Vol 1 No 2 (2019): Teknologia
Publisher : Aliansi Perguruan Tinggi Badan Usaha Milik Negara (APERTI BUMN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (760.606 KB)

Abstract

Air Conditioning is one of the most energy-consuming infrastructure in a building, which makes it one of the things that an asset manager needs to pay special attention to. This research uses comparative method that compares the current AC usage scenario in Universitas Pertamina’s Griya Legita Building, which currently uses both split AC and cassette AC, with a scenario where the whole building only uses either split AC or cassette AC. The calculation shows that, although the first-year investment for new AC installation costs more than the current scenario, the scenario where the whole building uses only split AC is proven to be a more cost-efficient investment in the long run. The result of this research is an important asset for the asset manager of Universitas Pertamina to consider in order to save energy consumption cost in Universitas Pertamina.
Analisis Penggunaan Cloud Computing Pada Usaha Ramah Lingkungan Di Universitas Pertamina Fajar Faizin; Muhammad Alviazra; Muh. Nur Yasin; Meredita Susanty
JURNAL TEKNOLOGIA Vol 3 No 2 (2021): Jurnal Teknologia
Publisher : Aliansi Perguruan Tinggi Badan Usaha Milik Negara (APERTI BUMN)

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Abstract

Nowadays, with issues related to global occurrences, every industry or organization is required to protect the environment in order to remain sustainable. In recent years cloud computing has become a topic of discussion especially in this endeavor. Cloud computing has the potential to reduce power consumption, energy costs and gain costs. This has led to an increasing number of organizations in the private and public sectors that have led to cloud-based solutions or are seriously considering moving to cloud computing. However, the decision to use cloud computing will always require a complete analysis of the new options being offered in order to minimize risks. This paper will explain an analysis of the benefits, advantages and disadvantages of using cloud computing in environmentally friendly enterprises at Pertamina University.
Perbandingan Konsumsi Daya Listrik Pada Hard Disk Drive Dengan Solid State Drive Febrian Mario; Fernando Iskandar; Meredita Susanty
JURNAL TEKNOLOGIA Vol 3 No 2 (2021): Jurnal Teknologia
Publisher : Aliansi Perguruan Tinggi Badan Usaha Milik Negara (APERTI BUMN)

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Abstract

One of the hardware solutions used for access speed-related needs is to maximize storage functions by developing conventional storage technology or what we know as Hardisk Drives (HDD) to become Solid State Drives (SSD). Different from conventional HDD architectures with magnetic disks, SSD have a flash storage architecture where read / write speeds are significantly better. Furthermore, the research conducted experiments using the data analysis technique. This study will discuss comparisons relating to HDD to SSD on a server. The expected output is in the form of data containing an increase in electricity and an increase in performance obtained after replacing an HDD with an SSD.
Perbandingan Konsumsi Daya Listrik Pada Rack Server Dengan Blade Server Di Universitas Pertamina Agung Muhammad Rizki; Ari Pramuja; Dicky Rangga Buwono; Meredita Susanty
JURNAL TEKNOLOGIA Vol 3 No 2 (2021): Jurnal Teknologia
Publisher : Aliansi Perguruan Tinggi Badan Usaha Milik Negara (APERTI BUMN)

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Abstract

Server merupakan salah satu perangkat pada pusat data yang mengkonsumsi daya listrik yang besar. Maka diperlukan perhatian khusus supaya dapat lebih efisien. Artikel ini membahas mengenai analisis perbandingan konsumsi daya listrik antara rack server dengan blade server pada data center Universitas Pertamina. Adapun tujuan yang hendak dicapai yaitu menggantikan rack server dengan blade server, supaya mengurangi biaya konsumsi daya listrik dan lebih ramah lingkungan. Parameter yang digunakan yaitu daya listrik server, cooling, dan manajemen kabel. Metode penelitian yang digunakan yaitu metode comparative research. Hasil penelitian ini berupa rekomendasi untuk beralih menggunakan blade server yang lebih ramah lingkungan, lebih hemat konsumsi daya listrik dan menghemat pengeluaran biaya lainnya.
Studi Komparasi Maintainability Antara Aplikasi yang Dikembangkan dengan Framework Flutter dan React Native Muhammad Deta Aditya; Meredita Susanty
Jurnal Informatika Vol 9, No 2 (2022): Oktober 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/inf.v9i2.12885

Abstract

Setiap tahunnya, jumlah pengguna aplikasi seluler terus bertambah. Hal ini menyebabkan pengembang aplikasi seluler dituntut untuk mengembangkan produknya dengan cepat. Framework antarmuka pengguna lintas platform Flutter dan React Native menjadi sangat populer karena kemampuannya untuk dikompilasi ke berbagai jenis sistem operasi perangkat seluler. Namun, di antara kedua framework tersebut, belum diketahui manakah yang memiliki maintainability yang lebih baik. Tahap perawatan perangkat lunak merupakan tahap yang memakan paling banyak waktu, tenaga, dan usaha. Sehingga, penting untuk mengetahui framework mana yang basis kodenya lebih mudah dirawat. Pada penelitian ini, aplikasi media komunikasi untuk taman kanak-kanak dengan kompleksitas use-case yang beragam digunakan sebagai bahan untuk membandingkan maintainability Flutter dan React Native. Basis kode yang dikembangkan masing-masing diukur menggunakan A Code Quality Metrics Model for React-Based Web Applications. Hasil penelitian menunjukkan bahwa basis kode yang ditulis menggunakan Flutter memiliki maintainability lebih tinggi dibandingkan React Native. Faktor yang mempengaruhinya adalah bahasa pemrograman yang digunakannya, yaitu Dart untuk Flutter dan JavaScript untuk React Native, serta cara penulisan komponen yang berbeda antara Flutter dan React Native Mobile phone users are increasing every year. This demands mobile application developers to speed up their development time. Flutter and React Native, which are cross-platform user interface framework, become more popular due to their ability to compile to any mobile operating system. But, it is not yet known which of the two frameworks have the better maintainability. Maintenance is a step in software development process that consumes most of the development effort. So, it is important to know which framework produces the more maintainable code base. In this research, a communication media application for kindergarten with diverse use case complexity is used for comparing maintainability between Flutter and React Native. Each code base are measured using A Code Quality Metrics Model for React-Based Web Applications. The result is code base that are developed using Flutter has more maintainability than React Native. The influencing factors are programming languages used, which are Dart for Flutter and JavaScript for React, as well as how components in each frameworks are written.
Identifikasi Batuan Berdasarkan Data Well Log Menggunakan K-Means Clustering Meredita Susanty; Prinsislamsheeny Brilliantdianty Ebelaristra; Ahmad Fauzan Rahman; Ade Irawan; Ikri Madrinovella; Weny Astuti
Jurnal Migasian Vol 4 No 1 (2020): Jurnal Migasian
Publisher : LPPM Institut Teknologi Petroleum Balongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36601/jurnal-migasian.v4i1.96

Abstract

One of the stages in oil and gas exploration is a Petrophysical analysis, which aims to determine the structure of rock layers below the earth's surface. The petrophysical analysis uses physical properties in a well-log to determine the rock type below the surface. Nowadays, the software for conducting petrophysical analysis has utilized a machine-learning approach to predict rock types. Most of the software uses the supervised learning method to classify rock types. This research uses a different approach, unsupervised learning, to group rock types based on various features in a well-log. Using a publicly available well-log in Stafford, United States, and the k-means clustering algorithm, this study groups the data into 3 clusters. The result is compared with manual analysis interpretation and shows an alignment between them. From the result, it shows that the unsupervised learning method effectively predicts limestone, shale, and evaporites in the well. It classifies the dataset into useful clusters, generates useful lithologies, provides useful rock characterization, and less time-consuming.