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Perancangan Multimedia Virtual Tour Sebagai Media Informasi Mahasiswa Universitas Nusa Mandiri Supriyadi Sandi
Jurnal Ilmu Komunikasi (J-IKA) Vol 9, No 1 (2022): April 2022
Publisher : Lembaga Penelitian & Pengabdian Masyarakat Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.411 KB) | DOI: 10.31294/kom.v9i1.12196

Abstract

In line with the development of virtual reality technology which is very, very fast, based on the increase in technology, a new innovation application is formed, namely virtual tours. With virtual tours we can explore a location to get information and images about the place using only a laptop or cellphone, information kiosk or other electronic media, without having to bother going to the actual place. Currently, the means from the application of information about the rooms and facilities available at the University of Nusa Mandiri (UNM) which is one of the campuses in the East Jakarta area, namely Jatiwaringin, is still less communicative because it does not describe the place. Based on this problem, by creating a virtual tour application that was developed using a first person controller, it is hoped that it can provide information about the location of the rooms and facilities at the University of Nusa Mandiri (UNM) and provide a clearer picture of the place, without having to walk down every floor there is. on the campus building, by looking at this application, students are expected to understand the position and location of its existence according to their needs.
PEMANFAATAN FILM ANIMASI SEBAGAI MEDIA PEMBELAJARAN ANAK BERBASIS FLASHMX Supriyadi Sandi
Jurnal Komunikasi Vol 12, No 2 (2021): September
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/jkom.v12i2.11239

Abstract

Entertainment-based education can be done by teachers and parents to design learning materials about soft skills in children such as helping children. The usefulness of this animated film, has a function as an entertainment tool and as a learning medium for children so that children do not feel bored and are able to provide freshness because of the entertainment element. Of the many animated films that are shown, not many teach about something that contains the meaning of goodness, for example the attitude of helping each other. After making this film, it shows that this film has an interesting storyline and is worthy to be watched by children aged 2-8 years and contains educational values both morally and religiously and can entertain children. Children always want to help people who are having difficulties, namely by helping everyone so that they can help ease the burden of suffering from others and get a reward from the creator. The making of this animation using Macromedia Flash MX software by adding a mixture of visual effects in each scene to make it more interesting and the picture clearer