Rahmawan Dwi Prasetya
Institut Seni Indonesia Yogyakarta

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Petrified Wood : Karakteristik dan Aplikasinya dalam Bidang Desain Produk Andreani,, Aninda Putri; Prasetya, Rahmawan Dwi
Jurnal Rekarupa Vol 5, No 2 (2019)
Publisher : FSRD ITENAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (889.751 KB)

Abstract

Petrified wood atau lebih dikenal dengan istilah fosil kayu memiliki banyak varietas warna dengan keindahan luar biasa dan menakjubkan dari warna yang dimunculkan. Warna-warna tersebut dihasilkan dari kayu-kayu dalam proses penimbunan jutaan tahun, bahan utama kayu dimana adalah berbahan organik yang telah berubah menjadi silikat, seperti batu agate atau biasa dikenal batu akik, jasper dan opal. Keberadaan batu fosil kayu ini tersebar di wilayah-wilayah dengan hutan ratusan mil luasnya yang keberadaanya termasuk di Arizona, Nevada, Oregon, Madagaskar, Indonesia dan Brasil. Ketersediaan akan fosil kayu yang melimpah menyebabkan terciptanya sebuah industri kreatif yang mengolah khusus fosil kayu diubah menjadi produk kreatif yang memiliki nilai ekonomi. Pada industri kreatif tersebut pengolahan fosil kayu dijadikan sebuah furnitur atau dekorasi rumah, dibuat dari bongkahan utuh fosil kayu yang berukuran besar dan digabungkan dengan material lain seperti logam, dan resin. Kata kunci : petrified wood, fosil kayu ABSTRACT Petrified wood, better known as wood fossils, have many colors with extraordinary and amazing beauty from the colors that appear on it. Those colors are naturally produced from woods in the process of millions of years of stockpiling, the main substance of wood made from organic which has been turned into silicates, such as carnelian stone or commonly called agate, jasper and opal. The existence of these fossil stones is spread in areas with forests that are vast in miles including in Arizona, Nevada, Oregon, Madagascar, Indonesia and Brazil. Abundant wood fossils in so many places cause the creative industry to process those wood fossils and turned it into creative products which have economic values. In this creative industry, wood fossils are made into furniture or home decorations, made from large chunks of petrified woods and combined with other materials, such as metal and resin. Key words: petrified wood, wood fossils
Petrified Wood : Karakteristik dan Aplikasinya dalam Bidang Desain Produk Aninda Putri Andreani,; Rahmawan Dwi Prasetya
Jurnal Rekarupa Vol 5, No 2 (2019)
Publisher : FSRD ITENAS

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Petrified wood atau lebih dikenal dengan istilah fosil kayu memiliki banyak varietas warna dengan keindahan luar biasa dan menakjubkan dari warna yang dimunculkan. Warna-warna tersebut dihasilkan dari kayu-kayu dalam proses penimbunan jutaan tahun, bahan utama kayu dimana adalah berbahan organik yang telah berubah menjadi silikat, seperti batu agate atau biasa dikenal batu akik, jasper dan opal. Keberadaan batu fosil kayu ini tersebar di wilayah-wilayah dengan hutan ratusan mil luasnya yang keberadaanya termasuk di Arizona, Nevada, Oregon, Madagaskar, Indonesia dan Brasil. Ketersediaan akan fosil kayu yang melimpah menyebabkan terciptanya sebuah industri kreatif yang mengolah khusus fosil kayu diubah menjadi produk kreatif yang memiliki nilai ekonomi. Pada industri kreatif tersebut pengolahan fosil kayu dijadikan sebuah furnitur atau dekorasi rumah, dibuat dari bongkahan utuh fosil kayu yang berukuran besar dan digabungkan dengan material lain seperti logam, dan resin. Kata kunci : petrified wood, fosil kayu ABSTRACT Petrified wood, better known as wood fossils, have many colors with extraordinary and amazing beauty from the colors that appear on it. Those colors are naturally produced from woods in the process of millions of years of stockpiling, the main substance of wood made from organic which has been turned into silicates, such as carnelian stone or commonly called agate, jasper and opal. The existence of these fossil stones is spread in areas with forests that are vast in miles including in Arizona, Nevada, Oregon, Madagascar, Indonesia and Brazil. Abundant wood fossils in so many places cause the creative industry to process those wood fossils and turned it into creative products which have economic values. In this creative industry, wood fossils are made into furniture or home decorations, made from large chunks of petrified woods and combined with other materials, such as metal and resin. Key words: petrified wood, wood fossils
Effect of Color Composition in Work Space Against Job Performance Rahmawan Dwi Prasetya
IJCAS (International Journal of Creative and Arts Studies) Vol 1, No 1 (2014): June 2014
Publisher : Graduate School of Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ijcas.v1i1.1573

Abstract

This study investigates the influence of the physical environment on work performance, regarding the composition of the colors used in the workspace. Thirty students of the Academy of Management and Secretary were recruited through announcements on their campus and are grouped into three, namely the harmonious, disharmonic, and the control group. An experimental task that must be done is to copy the article to a computer for 2x2 hours, interspersed with rest for 1 hour. Results of their work in the form of typing are calculated based on the number of pages, rows, and the number of words with Word Count on the Microsoft Word program. By using SPSS software version 17, the data were analyzed using the Analysis of Variance Model. The results showed that there were significant differences in performance influenced by the composition of colors in the workspace based on the number of pages as an indicator. But the other measurements based on the number of lines showed no significant difference. The measurement based on the number of words also showed no significant difference. With these results, we can conclude that the work performance resulting in a workspace using harmonious color composition on the floor, walls, and windows has no significant difference with the performance produced in the work space with disharmonic and neutral color composition. Argumentation and future research suggestions are discussed.
Pengembangan desain produk berbahan baku limbah kerang di Bantul Nor Jayadi; Rahmawan Dwi Prasetya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 1 (2017)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.891 KB) | DOI: 10.24821/productum.v3i1.1736

Abstract

The problem that is often faced for small and medium industries is the limited capital they have. They feel unable to hire designers to produce innovative products. They also often objected to allocating funds to conduct design experiments that required a lot of funds that they found to be highly speculative. Many small and medium industries that are comfortable with their conditions, accept orders whose designs come from direct buyers. They only become producers who often have low bargaining positions in the presence of buyers. The price of production is even determined by non-producer buyers. As a result, despite the large number of orders, the welfare of business actors and employees is difficult to improve. UMKM Development Activities This art is done to overcome these obstacles. Pembina who is a lecturer in Product Design Study Program ISI Yogyakarta has the competence to carry out the product innovation development activities. Through a more collaborative activities between lecturers and business actors, some design products produced from clam waste, some of which are made of prototype. With these activities, it is expected that business actors are motivated to continuously make design innovations on the products it produces. Collaboration, for lecturers also have a positive impact, namely the development of insight into the material and engineering workmanship in the field which in turn can be used as learning materials on campus.Keywords: waste, clame, product design
Potensi Limbah Kayu Industri Mebel untuk Produk Home Accessories Rahmawan Dwi Prasetya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 1, No 1 (2015)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v1i1.1652

Abstract

Special Region of Yogyakarta has a lot of the furniture industry. Most of the industries are oriented to export products, while others tend to market them on the domestic market. The existence of the industry has a positive impact on the economy of the Special Region of Yogyakarta. The frequent furniture production that tends to increase over time, as a matter of fact, needs more raw materials. This rise of furniture production gives rise to a great volume of waste because it is not possible to reuse it to make furniture. The waste out of every 18-20 m3 wood are mainly in the form of 5-6 m3 of sawdust and 2-2.5 m3 wood chips. This paper describes the results of two workshops related to the utilization of wood waste. Workshop I was done by inviting participants from Small And Medium Enterpreneurship (SME) throughout Bantul by socializing design trends and international market to enable SME in Bantul can customize its design with the condition. Workshop II conducted as a follow-up to the workshop I, with output in accordance with the design trends of 2010.Keywords: meubel, home accessories, waste
Penguatan eksistensi kota kreatif melalui inovasi desain kamuflase menara BTS berbasis zonasi wilayah Nor Jayadi; Rahmawan Dwi Prasetya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 3 (2018)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.771 KB) | DOI: 10.24821/productum.v3i3.1923

Abstract

This paper discusses an effort to maintain and strengthen the existence of Yogyakarta City as a creative city through the innovation of communication infrastructure in the form of BTS (Base Transceiver Station) tower by offering the idea of camouflage design of BTS tower based zonation area that has been determined in Yogyakarta City Local Regulation No. 1 of 2015 about Spatial Detail Plan and Zoning Regulation of Yogyakarta City 2015 - 2035. Besides being driven by the importance of communication aspect which is one of important elements in creative city, the design innovation is also expected to show the concern of all stakeholders about the importance of harmonization and aesthetics in a city area. Key words: BTS tower, camouflage, creative city
EKSPLORASI GAYA DE STIJL PADA LIVING ROOM FURNITURE Audrey Athena; Sekartaji Suminto; Nor Jayadi; Rahmawan Dwi Prasetya
Jurnal Dimensi Seni Rupa dan Desain Vol. 19 No. 1 (2022)
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (872.051 KB) | DOI: 10.25105/dim.v19i1.13341

Abstract

Masyarakat masa kini memiliki kesulitan dalam mencari hunian yang relatif luas, hal ini disebabkan harga lahan yang semakin melonjak akibat keterbatasan lahan. Maka dari itu, masyarakat urban lebih memilih tinggal di hunian sempit seperti apartemen. Namun, ditemukannya masalah akibat tinggal di hunian dengan area yang sempit. Salah satunya yaitu sempitnya lahan menyebabkan masyarakat kesulitan untuk menggunakan beberapa jenis furnitur untuk mendukung berbagai aktivitas kesehariannya. Demi mengatasi keterbatasan tersebut, muncul ide untuk merancang mebel dengan konsep hemat ruang dan konvertibel. Hemat ruang berarti merancang mebel yang dapat memiliki banyak fungsi sehingga menghemat area gerak pada lantai. Sedangkan konvertibel berarti mebel dapat diubah bentuknya sesuai dengan sistem yang dirancang untuk menyesuaikan kebutuhan user. Sifatnya yang konvertibel ini menyebabkan mebel menjadi lebih efisien, fleksibel, dan praktis dalam penggunaannya sehingga dapat mendukung aktivitas masyarakat hanya dalam satu mebel.
Deteksi Dini Buta Warna pada Anak dengan Mainan Color Vision Busy book Rahmawan Dwi Prasetya; Salsabillah Salsabillah; Endro Tri Susanto; Nor Jayadi
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 1 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i1.2496

Abstract

Perancangan mainan Color Vision Busy book ini bertujuan menghasilkan desain mainan anak yang dapat memudahkan orangtua dan guru dalam mendeteksi dini atau menemukan indikasi buta warna pada anak usia 3-6 tahun melalui pendekatan permainan. Metode perancangan yang digunakan adalah Design Thinking Method oleh Sheila Pontis berdasarkan Stanford Design School 2010. Metode ini memiliki enam tahapan yakni understand, empathise, define, ideate, prototype, dan test. Konsep perancangan konten serta sistem bermain, menghindari meminta anak untuk mengidentifikasi warna dan menyebutkan angka, karena  hal tersebut membutuhkan keterampilan verbal atau kognitif yang lebih maju. Permainan color vision busy book mangarahkan anak untuk mencocokkan, mencari kesamaan, dan mengelompokan sesuai warna serasi. Berdasarkan hasil uji coba produk mainan terhadap anak usia 3-6 tahun dengan kondisi penglihatan normal dan orang dewasa dengan kondisi penglihatan buta warna merah-hijau, diketahui bahwa produk mainan Color Vision Busy book dapat mendeteksi buta warna merah-hijau dan sesuai dengan kemampuan anak usia 3-6 tahun
Konsistensi Identitas Citra Merek Produk Vespa di Mata Pengguna Bunga Calystasia; Rahmawan Dwi Prasetya; Endro Tri Susanto
Jurnal Sains Pemasaran Indonesia (Indonesian Journal of Marketing Science) Vol 21, No 1 (2022): Mei
Publisher : Master of Management Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jspi.v21i1.30-46

Abstract

Brand identity is an important aspect of a product. The identity of a product is able to give a distinct impression that sticks in the memory of consumers. This makes it easier for consumers to recognize a brand with other similar brands. These characteristics then reflect the value of the brand image itself. This study aims to identify the consistency of the Vespa scooter design character and analyze the identity formation of the Vespa scooter on the Vespa product brand image that has been formed. The method used is a qualitative method with a case study approach conducted by interview, questionnaire, and literature study. In this study, data were obtained and analyzed in detail for each character attribute of the Vespa scooter design from year to year. The results of the study prove that Vespa scooters have consistent design character attributes from year to year. The Vespa scooter itself always maintains the main frame with almost the same shape. The consistent shape of the main frame has become the identity of the Vespa scooter because it has been maintained until now.
Perancangan produk furnitur co-working space dengan konsep open space Audi Firza Mulyana; Rahmawan Dwi Prasetya; Nor Jayadi
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 6, No 2 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v6i2.9149

Abstract

Coworking Space is a place where individuals or groups have different work backgrounds in one place. In Indonesia, coworking spaces are developing, with proof of that is the emergence of coworking spaces in big cities, such as Jakarta, Bandung, Surabaya, and Yogyakarta. With the increasing demand, coworking spaces are currently experiencing development. One element that is quite close and plays an important role in work activities is a table and chairs. Various activities and various work backgrounds that gather in a limited space and spend quite a long time, demand a coworking space to be a versatile and comfortable place. Thus, we need furniture that can achieve effectiveness and still think about the concept of open space or sharing space with other users. This means that this furniture has more features, such as being able to be used individually or together. So that the designed tables and chairs can accommodate user needs and adjust the space that is expected to create comfort for working in a coworking space.