Riwayani Riwayani
Yogyakarta State University

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Web-Based Simulation on Physics Learning to Enhance Digital Literacy Skill of High School Students Riki Perdana; Riwayani Riwayani; Jumadi Jumadi; Dadan Rosana
JIPF (Jurnal Ilmu Pendidikan Fisika) Vol 4, No 2 (2019): September 2019
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jipf.v4i2.1048

Abstract

The study aimed to investigate the effectiveness of Web-Based Simulation (WBS) on Physics learning to enhance digital literacy skills of Grade XI students in high school. The level of digital literacy skills of the students in the experiment and control group before and after they study using WBS learning and none was determined respectively. The comparison of their levels before and after the study was done to determine the effectiveness of the WBS learning. The participants of this study were 49 students of science class, with 14-16 age. The research design in this study were descriptive-comparison and pretest-posttest experimental design. Data analysis using Anova mixed design with significant 5%. The result of this study are level of students' digital literacy skill before learning process is generally very low; but after the treatment these skill was comparatively increased. In addition, there was a significant difference in the level of digital literacy skill of the classes where the WBS learning is the more effective than direct learning to enhance students’ digital literacy skill.
The Effectiveness of Online Simulation with GDL and PBL toward Students’ Digital Literacy Skill Riki Perdana; Riwayani Riwayani; Jumadi Jumadi; Dadan Rosana
Journal of Educational Science and Technology (EST) Volume 5 Number 3 December 2019
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v5i3.10563

Abstract

This study aimed to investigate the impact of online simulation in physics learning toward students’ digital literacy skills. There are 106 randomly students Grade XII Science from West Borneo and Riau Province, Indonesia as participants in this study. The level of digital literacy skill of all participants in the classes before and after the learning process was determined to assess the effectiveness of two models with online simulation learning.  We used comparative –descriptive, pre-test and post-test experimental design, and Anova Mixed Design to analysis data. The result of this study was: (1) Students’ digital literacy skill of students in two groups initially are at very low level and increased after learning; (2) there was a significant difference in the level of digital literacy skill of the students online simulation with GDL class; (3) in this study, the online simulation with GDL model is more effective than online simulation with PBL model in enhancing students’ digital literacy skill in senior high school. For the conclusion, in this study students’ digital literacy skill in Indonesia is rather below. Model PBL with online simulation is one of the teaching models that can be used in enhancing students’ digital literacy skills.
THE ONLINE LABORATORY SIMULATION WITH CONCEPT MAPPING AND PROBLEM BASED LEARNING (OLS-CMPBL): IS IT EFFECTIVE IN IMPROVING STUDENTS’ DIGITAL LITERACY SKILLS? Riki Perdana; Jumadi Jumadi; Dadan Rosana; Riwayani Riwayani
Jurnal Cakrawala Pendidikan Vol 39, No 2 (2020): CAKRAWALA PENDIDIKAN, VOL. 39, NO. 2, JUNE 2020
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2265.166 KB) | DOI: 10.21831/cp.v39i2.31491

Abstract

Digital literacy skills of students in Indonesia are still very low. This study aims to examining the effectiveness of Online Laboratory Simulation with Concept Mapping and Problem-Based Learning model in improving students’ digital literacy skills. The research objectives have been describing the significances of the difference between learned students using the PBL model, Online Laboratory Simulation with Problem-Based Learning (OLS-PBL) model, Online Laboratory Simulation with Concept Mapping and Problem-Based Learning (OLS-CMPBL) model. It is a quasi-experimental with pre and post-test design. The population of this research is students in Islamic State School Yogyakarta (MAN), Indonesia. The random sampling technique was used from the three schools of Islamic State Schools. There were 97 students of class XI science at Islamic State School 1 (MAN 1) as participant. The technique of data analysis was used the paired-sample t-test, comparative-descriptive analysis, and ANOVA mixed design using SPSS 24. The study reveals: (1) The OLS-CMPBL group has a significant difference in the level of digital literacy skills (sig .0000); (2) the OLS-CMPBL was most effective to improve the skills with gain score 0.207 (low). Learning with the OLS-CMPBL model can be an alternative for policymakers and teachers to solve the problems of digital literacy.