Articles
IMPLEMENTASI METODE NAÏVE BAYES PADA APLIKASI SISTEM PAKAR BERBASIS WEB UNTUK MENDIAGNOSA KERUSAKAN PADA HARDWARE KOMPUTER
Eric Agung Lestari Jiwono;
Syaiful Rahman;
Hasniati
JTRISTE Vol 4 No 1 (2017)
Publisher : STMIK KHARISMA Makassar
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Improper use on computer can cause a lot of damages especially on the hardware. Even though sometimes the damages are severe, there’s also simple damages. The goals of this study are to design and implement webbased expert system using Naïve Bayes method that can process the rules of computer condition to conclude final answer to the problem and then measure the performance. It begins with making data-flow diagram and entity-relationship diagram. Then, we implements that with PHP as programming language and MySQL as database. Based on research result, the author has managed to build expert system application to diagnose computer hardware problems with 100% accuracy based on 18 test samples with the average time of execution is 0.158845 seconds. With that, visitors can easily understand the nature of their computer problems and how to solve it.
MEDIA PEMBELAJARAN INTERAKTIF PENGENALAN HURUF DALAM BAHASA INDONESIA MENGGUNAKAN VOICE RECOGNITION BERBASIS ANDROID
Sukmawaty;
Syaiful Rahman;
Junaedy
JTRISTE Vol 4 No 2 (2017)
Publisher : STMIK KHARISMA Makassar
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The purpose of this research is to make interactive learning media for learning alphabet in Indonesian language using voice regocnition on android. This research based on the problem of how to design and build a learning media that can meet two types of children in learning alphabet. The first one is visual learner and auditory learner. To support this research, writer used Android Studio software that can produce an interactive application, and runs well in smartphone that using android as operation system. For testing method, writer was using black box testing. The results of this research are writer can design and build a learning media for learning alphabet for children by using voice recognition using the Android Studio software to produce interactive applications and can meet the two types of children in learning alphabet.
ANALISIS PERBANDINGAN ALGORITMA LEVENSHTEIN DISTANCE DAN JARO WINKLER UNTUK APLIKASI DETEKSI PLAGIARISME DOKUMEN TEKS
Michael Julian Tannga;
Syaiful Rahman;
Hasniati
JTRISTE Vol 4 No 2 (2017)
Publisher : STMIK KHARISMA Makassar
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The goal of this study is to measure the performance comparison between Levenshtein Distance and Jaro Winkler algorithms to detect plagiarism in text documents. The test data that were being used in this study consisted of two test data, the test data to measure the similarity algorithms and test data to measure the processing time of the algorithms. The algorithm was tested by using plagiarism detection application to calculate the value of similarity and processing time by both algorithms. After testing, the results of the two tests are averaged and then analyzed the comparison. Results obtained for the comparative analysis of the average similarity of Jaro Winkler algorithm is 80.92%, while for the algorithm Levensthein Distance is 49.43%. Then, comparative analysis of the average processing time of Jaro Winkler algorithm is 0.054 seconds, while the average processing time of Levensthein Distance algorithm is 0.138 seconds. Based on the comparative analysis that has been done, Jaro Winkler algorithm is shown to have a higher similarity accuracy and the processing time is faster than the Levenshtein Distance algorithm in detecting plagiarsime document.
PERANCANGAN SISTEM PENJURIAN BAGI FEDERASI OLAHRAGA BARONGSAI INDONESIA (FOBI) MAKASSAR
Pieter Wonggianto;
Syaiful Rahman;
Junaedy
JTRISTE Vol 5 No 1 (2018)
Publisher : STMIK KHARISMA Makassar
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This research aims to design the application of lion barra cage system for Indonesia Lion dance sports federation of Makassar on Android smart phone and test the application made whether it can be used to conduct the lion barraque process. The literature study was conducted to collect information related to research such as the assessment of the lion dance game, android and java programming. To design the presence process, the author uses UML modeling language which consists of use case diagram and activity diagram. In its implementation, the Java programming language is used to create server and application presensi on android smartphone. The results of the analysis are designed using UML modeling language which consists of use case diagram and activity diagram. Test results above the Android platform show that the judging system created can be used to perform a lenght barging system, where a side judge residing in the match field can assess the team Is playing through his android device. So this can help the judge side to do the assessment without having to return to the jury table.
PERANCANGAN APLIKASI PRESENSI KELAS DENGAN MENGGUNAKAN METODE PENGENALAN WAJAH SECARA KOLEKTIF
Richard Sam;
Syaiful Rahman;
Junaedy
JTRISTE Vol 5 No 2 (2018)
Publisher : STMIK KHARISMA Makassar
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The purpose of this research is to design a class presension application using Collective Facial Recognition using Haar-Cascade methods. The presension problem nowadays is really worrying. Lately, there’s a lot of presension problem, either from college students or from another acamedic instances. Which is why the author is trying to design a presension application that implements facial recognition system in classrooms to deal with this presension problem. The author uses Microsoft Visual Studio 2010 to design and create this application. The result of this research is the author managed to design and create the presension application using facial recognition with Visual Studio 2010 with accuracy rate along 71%.
PERANCANGAN SISTEM PELAYANAN MAHASISWA PADA STMIK KHARISMA MAKASSAR DENGAN MENGGUNAKAN FRAMEWORK CODEIGNITER
Royan Haris Widodo;
Syaiful Rahman;
Hamdan Arfandy
JTRISTE Vol 5 No 2 (2018)
Publisher : STMIK KHARISMA Makassar
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This research aim to build a College Student Service Computerisation system by using a Framework Codeigniter at STMIK Kharisma Makassar. Framework codegniter used as college student service system web-based because framework codeigniter using a MVC (Model View Controller) which build a web programme become more structured and framework codeigniter can also work with PHP 5. Data collecting method to collect requirement specification and system development are done by an interview activity and study literature. For Data Model using an ERD (Entity Relationship Diagram). Application testing result which developed shows that score demand service and document demand service will be easier because we can do it online. Meanwhile BAAK administration and prodi can further the demand service process. This testing shows that Application which being developed is used as a communication media between two sides in a score demand process service and documents demand service online.
PENGEMBANGAN SISTEM PERUBAHAN KARTU RENCANA STUDI BERBASIS ANDROID PADA STMIK KHARISMA MAKASSAR
George Lomowa;
Syaiful Rahman;
Junaedy
JTRISTE Vol 5 No 2 (2018)
Publisher : STMIK KHARISMA Makassar
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Study Program Card is something that owned by every college student. On every end of semester, college student must submit their Kartu Rencana Studi for their next semester. Sometimes college students also made a mistake when they submitted their Kartu Rencana Studi then they need to resubmit or change their Kartu Rencana Studi. The purpose of this research is to develop an Android-Based system for changing study program card on STMIK Kharisma Makassar that can help the student and college staff. There are method that writter use for this research such as Rapid Application Development for the process of developing this system and Black Box Testing for testing the system input-output. The result of this research is the author has successed for developing android-based system for changing study program card that can be used in STMIK Kharisma Makassar.
Implementasi Metode Fuzzy Tsukamoto dalam Menangani Ketersediaan Barang
Randy Sugito Djie;
Syaiful Rahman;
Hasniati
JTRISTE Vol 3 No 2 (2016)
Publisher : STMIK KHARISMA Makassar
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This research aims to predict the amount of goods (aluminum casement type) which must be ordered to deal with the availability of goods in the PT. Happy Aluminium. For that aims, it is proposed to use fuzzy Tsukamoto method. Fuzzy Tsukamoto can be applied to predict the amount of goods and tolerate data that is both flexible and volatile. Data collection techniques in this research was conducted through interviews with sources and literature studies. Applications designed using Unified Modeling Language (UML), use case diagrams, class diagrams and activity diagrams. The design of the database using the Entity Relationship Diagram (ERD). Furthermore, the design is implemented using Visual Basic 6.0 programming language and uses MySQL database storage. Results of the research were able to make predictions about the amount of goods (aluminum casement type) to be ordered so it can handle the availability of goods.
PENERAPAN METODE HILL CLIMBING UNTUK MENDIAGNOSA PENYAKIT GANGGUAN SARAF BERBASIS ANDROID
Nicolina Djiu;
Syaiful Rahman;
Izmy Alwiah Musdar
JTRISTE Vol 6 No 1 (2019): JTRISTE
Publisher : STMIK KHARISMA Makassar
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This research intend to apply Hill Climbing method to system for diagnose nervous disorders by making an application using android programming. In this system there is symptoms of nervous diseases data which the authors get directly from the results of interviews with a neurologist in the place where author doing research. Hill Climbing method is used to look for possible diseases of nervous disorders by observing the symptoms experienced by the user. The results of the implementation of the system by applying Hill Climbing method to diagnose nervous disorders showed that this method can provide the result of temporary diagnosis in the form of early information about the possibility of disease which suffered by the user.
LAYANAN APLIKASI JASA TITIP WANUAKU BERBASIS WEB
Agung Ashari AR;
Marlina;
Syaiful Rahman
JTRISTE Vol 8 No 1 (2021): JTRISTE
Publisher : STMIK KHARISMA Makassar
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Penelitian ini bertujuan untuk merancang sebuah sistem informasi jasa titip berbasis web. Dalam penelitian ini, penulis membuat aplikasi dengan menggunakan bahasa pemrograman PHP dan database MySql. Proses pengumpulan data menggunakan observasi dan wawancara dilakukan pada pedagang eceran yang menjualkan komoditas daerah. Dari hasil pengujian yang dilakukan, penulis menarik kesimpulan bahwa aplikasi sudah dapat menampilkan informasi tentang komoditas daerah, menampilkan informasi jumlah ketersediaan stok barang, admin dapat melakukan pengiriman barang serta menentukan tanggal pengiriman dan estimasi kedatangan barang.