Muhammad Ilman Nafi'an
Department Of Madrasah Ibtidaiyah Teacher Education, Faculty Of Tarbiyah, Institut Agama Islam Negeri Kediri, Kediri, East Java, Indonesia

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

Pelatihan Penyusunan Soal Matematika Berbasis Literasi dan Pendampingan Praktek Evaluasi Untuk Meningkatkan Kompetensi Guru SMP di Kabupaten Tulungagung Muhammad Ilman Nafi'an; Mohammad Gufron; Dian Septi Nur Afifah
J-ADIMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 7, No 2: 2019
Publisher : (STKIP) PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/j-adimas.v7i2.1451

Abstract

Pelatihan Terhadap Guru Tentang Cara Menggali Komunikasi Matematika Siswa SMP Ditinjau Berdasarkan Gaya Belajar Visual Fajar Hendra Utomo; Muhammad Ilman Nafi’an
J-ADIMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 7, No 2: 2019
Publisher : (STKIP) PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/j-adimas.v7i2.1454

Abstract

The Development of Adobe Flash CS6-Based Interactive Media to Improve Numerical Literacy Skills for Madrasah Ibtidaiyah Students Dian Septi Nur Afifah; Muhammad Ilman Nafi’an; Dinda Ayu Manggar
Kreano, Jurnal Matematika Kreatif-Inovatif Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
Publisher : Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/kreano.v14i1.38825

Abstract

It is essential to improve students' numeracy literacy skills to apply concepts in everyday life and interpret information correctly, so interactive learning media is needed to support this. However, teachers need to be more optimal in using interactive learning media so that numeracy literacy skills are low. This study aimed to develop interactive media based on Adobe Flash Media CS6, the development used as ADDIE. The stages of this research model include Analysis, Design, Development, Implementation, and Evaluation. The results of this study indicate that the development of interactive learning media based on Adobe Flash CS6 can improve numeracy literacy skills. This can be seen from the average percentage of validity of 87% with very valid criteria, media expert validation of 78.3% with valid criteria, and practitioner validation of 94.2% with very valid criteria, besides that the average percentage of practicality obtained from the results of the black box testing questionnaire on five different types of android devices and types, 100% was successfully used. The percentage of effectiveness was 0.49, and the criteria were moderate. For this reason, interactive learning media based on Adobe Flash CS6 can be used as alternative learning at Madrasah Ibtidaiyah to improve numeracy literacy skills.Kemampuan literasi numerasi siswa penting untuk ditingkatkan agar siswa dapat mengaplikasikan konsep dalam kehidupan sehari-hari serta menginterpretasi informasi dengan baik, sehingga diperlukan media pembelajaran interaktif untuk mendukung hal tersebut. Namun guru belum maksimal dalam menggunakan media pembelajaran interaktif sehingga kemampuan literasi numerasi rendah. Tujuan penelitian ini adalah untuk mengembangkan media interaktif berbasis adobe media flash cs6, pengembangan yang digunakan adalah ADDIE. Adapun tahapan dari model penelitian ini meliputi: Analysis, Design, Development, Implementation, dan Evaluation. hasil dari penelitian ini menunjukkan bahwa pengembangan media pembelajaran interaktif berbasis adobe flash cs6 dapat meningkatkan kemampuan literasi numerasi. Hal ini dapat dilihat dari rata-rata persentase kevalidan sebesar 87% kriteria sangat valid, validasi ahli media sebesar 78,3% kriteria valid, dan validasi praktisi sebesar 94,2% dengan kriteria sangat valid, selain itu rata-rata persentase kepraktisan yang diperoleh dari hasil angket uji coba blackbox testing pada 5 perangkat android yang berbeda jenis dan tipe sebesar 100% berhasil digunakan dan persentase keefektivan sebesar 0,49 kriteria sedang. Untuk itu media pembelajaran interaktif berbasis adobe flash cs6 bisa digunakan alternatif pembelajaran di Madrasah Ibtidaiyah untuk meningkatkan kemampuan literasi numerasi.
Development of Card Media Based on Yu Gi Oh Game To Increase Mathematical Literacy Skills of Islamic Elementary School Students Muhammad Ilman Nafi'an; Sirojul Chikam; Aulia Rohmawati
J-CEKI : Jurnal Cendekia Ilmiah Vol. 3 No. 4: Juni 2024
Publisher : CV. ULIL ALBAB CORP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jceki.v3i4.3753

Abstract

This research focuses on the use of mathematics teaching materials on fractions that are less interesting and less connect mathematics material with concrete situations and useful in students' lives. The purpose of this research is to create a product of Teaching Materials on Fraction Materials by using the Problem Card approach and linking it to the Context of the Yu Gi Oh Game which is not only scientifically valid but also easy to apply in practice. This research was conducted in grade II at Madrasah Ibtidaiyah Islamiyah Kumisik. This research is a type of development research that uses a customised development model of the ADDIE model. This model consists of 5 stages, namely: 1) Analyze stage, 2) design stage, 3) development stage, 4) implementation stage. Implementation stage. Data were collected through interviews and questionnaires. From the evaluation by experts, the validation scores obtained were 0.85 for learning experts, 0.84 for media experts, and 0.90 for material experts, with an average value reaching 0.88. Meanwhile, the results of the analysis of teacher practicality showed an average score of 0.90, and for student practicality, the average score was 0.87, 5) Evaluation Stage. Therefore, it can be concluded that the Teaching Materials for Fraction Materials Based on Problem Cards and Using the Context of the Yu Gi Oh Game have met the standards of validity and practical usability, making them suitable to be applied in the learning process regarding fraction materials.