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Media Pembelajaran Sejarah Proklamasi Kemerdekaan Indonesia Pada Mata Pelajaran IPS Kelas 5 SDN Mustika Sari 02 Berbasis Computer Based Instruction (CBI) Dwijo Sasongko; Jafar Shadiq
JURNAL MAHASISWA BINA INSANI Vol 4 No 1 (2019): Jurnal Mahasiswa Bina Insani (Agustus 2019)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

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Abstract

Abstrak: Setiap dalam proses belajar mengajar selama ini dilakukan dengan hanya mengandalkan buku panduan dan penjelasan lisan dari guru, sehingga penyampaian dari guru terasa lebih sulit dan lama untuk dipahami oleh siswa yang mengakibatkan proses kegiatan pembelajaran menjadi kurang bervariasi. Maka dirancanglah aplikasi pembelajaran berbasis Computer Based Instruction (CBI) ini, dengan materi, video, kuis dan game, agar membantu minat dan variasi dalam proses belajar-mengajar. Berdasarkan analisa proses belajar mengajar yang sedang berjalan di SDN Mustika Sari 02 diperoleh hasil bahwa siswa mengalami kejenuhan dan kurangnya minat didalam proses pembelajaran. Hasil dari penelitian ini adalah Aplikasi Pembelajaran Sejarah Proklamasi Kemerdekaan Indonesia Berbasis Computer Based Instruction (CBI), sedangkan metode pengumpulan data menggunakan observasi, wawancara, dan studi pustaka.. Metode Pengembangan menggunakan metode Multimedia Development Life Cycle (MDLC)) dan pengujian aplikasi ini menggunakan metode Black Box. Secara fungsional tiap modul atau fitur aplikasi ini telah berfungsi dengan baik. Dengan fitur interface yang dirancang untuk multimedia yang mampu memudahkan guru dan siswa dalam proses belajar-mengajar. Kata Kunci: Computer Based Instruction, Pembelajaran, Sejarah. Abstract: Every time the teaching and learning process has been carried out by relying only on guidebooks and oral explanations from the teacher, so that the delivery of the teacher feels more difficult and longer to be understood by students which results in the learning activities becoming less varied. Then this learning application based on Computer Based Instruction (CBI) is designed, with material, videos, quizzes and games, to help interest and variation in the teaching-learning process. Based on the analysis of teaching and learning processes that are currently running at SDN Mustika Sari 02, the results show that students experience saturation and lack of interest in the learning process. The results of this study are the Application of Indonesian Independence Proclamation History Based on Computer Based Instruction (CBI), while the data collection method uses observation, interviews, and literature studies. The Development Method uses the Multimedia Development Life Cycle (MDLC) method and testing this application using Black Box method. Functionally each module or feature of this application is functioning properly. With interface features designed for multimedia that can facilitate teachers and students in the teaching-learning process. Keywords: Computer Based Instruction, History, Learning.
Kepuasan Pelanggan Dan Minat Beli Ulang Serta Dampaknya Pada Loyalitas Penggunaan Transportasi Secara Online Jafar Shadiq; Djajasukma Tjahjadi
INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics Vol 3 No 1 (2018): INFORMATICS FOR EDUCATORS AND PROFESSIONAL : JOURNAL OF INFORMATICS (Desember 201
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

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Abstract

Abstrak: Penelitian ini betujuan untuk mengetahui pengaruh faktor harga, kualitas pelayanan, uang elektronik, variasi produk dan kemudahan terhadap kepuasan, minat beli ulang serta berdampak pada loyalitas Gojek di Kota Bekasi. Pengumpulan data penelitian dilakukan melalui observasi, kousioner dan wawancara. Berdasarkan dari hasil penelitian bahwa harga mempengaruhi kepuasan pelanggan dan minat beli ulang, kualitas pelayanan mempengaruhi kepuasan pelanggan dan minat beli ulang, uang elektronik tidak mempengaruhi kepuasan pelanggan tetapi memiliki pengaruh kepada minat beli ulang, variasi produk mempengaruhi kepuasan pelanggan dan tidak mempengaruhi minat beli ulang, kemudahan mempengaruhi kepuasan pelanggan, kepuasan pelanggan mempengaruhi word of mouth (WOM), word of mouth (WOM) mempengaruhi minat beli ulang, kepuasan pelanggan mempengaruhi loyalitas pelanggan, word of mouth (WOM) mempengaruhi loyalitas pelanggan, minat beli ulang mempengaruhi loyalitas pelanggan. Kata Kunci: Gojek, Minat Beli Ulang, Transportasi Online, Website Abstract: This study aims to determine the effect of price factors, service quality, electronic money, product variation and ease of satisfaction, repurchase interest and impact on loyalty of motorcycle taxi drivers in Bekasi City. Data collection research was carried out through observation, questionnaires and interviews. Based on the results of the study that prices affect customer satisfaction and repurchase interest, service quality affects customer satisfaction and repurchase interest, electronic money does not affect customer satisfaction but has an influence on repurchase interest, product variation affects customer satisfaction and does not affect repurchase interest, ease of influencing customer satisfaction, customer satisfaction affects word of mouth (WOM), word of mouth (WOM) influences repurchase interest, customer satisfaction influences customer loyalty, word of mouth (WOM) affects customer loyalty, repurchase interest affects customer loyalty. Keyword: Gojek, Online Transportation, Repurchase Interest, Website
Sistem Informasi Pelayanan Pembayaran Cuci Steam Kendaraan Bermotor Jafar Shadiq; Mardi Yudhi Putra
INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics Vol 3 No 2 (2019): INFORMATICS FOR EDUCATORS AND PROFESSIONAL : JOURNAL OF INFORMATICS (Juni 2019)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

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Abstract

Abstrak: Teknologi aplikasi sistem informasi merupakan sebuah teknologi interaktif yang dapat digunakan sebagai sarana informasi yang dapat diakses oleh semua pihak terkait dengan fungsi untuk mempermudah dalam sebuah proses bisnis di organisani. Teknologi yang digunakan dalam penelitian ini adalah sistem informasi pelayanan pembayaan cuci steam kendaraan. Kesalahan yang sering dijumpai yaitu dalam pengolahan data transaksi pembayaran, penyimpanan transaksi, dan pengolahan data transaksi lainnya yang masih bersifat manual. Sistem informasi pelayanan pembayaran cuci steam kendaraan dikembangkan menggunakan platform Visual Studio 2010 dan bahasa pemograman yaitu bahasa basic dan juga laporan yang dibuat sebagai informasi transaksi pembayaran di cuci steam dengan platfrom Crystal Report 2008. Dalam aplikasi ini terdapat menu akses login di form login untuk pengguna sistem informasi dalam mengakses aplikasi pelayanan pembayaran cuci steam kendaraan, terdapat beberapa fitur dalam menu utama aplikasi dalam membangun pelayanan pembayaran cuci steam kendaraan yang didalamnya terdapat form master admin dan user, form kendaraan, form pelanggan, form pembayaran dan beberapa fitur lainnya. Dalam sistem informasi cuci steam kendaraan ini mampu memberikan kemudahan dalam pengolahan data transkasi sehingga terhindar dari kesalahan dan ketidak akuratan data. Kata kunci: Crystal Report 2008, Teknologi, Visual Studio 2010 Abstract: Technology application interactive information system is a technology that can be used as of facilities information that can be accessed by all parties related to the functions in a process to make business organisani.Technology used in this research was service information system of a steam pembayaan washing vehicle.Often found in a data processing payment transaction, storage transactions, and processing other transaction data still in manual.Information system of a steam payment service washing vehicle developed using Visual Studio 2010 platform and programming language the basic language and report made as of information payment transaction in washing of a steam with Crystal Report 2008 platform. In the application of the recent times there were a menu access login on form login to the user an integrated information system for in terms of access to this application is reasonable enough intensive care treatment at the the payment of washing of a steam a vehicle , there are some of the features in the main menu of this application is reasonable enough in building their services that can make the payment of washing of a steam a vehicle that therein to the exclusion of there have been instances of form a master and admin user , form a vehicle , in the number of subscribers form , form the payment of and some other feature .In an integrated information system for washing of a steam a vehicle is capable of supporting high to the convenience of the in data processing transkasi in order to avoid from error and mistake of data. Keywords: Crystal Report 2008, Technology,Visual Studio 2010
Sistem Informasi Absensi Mahasiswa Di Polytechnic Institute of Cambodia Berbasis Mobile Jafar Shadiq
INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management Vol 2 No 1 (2017): INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS (Desember 2017)
Publisher : Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

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Abstract

Abstrak: Sistem Informasi Absensi di National Polytechnic Institute of Cambodia (NPIC) menggunakan sistem konvensional, yaitu menggunakan kertas, mereka dapat memanipulasi data dan proses ini tidak efisien. Kami ingin membuat terobosan baru untuk absensi dengan sistem komputerisasi di National Polytechnic Institute of Cambodia (NPIC). Perkembangan Teknologi Informasi dan popularitas saat ini adalah android. Android merupakan sistem operasi berbasis linux yang di rancang khusus pada perangkat seluler layar sentuh seperti telepon pintar atau computer tablet. Android tidak hanya dipakai seperti telepon genggam pada umumnya tetapi kini banyak digunakan untuk keperluan lainnya, seperti pencarian informasi, media social, game dan lainnya. Oleh karena itu untuk memudahkan dalam membuat aplikasi ini kami menggunakan metode sidik jari, dengan tahap identifikasi kebutuhan, pengembangan sidik jari, perilaku web hosting, perilaku perangkat lunak, pengujian perangkat lunak dan mengimplementasikan ke dalam android. Sehingga kami bermaksud untuk merancang sebuah "Attandance Checking System of the National Polytechnic Institute of Cambodia (Using Android)", untuk memudahkan guru dan staf dalam merekapitulasi data absensi dan sistem ini dapat diakses oleh orang tua / wali untuk memudahkan proses monitoring terhadap kegiatan perkuliahan anak mereka Kata kunci: Android, Attendance Student, fingerprint, Web Hosting Abstract: Attendance Information Systems at the National Polytechnic Institute of Cambodia (NPIC) using a conventional system, the use of paper, they can manipulate the data and this is certainly not efficient process. We want to create a new breakthrough for attendance with a computerized system at the National Polytechnic Institute of Cambodia (NPIC). Development of Information Technology and its current popularity is android. Android is a Linux-based operating system specifically designed touch screen on a mobile device such as a smart phone or tablet computer. Android is not only used as a cell phone in general but is now being used for other purposes, such as information search, social media, games and more. Therefore, to facilitate the making of this application we use the method of fingerprint, with the stage of identification of needs, the development of fingerprints, web hosting behavior, the behavior of the software, software testing and implementing into android. So we intend to design a "Attendance Checking System of the National Polytechnic Institute of Cambodia (Using Android)", to facilitate teachers and staff recapitulate attendance data and the system can be accessed by parents / guardians to facilitate the process of monitoring the activities of lecturing and student. Keywords: Android, Attendance Student, fingerprint, Web Hosting