Claim Missing Document
Check
Articles

Found 2 Documents
Search

RANCANG BANGUN GAME EDUKASI PETUALANGAN SI BADOL Ghazali, Zulfikar
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 2, No 1 (2014)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (831.493 KB)

Abstract

Education is a tool to guide someone into good person especially religious education. Islamic education in particular regarding the basic knowledge of Islam has been introduced when the students sit in Class I to Class VI of elementary school level. But in the era globalization, we still found the naughtiness of teenager or children who far from noble character such as disobedient to the parents and teachers, often fighting, stealing and etc. One of the factors that caused the children have bad personality is less embedded of religious soul on each person in society. Based on these problems were built an Islamic educational game that expected to contribute to society and children as an alternative media in delivering learning about the science of religion especially Islam religion, so that after playing this game the player can know and inflict the spirit to study Islam religion. In this educational game, there are elements learning by doing (learning while playing) which combines three learning methods, namely the demonstration method, story method, and play method. The results showed that the design and testing of educational adventure game "Si Badol" can be used and understood by the user.
Literasi Digital Mahasiswa Sejarah Peradaban Islam IAIS Sambas Dalam Menulusuri Sumber Sejarah Lokal Azwar Azwar; Zulfikar Ghazali; Rendi Purnama
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 2 (2024): Mei : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i2.279

Abstract

The development of digital technology connected to the internet network provides easy access to information. With the existence of digital technology devices, information is increasingly easy to obtain, process, and obtain, causing an information explosion. This information explosion makes it difficult to sort and select valid information. So that digital literacy is needed to be able to select and sort, process and redistribute information obtained from digital devices. Students of the History of Islamic Civilization (SPI) are required to be people who are required to be able to absorb information, especially information about history. The local history of Sambas Regency has not been widely published through print or digital media. So that literacy skills are needed to trace the sources and information of Sambas local history. This research uses qualitative research methods to see the literacy skills of SPI students. The results of this study indicate that SPI IAIS Sambas students have digital literacy skills obtained from Computer Practice lecture material. The material provides a basis for searching information using digital devices. Information obtained through digital data they process with careful review to avoid invalid information. Information that has been checked and re-processed so that it can be published to the public.