Muhammad Sujatmiko
SMK Negeri 6 Malang

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Peningkatan Hasil Belajar Memahami Pengetahuan Dasar Teknik Mesin (PDTM) Menggunakan Model Team Games Tournament (TGT) Siswa Kelas X Teknik Pemesinan SMK Negeri 6 Malang Muhammad Sujatmiko
Jurnal Halaqah Vol 2 No 4 (2020): JURNAL HALAQAH, Publishing October 2020
Publisher : RC-INSTITUT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.4458078

Abstract

This Classroom Action Research aims to determine the learning process of Basic Knowledge of Mechanical Engineering using the Team Games Tournament (TGT) model for Class X Students of Mechanical Engineering at SMKN 6 Malang and student responses in improving learning outcomes and increasing learning outcomes of Basic Knowledge of Mechanical Engineering for Class X Students of Mechanical Engineering at SMKN 6 Malang Team Games Tournament (TGT) model. The research method used was Classroom Action Research with two cycles. The results show that the improvement of the learning process using the Teams Games Tournament (TGT) model in the subject of Basic Knowledge of Mechanical Engineering (PDTM) Class X Mechanical Engineering students of SMKN 6 Malang has been going well. Based on the results of observations and observations made during the action process, it can be concluded that using the Teams Games Tournament (TGT) learning model can improve the learning process, thus showing students to be motivated, active and innovative in the implementation of learning in class. The Team Game Tournament (TGT) learning model can improve student learning outcomes on the competency standards of Basic Knowledge of Mechanical Engineering (PDTM) in Class X Mechanical Engineering Students of SMKN 6 Malang. The increase can be seen before the action is taken as many as 12 students or 40% of students complete according to the KKM standard (75). In Cycle I, the increase also increased to 20 students or 66.67%. Then in the last action or cycle II there was an increase again of 33 students completed or 100%. This illustrates that with the Teams Games Tournament (TGT) learning model, student learning outcomes are better than before. Learning using the Team Game Tournament (TGT) model can provide a positive response to students. This means that students are happier in following MPDPL subjects.
SPATIAL VISUAL INTELLIGENCE AND LEARNING INDEPENDENCE IN INFORMAL LEARNING RESULTS AT HOME DURING THE PANDEMI COVID-19 Muhammad Sujatmiko
SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS) Vol 8, No 3 (2020): SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS): Publishing September 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/spektrumpls.v8i3.110012

Abstract

Spatial visual intelligence has a significant influence on the online learning process because of the independence of students in the informal learning process. Furthermore, this study aims to determine the relationship of spatial visual intelligence and learning independence to student learning outcomes in online learning activities during the COVID-19 pandemic, especially in the DPTM (Basic Mechanical Engineering Design) subject in class X TPM SMK Negeri 6 Malang in the 2020 academic year. / 2021. The design of this study is a correlation with a quantitative approach. The subjects of this study were 82 students of class X Mechanical Engineering at SMK Negeri 6 Malang. Data collection techniques are tests, questionnaires, and documentation. The data analysis used linear and multiple regression statistics. The results showed that visual spatial intelligence and students' learning independence were high in the basic subjects of Mechanical Engineering Planning. Each variable has a relationship and influence on student learning outcomes. This is indicated by the value of student learning outcomes with high criteria. So, it can be concluded that each variable simultaneously has a positive effect on learning outcomes.