Habib Safillah Akbariski
Universitas Sebelas Maret

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PERMAINAN BUNYI DALAM PENCIPTAAN HUMOR KOMIK @TAHILALATS DI INSTAGRAM Habib Safillah Akbariski
Sirok Bastra Vol 8, No 1 (2020): Sirok Bastra
Publisher : Kantor Bahasa Provinsi Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37671/sb.v8i1.193

Abstract

Manusia disebut sebagai homo ludens yang artinya manusia adalah seorang pemain, termasuk memainkan bahasa secara kreatif dalam pelbagai situasi dan kondisi. Dalam hal ini, permainan bahasa yang dimaksud adalah permainan bunyi yang dimanfaatkan untuk menciptakan humor. Penelitian ini bertujuan untuk mendeskripsikan empat hal. Pertama, teknik permainan bunyi yang digunakan dalam membangun humor komik Tahilalats. Kedua, cara bunyi tersebut membangun humor dalam komik @Tahilalats. Ketiga, interpretasi penggunaan teknik permainan bunyi. Keempat, memaparkan model tuturan dalam komik @Tahilalats. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Hasil penelitian ini menunjukkan bahwa dari 90 edisi komik @Tahilalats yang dianalisis terdapat 129 data permainan bunyi. Teknik permainan bunyi dalam komik @Tahilalats terdiri atas 10 jenis teknik yang apabila dipecah dapat menjadi 15 teknik. Proses bunyi dalam membangun humor bergantung pada masing-masing teknik yang diterapkan dalam komik. Interpretasi data menunjukkan bahwa teknik substitusi merupakan teknik yang paling banyak dimanfaatkan dalam komik @Tahilalats. Model tuturan dalam komik ini dirumuskan berdasarkan teori SPEAKING oleh Dell Hymes dengan memanfaatkan aspek ends, act, dan key. Komik @Tahilalats memanfaatkan aspek verbal-nonverbal dan bunyi segmental-suprasegmental dalam penciptaan humor dan tuturan.  Mankind called as homo ludens means a player who plays the game, it is included creatively playing the language in certain terms and conditions. Language game refers to the sound change for the sake of humor. This research aims to define four points. Firstly, sound change techniques build humorous materials in @Tahilalats comic. Secondly, identifying the process of the sound builds the humorous materials in @Tahilalats comic. Thirdly, interpretating the use of language games' technique. Lastly, explaining  the type of information in @Tahilalats comic. This research use qualitative description research as its method. The result shows that there are 129 sound change data from 90 editions of @Tahilalats comic.  The techniques of @Tahilalats comic consisted of 10 types which will be differed into 15 techniques. The process of humor building depends on each type of techniques which are applied in the comic. The data interpretation shows substitution technique is the most common technique used in the @Tahilalats comic. Information model in this comic is formulated into SPEAKING theory by Dell Hymes included aspects; ends; act; and key. @Tahilalats comic utilizes verbal-nonverbal information and segmental-suprasegmental sound in humor and information building.
Students' competence in making language skill assessment rubric Memet Sudaryanto; Habib Safillah Akbariski
REID (Research and Evaluation in Education) Vol 7, No 2 (2021)
Publisher : Sekolah Pascasarjana Universitas Negeri Yogyakarta & HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/reid.v7i2.44005

Abstract

This study aims to describe (1) the need for an assessment of language skills rubrics; (2) students' abilities in creating holistic and analytic rubrics; (3) the potential and relevance of the application of the rubric in the micro-teaching class; (4) the obstacles faced by students in compiling the rubric. This research used mix method to answer the research questions and a quantitative approach to measure students' understanding of the rubric. Basic competence was assessed using the rubric and mapped students' competencies in designing the rubric. The qualitative rubric was used to describe students' difficulties in applying the rubrics produced in the learning process at school. The population of this study was 250 students of Indonesian Language Education in Central Java selected using a random sampling technique. The study shows that (1) students' knowledge of the components presented in the language skill assessment rubric is still low: most students know that the assessment rubric can be done analytically and holistically, but they cannot explain the differences and how to design the language skill assessment rubric. (2) The rubric produced by students in assessing reading and writing skills is good enough and relevant to be applied in the school: 76% for reading skills and 83% for writing skills. (3) The rubric produced in assessing speaking and writing skills is less optimal and not relevant enough: 78% of students are unable to make good rubrics for listening skills, and 49% are unable to make a rubric for speaking skills.