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PENGARUH PENGGUNAAN MEDIA VISUAL GRAFIS FULL IMAGE AND COLOUR TERHADAP HASIL BELAJAR MEMAHAMI PRINSIP PEMBUATAN MASTER REKAMAN SISWA KELAS X TAV DI SMK NEGERI 2 SOLOK Aryo Widityo Prabowo; Dharma Liza Said; Ahmaddul Hadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3287

Abstract

This study was conducted with the low background of student learning outcomes (of the 57 people who completed only 30 people, the remaining 27 have not reached the KKM is 70. Which affecting low learning outcomes one of which is due to the use of the media as a learning the theory process that does not fit. To see the effect of the use of instructional media with Media Visual Graphic full image and color , the research conducted in the form of experiments using with Media Visual Graphic full image and color. experimental type of research with Quasi exsperimental design shape design . study population was all class X TAV Academic Year 2012/2013 which amounts to 57 students in SMK Negeri 2 Solok . sampling technique used non - probability sampling , to sample class X TAV 1 totaled 28 people used the experimental class and class X TAV 2 classes totaling 29 persons used as controls . Results of experimental research using the media class with Media Visual Graphic full image and color has an average value ( 77.39 ) is higher than the control class that does not use with the Media Visual Graphic full image and color of ( 70.68 ) . Keywords : Learning Outcomes , Media , Media Visual Graphic full image and color
PENGARUH APLIKASI LECTORA INSPIRE BERBASIS ICT SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATA DIKLAT SOD TERHADAP HASIL BELAJAR SISWA KELAS X JURUSAN TEKNIK KOMPUTER JARINGAN SMKN 1 TANJUANG BARU Anggi Hadi Wijaya; Legiman Slamet; Dharma Liza Said
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Juli - Desember 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.4062

Abstract

This research aims to known the positive and significance influence of the Interactive learning media instructionusing Lectora Inspire based ICTof students class X TKJ SMKN 1Tanjuang Baru. This type of research is descriptive quantitative which using true eksperiment. Selection’s techniques of the informantin this research using simply random sampling which class X TKJ 1A as a class of control without Lectora Inspire aplication instruction in study and class X TKJ 1B as a class of eksperimen with interactive Lectora Inspire aplication. Data collection techniquesusing post test of the student’s examination at each meeting. Data were analyzed by used the statistical methods of normality, homogenenity, and hyphotesis. The results of data analysis showed : 1 ) Hyphotesis that tested by using t-test show that Ho refused and Hi accepted. This mean that interactive multimedia instruction has positive significance effect to learning achievement of the students of SMKN 1 Tanjuang Baru, 2 ) Learning achievement students of eksperiment class is higher than students of control class , 3 ) the percentage of the influence effect are 11% Keywords : influence, Interactive learning media instructionusing Lectora Inspire based ICT
PERANCANGAN SISTEM INFORMASI MANAJEMEN ASET DAN INVENTARIS SMK N 7 PADANG Fitra Sani; Dharma Liza Said; Denny Kurniadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3275

Abstract

Processing of asset management and inventarize at SMKN 7 Padang running manually such as inventarize of new stuff to be record through ledger by hand. Cause of that, the managing asset operator have troubles to manage and making asset management reports, managing and checking supply data of stuff, list of entry and ordering stuff, difficult to search data and making data stuff that already exist. To solve this problem, we made an information management system of asset management and inventaries. Scheme of the system method used system development life cycle (SDLC). It start from system design to phase scheme of detailed system, like flowmap, and DBMS (Database Of Management System) for databases, normalization, ERD (Entity Relationship diagram) and also use Java for language program and Neatbeans 7.4 for IDE. It will be implemented through the desktop. The advantages of this application is : facilitating in data processing and help the operator to manage the asset of inventaries at SMKN 7 Padang. Beside that, this program provide simplicity for students, teachers, and visitors to borrowing and repayment asset of inventarize at SMKN 7 Padang.