Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN ADOBE FLASH CS6 Muhammad Nang Al Kodri
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 8, No 2 (2020): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1033.701 KB) | DOI: 10.24036/et.v8i2.110879

Abstract

Tujuan penelitian ini adalah ini Mengembangkan Media Pembelajaran Berbasis Android dengan Menggunakan Aplikasi Adobe Flash CS6 pada Mata Pelajaran TIK Kelas XI SMA LPB Belitang. Jenis penelitian ini adalah penelitian research and development (R&D) metode yang digukanan adalah metode prosedural dengan teknik pengumpulan data berupa angket. Dari hasil uji coba, ahli media dengan persentase sebesar 81,85% dengan kriteria “Baik”, ahli desain persentase 80 % dengan kriteria “Baik”, dan ahli materi persentase sebesar 80,83% dengan kriteria “Baik”. Lalu pada uji coba perorangan dengan objek penelitian 3 responden diperoleh sebesar 84,83% dengan kriteria “Baik”, Sedangkan uji coba kelompok kecil dengan objek penelitian 8 responden dengan persentase yang diproleh adalah 83,79% dengan kriteria “Baik” dan uji coba lapangan dengan objek penelitian 30 responden dengan persentase yang diperoleh adalah sebesar 82,60% dengan kriteria “baik”. Secara keseluruhan dapat disimpulkan bahwa Pengembangan Media Pembelajaran Berbasis Android dengan Menggunakan Aplikasi Adobe Flash CS6 ini telah valid dan dapat digunakan untuk membantu guru dalam proses pembelajaran TIK Kelas XI SMA LPB Belitang.
The Role of Digital Technology in Sustaining Online Learning during the Pandemic Covid19 Muhammad Nang Al Kodri
UICELL No 4 (2020): UICELL Conference Proceedings 2020
Publisher : Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the midst of the Covid19 pandemic, a rule emerged, especially in Indonesia, where Indonesians are required to maintain a minimum distance from one another to one so that Indonesians are forced to stay at home and do all activities from home such as working from home, and learning from home. With the existence of rules for activities from home such as working from home, studying from home, these activities require the role of technology to carry out these activities. The role of technology digital during the Covid19 periods was very large, for example, like learning from home; this learning was carried out via DARING or in a network by utilizing an application or web which is commonly known as e-learning. E-learning is a distance learning process by combining the principles in the learning process with technology. Digital technology plays an important role in overcoming the problems of the learning process carried out online. Even though it is not as effective as possible with face to face learning in the presence of sophisticated technology, nowadays it is quite helpful in the online-based learning process. However, the role of technology is very sophisticated does not run better without the creativity of a teacher in learning.