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DISTORY: PENGEMBANGAN KAMUS DIGITAL SEJARAH BERBASIS VISUAL BASIC PADA MATERI KERAJAAN TARUMANEGARA Muhammad Rofiul Alim
Jurnal Pendidikan Sejarah Indonesia Vol 4, No 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um0330v4i1p73-85

Abstract

The transformation of learning in the 21st century requires an adjustment between the development of science and technology. Learning sources are part of the learning system that is transformed from conventional learning sources into digital-based learning sources. Digital-based learning sources are considered more practical than conventional learning sources. Digital-based learning sources can be applied to history, which many students get bored easily when studying. Therefore, the aim of this study is to develop a digital-based learning source for history that makes it easier for students to study it. Digital History Dictionary (Distory) is an application of a digital-based learning source that has been developed based on learning requirement analysis. Distory also can make it easier for students to find and learn history. The main purpose of the development of Distory is an innovation of digital-based historical learning sources that is economical, practical, flexible, and appropriate with learning objectives. The research methodology used in the research and development of Distory, was based on Sugiyono’s research model, namely: (1) potential and problems; (2) data collection; (3) product design; (4) design validation; (5) design revision; (6) small class trials; (7) product revision; (8) large class trials; (9) product revision; and (10) mass production. Distory is validated by experts as a basis for product improvement before field trials are carried out. Small and large class trials were carried out on the students of Madrasah Aliyah Negeri (MAN) Batu. The results of the validation of media experts, small class trials, and large class trials were 85 percent, 88.75 percent, and 89 percent, respectively. Based on these results, the development of Distory can be categorized as very decent and ready to be implemented.
Pengembangan Media Galeri Visual Sejarah (GVS) berbasis Website pada Materi Candi-Candi di Malang Raya Muhammad Rofiul Alim
Historia: Jurnal Pendidik dan Peneliti Sejarah Vol 5, No 2 (2022): Pengembangan Materi dalam Pembelajaran Sejarah
Publisher : Prodi. Pendidikan Sejarah FPIPS UPI dan APPS (Asosiasi peneliti dan Pendidik Sejarah)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/historia.v5i2.35323

Abstract

AbstractThe Covid-19 pandemic made the learning process online and limited. An innovation of learning media is needed to support learning during the pandemic. Thus, the main purpose of this research is to develop a visual gallery of history as a website-based learning media to overcome of online learning problems. The research method used was research and development methods. The objects of research and development were students of class X IPS 2 and XI IPS 2 Madrasah Aliyah Negeri Kota Batu 2020/2021. Data collection techniques were carried out using online questionnaires and interviews, while data analysis techniques used qualitative and quantitative. The results of the research and development trials showed feasibility with an average result of 86.7%. The use of web-based learning media is accessibility and increases student’s understanding of historical objects.Keywords: Covid 19, Digital Learning, and Website AbstrakPandemi Covid 19 menjadikan proses pembelajaran dilaksanakan secara online dan terbatas. Diperlukan suatu inovasi media pembelajaran untuk menunjang pembelajaran pada masa pandemi. Sehingga tujuan utama penelitian ini adalah untuk mengembangkan galeri visual sejarah sebagai media pembelajaran berbasis website untuk mengatasi permasalahan pembelajaran online. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan. Objek penelitian dan pengembangan adalah peserta didik kelas X IPS 2 dan XI IPS 2 Madrasah Aliyah Negeri Kota Batu tahun pelajaran 2020/2021. Teknik pengumpulan data dilakukan secara online dengan menggunakan kuesioner dan wawancara, sedangkan teknik analisis data menggunakan kualitatif dan kuantitatif. Hasil uji coba penelitian dan pengembangan menunjukkan kelayakan dengan hasil rata-rata 86,7%. Penggunaan media pembelajaran berbasis website bersifat aksesibilitas dan meningkatkan pemahaman peserta didik terhadap objek sejarah.Kata kunci: Covid 19, Pembelajaran Digital, dan Website
Pengembangan CIS-MAKOBA V.2 sebagai Self-Monitoring Ibadah Siswa Muhammad Rofiul Alim; Leseswi Winda Chinteta Puteri
Jurnal Pendidikan Madrasah Vol. 8 No. 1 (2023): Jurnal Pendidikan Madrasah
Publisher : Pusat Pengembangan Madrasah (PPM), dan Fakultas Ilmu Tarbiyah dan Keguruan UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jpm.2023.1-10

Abstract

The purpose of this study was to develop a website-based student worship self-monitoring application. The application was developed to help students monitor and improve worship independently. This research uses research and development methods with a qualitative approach and quantitative approach. Data collection techniques and tools using questionnaires and observations. Data analysis techniques use qualitative and quantitative analysis. The results of this study explain the development of the CIS-MAKOBA V.2 application as an innovation to increase awareness and self-monitoring of student worship. This study showed feasibility with an average score of 87.25% and can be used for students and teachers.
PELUANG DAN TANTANGAN METAVERSE SEBAGAI MEDIA PEMBELAJARAN SEJARAH: SEBUAH KAJIAN LITERATUR SISTEMATIS Alim, Muhammad Rofiul
Jurnal Pendidikan Sejarah Indonesia Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um0330v6i2p201-215

Abstract

Abstract: The metaverse technology was massively developed in the last decade. The utilization and development of the metaverse in the field of education is considered in line with the concept of society 5.0 and 21st century competencies. Innovation makes the learning process interactive by cultivating critical thinking, communication, creative thinking, and collaboration. The development of the metaverse in the field of education is an effort to present the concept of student center learning. This research method uses a literature review by collecting scientific studies, analyzing, and comparing the use and utilization of the metaverse in education. Data search procedures, data analysis, topic determination, literature review and conclusions related to the opportunities and challenges of the metaverse as a medium for learning history. Data analysis used a literature review with descriptive qualitative. The keywords in the literature search are "Metaverse" and "Learning Media" with a publication period of 2015-2023. The Opportunities for metaverse technology in the world of education have great opportunities to be developed to improve the quality of education. The presence of metaverse technology has challenges such as crime and digital data security and a lack of humanity. This needs to be balanced with an understanding of digital literacy so that it is the center of progress in human-centered society, science and technology. Abstrak:Teknologi metaverse masif dikembangkan dalam dekade belakangan. Pemanfaatan dan pengembangan metaverse dalam bidang pendidikan dinilai selaras dengan konsep masyarakat 5.0 dan kompetensi abad 21. Inovasi menjadikan proses belajar pembelajaran interaktif dengan menumbuhkan critical thinking, communication, creative thinking, and collaboration. Pengembangan metaverse pada bidang pendidikan menjadi upaya menghadirkan konsep pembelajaran student center. Metode penelitian ini menggunakan literature review dengan mengumpulkan kajian ilmiah, menelaah, dan membandingkan penggunaan dan pemanfaatan metaverse pada pendidikan. Prosedur pencarian data, analisis data, penentuan topik, literature review dan kesimpulan terkait peluang dan tantangan metaverse sebagai media pembelajaran sejarah. Analisis data menggunakan literatur review dengan kualitatif deskriptif. Kata kunci dalam pencarian literatur yakni “Metaverse” dan “Media Pembelajaran” dengan rentang waktu publikasi tahun 2015-2023. Peluang teknologi metaverse di dunia pendidikan memiliki peluang besar untuk dapat dikembangkan untuk meningkatkan kualitas pendidikan. Hadirnya teknologi metaverse memiliki tantangan seperti adanya kejahatan dan keamanan data digital dan kurangnya sisi kemanusiaan. Hal ini perlu diimbangi pemahaman literasi digital sehingga pusat kemajuan pada human-centered society, sains, dan teknologi.
Pengembangan Website Pembelajaran Online Berbasis CMS JCOW Sebagai Media Pembelajaran Sejarah Alim, Muhammad Rofiul
Inovasi: Jurnal Diklat Keagamaan Vol 17 No 2 (2023): Inovasi: Jurnal Diklat Keagamaan
Publisher : Balai Diklat Keagamaan Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52048/inovasi.v17i2.445

Abstract

The utilization of technology in the world of education is an innovation and is considered to provide new experiences. One of the technology-based learning media is an online learning website. Creating an online learning website for history learning as an innovation in accessibility media learning. This type of study uses research and development (R&D) methods. The subject of the test is history education students. Data collection and analysis uses a questionnaire with qualitative and quantitative data types. The results of questionnaires from 20 respondents showed that online learning websites are useful. The use of online learning websites in one week is quite frequent which requires an online learning websites. Based on research carried out in small and large classes, the following conclusions were obtained. First, online learning websites are a relatively new innovation for history learning. In general, online learning websites are general and not specific to history learning. Second, proper hosting and domain provide maximum view when using an online learning website. Hosting and domain in premium category provide access for learning websites with velocity access, server disruptions, website hacking and backup are overcome. The result of media and material validation obtained very feasible result, while the small and large class trials also obtained very decent results.