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The Relationship Basic Knowledge of The Art of Design And Student Creativity With Make Up Character Competence Vita Pujawanti Dhana
JURNAL PENDIDIKAN DAN KELUARGA Vol 13 No 02 (2021): Jurnal Pendidikan dan Keluarga
Publisher : Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpk/vol13-iss02/944

Abstract

This research aims to determine and analyze the relationship between Basic Knowledge of Design Art and Creativity with Character Make-up Competence of Student. This research is classified as quantitative research with a correlational approach. The sample in this research amounted to 26 people with a saturated sample technique. The data is taken through a questionnaire arranged with a Likert scale that has been tested for validity and reliability. First result, testing the first hypothesis stated that there was a positive relationship between basic knowledge of the art of design and the competence of character makeup. This is indicated by a simple linear regression equation = 48.66 + 0.388 which has been tested for significance at = 0.05. Furthermore, through the results of a simple correlation test, the correlation ry1 is 0.604 and the coefficient of determination r2y1 is 0.364. This means that 36.4% of the character's makeup competence is determined by the basic knowledge of the art of design. Second, the results of testing the second hypothesis state that there is a positive relationship between creativity and character makeup competence. This is indicated by a simple linear regression equation = -9.75 + 0.984 X2 which has been tested for its significance at = 0.05. Furthermore, through the results of a simple correlation test, it was obtained that the ry2 correlation was 0.728 and the coefficient of determination r2y2 was 0.575. This means that 57.5% of the character's makeup competence is determined by creativity. Third, the results of testing the third hypothesis state that there is a positive relationship between basic knowledge of design art and creativity together with character makeup competence.
DEVELOPMENT OF LECTORA INSPIRE LEARNING MEDIA IN BEAUTY SUBJECTS IN CLASS X STUDENTS OF TATA KECANTIKAN AT SMK IMELDA MEDAN Pinte Ni Ateni; Siti Wahidah; Vita Pujawanti Dhana
Jurnal Tata Rias dan Kecantikan Vol 4, No 3 (2022): Jurnal Tata Rias Kecantikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jitrk.v4i3.139

Abstract

This research was conducted at SMK Imelda Medan located on Jalan Bilal No. 52 Pulo Brayan Darat 1, East Medan District. The type of research used is Research and Development (R&D). The object of this study is lectore inspire learning media and the subjects in this study are material experts, media experts, teachers and class X students of beauty management of SMK Imelda Medan. The results of the study proved that the interactive learning media Lectora Inspire facial massage material is suitable for use as a learning medium in schools. The feasibility of the media developed was assessed from the aspect of metering which obtained a score of 90.87% categorized as very feasible. Meanwhile, the assessment results on the media aspect obtained a score of 97.27% categorized as very feasible. The results of the questionnaire of small group trial students on the learning media developed were 90.30% categorized as very good. The results of the response of the students of the medium group trial to the learning media developed were 86.25% well categorized and the results of the response of the students of the large group trial to the learning media developed by 84.35% were well categorized So that it can be concluded that the learning media Lectora Inspire facial sequencing (massage) material developed by researchers is feasible and can be well received by students as a learning medium in the classroom.  
From Craft to Science: Embedding Physics of Materials into Product-Based Learning in Cosmetology Education Astrid Sitompul; Asrah Rezki Fauzani; Habibah Hanim Lubis; Vita Pujawanti Dhana; Irmiah Nurul Rangkuti; Siti Wahidah; Hendro Sudartono; Erni Erni; Murni Astuti
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13077

Abstract

Fantasy hair styling in vocational cosmetology is commonly treated as a tacit craft activity, leaving limited evidence that material and geometry choices lead to ergonomic and stable designs. This study aimed to develop and validate craft-based support frames for fantasy buns while making materials-science and basic biomechanics concepts explicit. Using a 4D Research and Development model (Define–Design–Develop–Disseminate), undergraduate cosmetology students produced three frame variants (foam, thin wire, and polymer mesh). Product quality was evaluated by three cosmetology/beauty-education experts using a 1–5 Likert rubric covering aesthetics (neatness, proportion, creativity, harmony) and ergonomics (comfort, lightweight, ease of application/removal, positional stability). Three models conducted short wear-and-movement trials (standing, walking, head turns). Quantitative scores were converted to percentages and categorized; expert comments were analyzed thematically. Aesthetic performance averaged 87% (Very Good: neatness 90%, proportion 85%, creativity 88%, harmony 85%). Ergonomic performance averaged 83% (Very Good: comfort 85%, lightweight 82%, ease 80% [Good], stability 85%), with frame weights ranging from ~500 to 2,000 g. These results indicate that craft-based frames can produce visually coherent and ergonomically acceptable fantasy buns while supporting concept-based reasoning; future work should strengthen durability and application techniques and extend trials to longer wear durations.