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Journal : Inventa: Journal of Science, Technology, and Innovation

Analisis Pengaruh Kualitas Jaringan WiFi terhadap Kegiatan Pembelajaran Mahasiswi Politeknik IDN Bogor Sandra Murcia Sani; Shafiyyah, Shafiyyah; Muhamad Fikri; Ari Ramadhan
Journal of Science, Technology, and Innovation Vol 1 No 2 (2025): December: Inventa: Journal of Science, Technology, and Innovation
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/328nys72

Abstract

The development of information and communication technology in the era of globalization has brought significant changes in various aspects of life, including education. Technology enables the processing and delivery of information quickly, accurately, and efficiently, but it also poses challenges such as misuse and digital crime. In the context of education, the successful use of technology is highly dependent on the availability of infrastructure, particularly the quality of the internet network. WiFi is one of the main tools that supports access to digital learning materials, but poor network quality can interfere with learning effectiveness. This study aims to analyze the effect of WiFi network quality on the learning activities of female students at the Bogor IDN Polytechnic. The study uses a quantitative approach with data collection through technical network measurements using the Speedtest application and a questionnaire that assesses the students' experience in using WiFi for learning. The sample consisted of 25 female students randomly selected from the population of active female students. The results of this study are expected to provide an understanding of the role of WiFi network quality in supporting learning, as well as a basis for the campus to improve network services so that the learning process becomes more effective and comfortable. This study is in line with previous findings that emphasize the importance of internet access quality for student comfort and learning participation.
Pengembangan Sistem Point of Sale (POS) Berbasis Web pada Penjualan Merchandise K-Pop dengan Implementasi Framework Laravel Dila Nur Sakinah; Zulva Al’Ilmi; M. Ilham Setya Aji; Abdullah, Abdullah; Muhamad Fikri
Journal of Science, Technology, and Innovation Vol 1 No 2 (2025): December: Inventa: Journal of Science, Technology, and Innovation
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/c22dzg59

Abstract

The development of a web-based Point of Sale (POS) system for Jayla Shop, an MSME engaged in K-Pop merchandise sales, aims to replace manual transaction recording and stock monitoring processes that can be inefficient and prone to errors. The system was developed using the Laravel framework with a MySQL database and the Waterfall development method, which includes requirement analysis, system design, implementation, testing, and evaluation. The system manages product data, stock data, sales transactions, and transaction details. Key features include automated sales transaction recording, transaction recap reports by specific periods, report export in PDF and Excel formats, an analytics dashboard with sales and product charts, best-selling product information, and stock notifications. In addition, the system supports receipt printing using a Bluetooth thermal printer. Functional testing was conducted using black-box testing and showed that all main features operated as expected, enabling the system to improve transaction efficiency and simplify report generation. Therefore, this POS application not only serves as a transaction support tool but also represents an initial step in the digital transformation of an MSME toward a more modern and integrated information system.
Analisis Elemen Gamifikasi dan Micro-interactions pada Aplikasi Duolingo: Tinjauan Literatur Sistematis Yasmin, Yasmin; Hifni Fadhilah; Muhamad Fikri; Miftahul Huda
Journal of Science, Technology, and Innovation Vol 1 No 2 (2025): December: Inventa: Journal of Science, Technology, and Innovation
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/tmer5v81

Abstract

Low user engagement and long-term retention remained key challenges in mobile learning applications despite advancements in instructional content and functionality. This study aimed to examine the role of gamification elements and micro-interactions in enhancing user engagement in mobile-based language learning applications, with a focus on Duolingo and similar platforms. A Systematic Literature Review method was employed, following the stages of identification, screening, eligibility assessment, and inclusion. Literature searches were conducted through Google Scholar and ResearchGate, covering studies published between 2020 and 2025. Ten articles that met the inclusion criteria were analyzed using qualitative synthesis. The results indicated that gamification elements such as points, badges, leaderboards, and streaks contributed to increased learner motivation and consistent application use. In addition, micro-interactions supported user engagement by improving system clarity, interaction comfort, and feedback responsiveness. This study concluded that a balanced integration of gamification and micro-interactions was essential for developing sustainable and effective mobile learning applications.  
Perancangan dan Implementasi Repositori Gambar Digital Berbasis Web Menggunakan React.js dan Laravel Poozasya Niagaralillah; Muhamad Fikri
Journal of Science, Technology, and Innovation Vol 1 No 2 (2025): December: Inventa: Journal of Science, Technology, and Innovation
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/0n178d64

Abstract

The development of web technology has increased the need for digital data storage and management systems that can be accessed online. One form of such systems is a web-based digital image repository that allows users to store, search, view, and download image collections efficiently. This study aims to design and implement a web-based digital image repository using React JS as the frontend and Laravel as the backend supported by RESTful API. The system development method used is the Waterfall method, which includes requirement analysis, system design, implementation, and testing stages. The results show that the system successfully provides core features such as gallery display, image search, and image download. Functional testing indicates that the search and download features work properly according to user needs. Although the login and upload features are still under development, the system has generally achieved the research objective as an accessible and efficient web-based digital image repository