Ali Munir
STKIP Modern Ngawi

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Pendekatan Model Discovery Learning dalam Keterampilan Teknik Shooting Permainan Bola Basket Ali Munir; Arief Nur Wahyudi; Aba Sandi Prayoga
Jurnal Pendidikan Modern Vol 6 No 2 (2021): Edisi Januari
Publisher : STKIP Modern Ngawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37471/jpm.v6i2.190

Abstract

Belajar mengajar merupakan salah satu tujuan dari undang-undang dasar 1945 yang tercantum pada alinea ke-4 yakni “Mencerdaskan Kehidupan bangsa” di mana sebuah pembelajaran ini sangat penting bahkan menjadi suatu landasan dari undang-undang nomor 20 tahun 2003 yang terdapat pada pasal 1 ayat (18) dengan tercantumnya pengertian Wajib Belajar. Akan tetapi hasil daripada observasi di beberapa sekolah swasta maupun negeri ini masih banyak kurangnya interaksi yang baik antara guru dengan siswa karena faktor dari media/model pembelajaran bola basket yang monoton dan sarana prasarana yang sangat minim. Metode penelitian ini menggunakan metode penelitian deskriptif kualitatif. Sehingga dengan adanya model pembelajaran berbasis discovery learning ini dapat membantu siswa untuk berperan aktif mencari edukasi ide-ide yang kreatif dan menarik di dalam permaian bola basket serta dapat membuat sumber pembelajaran yang tidak membosankan dikala sarana prasarana yang minim, seperti memadukan antara teknik shooting dengan nama-nama hewan serta membantu siswa untuk meningkatkan keterampilan teknik shooting dalam permainan bola basket.
Development of 3D Digital Animation-Based Basketball Shooting Training for Amateur Athletes Ali Munir
Edumaspul: Jurnal Pendidikan Vol 9 No 1 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i1.9034

Abstract

The process of developing the talent of an athlete needs to be carried out from an early age. Therefore, coaches are required to design various training modification media according to age classification. One of them is to utilize technology media based on 3D digital animation video. This research aims to determine the validity and reliability values of the training media and the effectiveness of the training program media named animals, based on 3D digital animation, to improve free throw shooting in amateur class athletes. The population in this study consists of 40 amateur athletes, and the sampling method used is Total Sampling, resulting in a sample size of 40 athletes. In addition, this study involved 7 validators from disciplines that support this research. Before the data was analyzed, preliminary tests were conducted for analysis requirements, namely normality tests and homogeneity tests. Data analysis was performed using t-tests for paired data comparisons using SPSS version 26. The results of this study show that the validity value is 0.864 and the reliability is 0.980 > 0.05. This indicates that the media product for practicing animal names based on 3D digital animation is valid and reliable. In addition, the product's results are effective after being implemented to amateur class athletes, where the effectiveness test using the Paired Sample T-Test found a Sig. (2-tailed) value of 0.000. Based on these research results, it can be concluded that the 3D digital animation-based training media product shows positive, valid, and reliable results. Therefore, this product becomes a solution for coaches in providing training, especially for amateur athletes in executing Free Throw shooting techniques in basketball