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Perancangan Interior Pusat Informasi Pemadam Kebakaran di Surabaya Steven Anggreawan; Hedy Constancia Indrani; Purnama Esa Dora Tedjokoesomo
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Surabaya Fire Department has important role to secure the safety of the city from fire disaster. Besides handling the wildfire, another role is to educate society about actions that cause wildfire and wildfire prevention. On the other hand, the society is lacking the interest of wildfire information. They believe that wildfire is hazardous and not supposed to be tried.In this design, the designer uses Design Thinking methods to find solutions and implements in the design. The design purpose is to create a fire department information center that does not exist in Surabaya as an education and recreation place for the people. This information center will be supported by some informative facilities such as information center, audio visual room and some simulation areas that can be used for practice directly, such as: smoke simulation, emergency simulation, VR simulation, emergency stairs simulation, sliding pole and fire simulation.
Perancangan Interior Re-Desain Ruang Karaoke dan Lounge Bar Botol Musik di Makassar E. Sheilla Chandra Kurniawan; Hedy Constancia Indrani; Fenny Kurnia Dewi
Intra Vol 1, No 2 (2013): Desain Interior 2012/2013
Publisher : Intra

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Abstract

Human needs an entertainment space that can accommodate the activities of socializing with others to cause feelings of pleasure.  Various kind of entertainment space can be mall, amusement park, movie theater, and one of them is a karaoke room and lounge bar.  Botol Musik in Makassar is a entertainment space as karaoke room and lounge bar that has been established since 15 years.  Botol Musik requires a new design concept for keep the visitors ' satisfaction so as not to get bored with the old interior design and it is expected that Botol Musik has its own brand as a corporate identity that will make its special than the other entertainment space in Makassar.  The design of the new interior design is using a unique concept with two different circumstances on the Customize a karaoke room and a lounge bar in the same building one.  Design method is using qualitative methods applied through the process of data exploration until the final design.
Perancangan Interior ‘LOTS’ Edutainment Center di Surabaya Laurencia Nathalia Susanto; Hedy Constancia Indrani; Grace Setiati Kattu
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

In this modern era, children have started to feel bored studying in a formal situation. Besides, life now has entered a digital era and technology has advanced majorly. These technology advances can be applied on various kinds of children’s games and can ata the same time give knowledge which is use full for childre’s development. ‘LOTS’ Edutainment Center, with its seaworld concept, is designed to be an alternative playground and study space outside formal institution for children aged 3-12 years old in Surabaya. Through the technologically-supported sensory approach, this can also be a place for children to do their activities and a place to later improve children’s development. The design methodology used is design thinking with stages, namely, (1) Understand, (2) Observe, (3) Point of View, (4) Ideate, (5) Prototype, (6) Test, (7) Storytelling, (8) business Model. The supporting facilities of this edutainment center include an educative playground area which is divided into 8 parts and gelato cafe.
Potensi Kertas Koran dan Gabus sebagai Alternatif Material Akustik Priscilla Gloria; Hedy Constancia Indrani
Intra Vol 2, No 2 (2014): Desain Interior 2013/2014
Publisher : Intra

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Abstract

Newspaper will be made and thrown daily so that the newspaper waste will not be finished that a lot of people can utilize the newspaper waste as body accessories or interior. A lot of paper research is done to decrease the number of logging. Paper has good chemical and natural ingredients so that the paper waste can be recycled into various form. Due to the huge number of newspaper and the texture that it has, it brings the idea to the writer to create a acoustic wall panel that not only function as the aesthetic but also technically that create a comfortable room in acoustic. Beside newspaper, a lot of waste will be used to support the function of acoustic panel itself. The research this time use a room of Sekolah Wisma Musik Symphony that located on the roadside, which need an economic and efficient acoustic treatment. The research method that is used is quantitative method through user interview, field survey, trial error test until the right composition of the panel is found that can be used to eliminate the problem in the Sekolah Wisma Musik Symphony room itself. The experiment that is done resulting in the composition of newspaper : (kasting) is 1 : 3 (duck spoon). While the composition of the panel itself is the processed newspaper : cork : (multipleks) is 3 : 3 : 0.6 (cm) that can absorb 96% of sound.
Perancangan Interior Museum Musik Klasik Berbasis Media Berteknologi Tinggi untuk Anak-anak di Surabaya Sugianto Wijaya; Hedy Constancia Indrani; Fenny Kurnia Dewi
Intra Vol 1, No 2 (2013): Desain Interior 2012/2013
Publisher : Intra

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Abstract

Classical Music in Indonesia is one of the art sound that can affect human feelings. With music we can feel the serenity, spirit, and emotions separately in each genre. It is important for us to preserve classical music as art and culture, which can evoke appreciation of country music product. In addition to reviving public facility that is currently experiencing a setback therefore we need a facility that can inform openly a collection that is, through a Classical Music Museum in Surabaya which can provide education and fun entertainment. By creating an atmosphere that industrial look of pure material, with the use of the applicative and innovative media.
Perancangan Interior Fasilitas Sensori Edutainment di Semarang Elizabeth Gina Mitayanny; Hedy Constancia Indrani; Grace Setiati Kattu
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Child’s education consisted of two aspects, formal which is in school and informal in education center. Edutainment center is a place where children can study and play simultaneously. The importance of sensory and motoric stimulation to children in younger ages will influence their growth in personal and social skill, whether in school and outside’s school, even affecting their further development in their upcoming life. Sensory education center is designed for children with age range from 3 to 12 years old, which is classified as Golden Age. This design will be divided into 3 stages, starting from understanding, designing, and detailing. Every stage will be applied with Bryan Lawson’s Method, where it will be divided into analysis, evaluation, and synthesis phase to produce design final and another related product.
Perancangan Interior Language Learning Centre di Bali Dinda Tamara Indrawardani; Hedy Constancia Indrani; Purnama Esa Dora Tedjokoesomo
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

Nowadays, the number of people interested on learning foreign language is increasing to the demands of globalization that require individuals to equip themselves with more insight in order to compete globally and become potential human resources. In addition, many high school and college students who have great desire to be able to study overseas and even settled there. This has led many non-formal education institutions to offer systems and learning materials as preparation for the community to learn a foreign language. Language Learning Center is a non-formal institution to help provide preparatory education for students and students to be able to communicate well using a foreign language. Presented with recreational educational activities for youth and adults with activity support facilities such as classroom, study hall, library, interview room, recreation room, cafetaria and other supporting facilities. Designed using different color schemes in each area to provide different experience and surprises in the move. This is encouraging users to be more active and enjoy every interaction and activities that occur in each area. Design method using design thinking process consist of (1) Inspiration (Understand, Observe and Point of View), (2) Ideation (Ideate, Prototype, and Test), (3) Implementation (Story Telling, Pilot, and Business Model) . Then the basic design comes from the literature as a reference theory in the design of Language Learning Center.
Pengaruh Eksperimen Light Shelf terhadap Pencahayaan Alami pada Ruang Kerja Evan Prabowo Tiono; Hedy Constancia Indrani
Intra Vol 3, No 2 (2015): Desain Interior 2014/2015
Publisher : Intra

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Abstract

The utilization of light shelf system can help enlighting space with natural lighting, while reducing lamp usage and encourage energy saving. In addition, it can also help reducing excess glare in the room, because that is the main problem when someone is working in an office during the day.This research was done to determine the function of light shelf system towards workspace using experiment method which then simulated using the software Ecotect 2011 to determine the level of illumination in the room. The experiment was done by creating 3 variant light shelf shapes. Simulation was done to determine the function of each light shelf and to change the position according to the researcher.The result was made into a graph and table to compare the effectivity of each light shelf function with each position. The result was then compared with the standard of workspace illumination from SNI. Researcher chose one best result that meets or come the closest to the standard.  The second shape of light shelf gave the best result. It has tilt planes on both top and bottom inside with positioning inside-middle on the window.
Perancangan Interior Hatten Wines Gallery di Bali Lydia Angeline Soesanto; Hedy Constancia Indrani; Fenny Kurnia Dewi
Intra Vol 1, No 2 (2013): Desain Interior 2012/2013
Publisher : Intra

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Abstract

Wine is a beverage made from fermented fruit, especially grapes, which have been widely recognized by society since time immemorial. For Indonesian people, wine has been popular, and consumption levels increased over time. But the majority of Indonesian people are not familiar with Indonesian local wine, and they haven’t yet understand about how to enjoy the wine. Therefore, it takes a facility as a means of education, information, appreciation, and recreational support to provide more insight for the people. Besides design purposes gallery of local wine Indonesia is also to attract foreign tourists to know the uniqueness of Indonesian wine. Efforts are underway to design objects Indonesia local wine gallery is to provide special facilities, which includes lobby, classrooms, winemaking area, area galleries, wine history area, bar, and  spa area.
Re-Desain Interior KORIDOR Co-working Space di Surabaya Ellen Nadia Precilia; Hedy Constancia Indrani; Hendy Mulyono
Intra Vol 6, No 2 (2018): Desain Interior 2017/2018
Publisher : Intra

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Abstract

KORIDOR co-working space is a place made by Surabaya City Government that aims to provide education to the people of Surabaya, but because the concept and interior is less than the maximum, re-design required in the interior. The re-design of this public facility also aims to accommodate people such as freelancers, startups, and students who have no place to work, but it can also be a place for visitors to interact and socialize with others. There are several stages of the design method, which are empathize stage, define stage, ideate stage, prototype stage, and test phase. The solutions offered by the concept of unite diversity KORIDOR are applied within the modular furniture, multifunctional space, and the used of technology that supports education, the open plan principle is also applied to support the users’ communication. The result of the design is KORIDOR requires multifunctional space and modular furniture, because of the uncertain amount of users, and also their dynamic activities.