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Perancangan Meja Dan Kursi Ergonomis Sebagai Fasilitas Gaming Felicia Aprillina; Grace Mulyono; Franky Tanaya
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Nowadays, the e-sports world is becoming more popular and favoured among people from all kinds. Gamers  definitely need supporting equipment in order to perform well in the game. However, the gaming equipments are quite expensive and not affordable to most people. The solution offered to this problem is to design an up-to-date, ergonomic, and low-budget gaming equipment (desk and chair), to be affordable for all gamers. Therefore, the author used leftover wood pieces as a new innovation in designing computer desks.
Perancangan Booth Flatpack untuk Bazar Makanan dan Minuman di Mall Surabaya Pauline Christina; Grace Mulyono; Franky Tanaya
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Pop-up markets, bazaars, and other similar market are effective alternatives for enterpreneurs to expand their business. Supporting facility to make their sales effective is required. Based on survey, the challenge that must be faced in these events are limited time and area provided by the organizer. Therefore, a well-designed booth as a solution, was made through Kembel’s design method in five steps, which are Emphatize (find the problem), Define (defining the essence of the problem), Ideate (seeking creative ideas), Prototype (creating the design as solution), and Test (assessing the design result in solving the problem). The design solution is to create practical furniture in flatpack design as an efficient answer both in mobility and economic aspects.