The problem in this research was the student’s low the ability to learn correctly about the effects of online games. The purpose of this research was to knowing relationship between the habit of playing online games with academic progress student in elementary school Al-Kautsar. The method in this research is descriptive method type of correlational research. The population in this study were online games student class V in elementary school Al-Kautsar. The data is collected with questionnaire and documentation. The results of hypothesis testing using the product moment correlation formula and t test obtained r count = 0.728 means positive high standard. So that, which means there is a positive and significant relationship between the habit of playing online games with academic progress student in elementary school Al- Kautsar. Masalah dalam penelitian ini adalah rendahnya tingkat kemampuan siswa dalam mengetahui dampak bermain game online. Tujuan penelitian ini untuk mengetahui hubungan antara kebiasaan bermain game online dengan perilaku belajar siswa kelas V SD Al-Kautsar. Metode yang digunakan metode deskriptif dengan jenis penelitian korelasional. Populasi dalam penelitian ini siswa kelas V SD Al-Kautsar yang pernah bermain game online. Teknik pengumpulan data menggunakan kuesioner dan dokumentasi. Hasil uji hipotesis menggunakan rumus korelasi product moment , korelasi antara X dengan Y sebesar 0,728 bertanda positif dengan kriteria tinggi. Terdapat hubungan kebiasaan bermain Game online dengan perilaku belajar siswa kelas V di Sekolah Dasar Al-kautsar.Kata kunci: bermain game online, perilaku belajar.