Rustinah Rustinah
SMP Negeri 3 Batanghari

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MENINGKATKAN HASIL BELAJAR MATEMATIKA MELALUI PENERAPAN METODE TEAM GAME TURNAMENT PADA SISWA KELAS VII.1 SMP NEGERI 3 BATANGHARI TAHUN PELAJARAN 2012/2013 Rustinah Rustinah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 5, No 1 (2016)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.607 KB) | DOI: 10.24127/ajpm.v5i1.464

Abstract

The aim of this research is to improvestudent’s mathematics achievment in aljabar by using TGT method. The research was conducted on SMP N 3 Batanghari. This action research was executed in two cycles, each consisted of one action which was applied in 3-4 meeting with 2 x 35 minutes long duration.The analyzed resultof cycle 1 and 2 data observation was: the activity was clearly improved at second cycle by students actively answeres the problem that proposed by the teacher. By the observation data, it clearly showes that implementation of TGT on aljabar competence gave enough significant contribution toward students learning achievment. The result of average data observation was 65,43 with 13 unsuccessful students, with standard classical 66,67%. On the second cycle, the average score was 69,43 while the number of students who success 70% with 9 students who field. Although the result was not significant, it’s enough to prove that there is student’s learning achievement. The 3,33% improvement still make the researcher smile because the aljabar material is more difficult than other. Beside that problem, the average score of the class which reached 69,35 was difficult to be fulfilled, but by using TGT method, the score can be reached.Keywords: TGT Method, Aljabar, dan Achievment
PENERAPAN METODE STUDENT ACTIVE LEARNING (SAL) MELALUI MULTI MEDIA POWER POINT UNTUK MENINGKATKAN KEAKTIFAN, KETERAMPILAN BERDISKUSI, DAN HASIL BELAJAR MATEMATIKA Rustinah Rustinah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 6, No 1 (2017)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.614 KB) | DOI: 10.24127/ajpm.v6i1.911

Abstract

The purpose of this study is find math learning scenarios format with active student learning method of learning mathematics by using multimedia power point to determine how much influence can enhance the activity, discuss the skills and student learning outcomes. Subjects examined or samples studied were students who study at grade students geometry IX.2 SMP Negeri 3 Batanghari, East Lampung. This study occurred during the three months using three cycles. The variables measured in the study include the involvement of the student in the learning process, skills in using media power point and student learning outcomes. Conclusions of this research is that it can increase the creativity of teachers using a variety of learning resources and selection methods that can encourage the creation of a learning process student active learning with contextual approach through multimedia. Can enhance the activity, and fun atusiasme students during the learning process, improve students' skills in solving problems and improve learning outcomes, especially the material geometry.