Candra Dewi
Faculty of Computer Science, Brawijaya University

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

THE USE OF E-LEARNING AS LEARNING MEDIUM AT SECONDARY VOCATIONAL SCHOOL Candra Dewi
Journal of Innovation and Applied Technology Vol 3, No 1 (2017)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (726.216 KB) | DOI: 10.21776/ub.jiat.2017.003.01.10

Abstract

In addition to conventional learning in the form of face to face in the classroom, the use of information technology can also support the learning system where it is possible to do without face to face learning. One of learning that is currently widely used is electronic learning or E-Learning. In this activity carried out the installation of E-Learning, training of the use for administrators and teachers, and monitoring the use of these media in learning activities. Based on the results of training can be seen that the E-Learning media is quite attractive and easy to operate. But some teachers are still experiencing difficulties. Complexity feature is often felt by those who first used this medium. But in general, participants also stated that this application is very useful for learning. From the results of monitoring can also be known that the facilities are quite helpful is the online exam application. This application can be used primarily to prepare students to face the online final exam. It can thus be concluded that the activities undertaken to provide benefits or impact on improving the performance learning activities at Secondary High School. However, still need to hold advanced training to enhance the understanding of E-Learning application.
THE ACCEPTANCE OF EDUCATION GAME AS LEARNING MEDIA OF INDONESIAN CULTURE FOR PRIMARY SCHOOL STUDENTS Candra Dewi; Rekyan Regasari Mardi Putri
Journal of Innovation and Applied Technology Vol 2, No 2 (2016)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (349.486 KB) | DOI: 10.21776/ub.jiat.2016.002.02.9

Abstract

Indonesia is a country known for its cultural diversity. Getting to know the culture of a nation which starts from an early age is needed to foster national values to form the nation's character. However, the cultural lesson is not a favorite subject for student todays. For this reason, we need efforts to bring the matter of culture to be fun and interesting to learn. Related to primary school students, the ways of learning by playing is much preferred. Recently, the game can be simulated by using computer technology. Therefore, it is possible to develop computer games based learning media. The activities carried out in this community service activity include the design and manufacture of culture learning games package. After that, the training about using the game as learning media is conducted for primary school teacher. Based on the analysis results of a questionnaire given during training showed that the game are made is easy to operate, to understand and to play. Similarly, the benefits provided are considered significant in terms of giving out a fun learning experience, helping to evaluate learning outcomes and decent used to support teaching and learning process.