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MODEL PENYADARAN ORANGTUA MENGGUNAKAN PENDEKATAN INTERAKSI DALAM UPAYA MEMINIMALISIR TERJADINYA KEKERASAN PADA ANAK. Febritesna Nuraini
Khazanah Pendidikan Vol 10, No 1: September 2016
Publisher : Lembaga Publikasi Ilmiah dan Penerbitan (LPIP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jkp.v10i1.1077

Abstract

Violence can happen to anyone, regardless of age regardless of economic status, educational background, religion and ethnicity. Cases of violence are increasing from year to year. Victims of violence not only women but children under the age of the victims. Violence occurs not only home environment, schools and places of common violence. The family is the first educational place for children, after school and community environments. Education is most important is the interaction between parent and child. The purpose of this study was to determine the factors that influence violence in schools and homes as the system of organization, this study was parental awareness of how to model for a parent or child. Kata kunci : Model awareness, parents and children.
AVOID Game as Implementation of Pancasila Student Profile Strengthening Project Diah Ayu Praharani; Pramudyani, Avanti Vera Risti; Intan Puspitasari; Febritesna Nuraini
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 2 (2025): August - INPRESS
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i2.89999

Abstract

Limited self and environmental awareness makes children vulnerable to abduction; therefore, from an early age they need to be equipped with safety knowledge in line with the Pancasila Student Profile Strengthening Project (P5). This study aims to analyze the application of P5 principles through the AVOID Game project in kindergarten. This study aims to analyze the application of P5 principles in the implementation of the Avoid Game project in kindergarten. The research employed a descriptive qualitative approach with a case study design. The subjects involved were the principal, teachers, parents, and kindergarten students. Data were collected through interviews, observations, and documentation. Data analysis followed Sugiyono’s model, including data collection, data display, data reduction, categorization, and construction. Data validation was conducted using technique triangulation involving interviews, observations, and documentation. The findings indicate that the Avoid Game, when implemented with holistic, contextual, child-centered, and explorative principles, can provide knowledge and understanding of self-awareness, recognizing close and trusted individuals, distinguishing potentially dangerous strangers, as well as responding appropriately and seeking help from safe people or places in risky situations. The novelty of this study lies in the integration of technology-based educational play (the Avoid Game) as a learning medium for implementing P5. Furthermore, this research has implications for learning practices, as it can be used as a variety of play activities that foster independence and support the six domains of child development, including religious and moral values, cognitive, language, motor, socio-emotional, and artistic development, both in extracurricular and intracurricular activities.