Dwiyoga Widiantoro
Department of Information Systems, Faculty of Computer Science Soegijapranata Catholic University

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Making Education Game to Choose Healthy Snacks for Children Vania Wahyu Febriani; Brenda Chandrawati; Dwiyoga Widiantoro
SISFORMA Vol 3, No 1 (2016): May 2016
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (168.127 KB) | DOI: 10.24167/sisforma.v3i1.621

Abstract

One of the learning media is games. Games that can be used as a learning tool can be called as education games. Because children like games, games can make positive effect for them. Children can study while playing games.Education game that have theme about snacks for children still rarely be found. Unfortunately, children from elementary school have a habit to buy and eat snacks without paying attention to snacks hygiene and health. With this reason, education about choosing hygiene and healthy snack for children made. The aim for this games is to make children more careful about choosing snacks that they will eat later.In this paper, there will be explained about how to make education game about snacks and with proof if this game can be used as an education tool to educate children about snacks.
"LET'S CLEAN UP" a Game for Childrens Hygiene Learning Nurvianto Nugraha Putra; Hendra Prasetya; Dwiyoga Widiantoro
SISFORMA Vol 3, No 2 (2016): November 2016
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (705.455 KB) | DOI: 10.24167/sisforma.v3i2.855

Abstract

Health is an absolute need for all human beings. When healthy, the human body can perform all activities smoothly. So we should always keep good hygiene themselves and the environment in which we live. Education about hygiene should be taught from an early age. So that children can understand the importance of maintaining hygiene for health. In addition to media learning through formal education, alternative media can be used as a medium of learning for children. Then designed game "Let's Clean Up" the theme of hygiene to children by using the application Construct 2. The objective of this study was to design a medium of learning about hygiene through games