Akrom Tegar Khomeiny
Universitas Negeri Malang

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DOTA 2, League of Legends, dan Paladins: Popularitas Game MOBA di Indonesia Akrom Tegar Khomeiny; Aji Prasetya Wibawa
Buletin Sistem Informasi dan Teknologi Islam (BUSITI) Vol 1, No 3 (2020)
Publisher : Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.759 KB) | DOI: 10.33096/busiti.v1i3.838

Abstract

Perkembangan dunia game sangatlah pesat. Game bahkan sudah menjadi bagian yang tidak terpisahkan dari kebudayaan dan melahirkan banyak kompetisi. Berbagai genre game semakin banyak dikembangkan. Genre Multiplayer online battle arena (MOBA) menjadi salah satu genre yang paling digemari, hal ini tak luput dari sistem informasi yang diberikan oleh pengembang terhadap pemain. DotA 2, League of Legends, dan Paladins adalah tiga dari sekian banyaknya game MOBA yang diminati oleh pemain Indonesia. Pada penelitian ini dilakukan analisis berdasarkan kenyamanan pemain yang didapatkan dari hasil analisis user interface dengan menggunakan 6 aspek pada prinsip Usability, yaitu: Visual clarity, Consistency, Informative feedback, Explicitness, Appropriate functionality, dan flexibilty and control. Hasil penelitian bisa digunakan sebagai acuan untuk mengetahui game mana yang paling populer dan agar pengembang selanjutnya dapat mengembangkan game yang lebih baik. Hasil dari penelitian ini menunjukkan bahwa DotA 2 mendapatkan skor yang paling tinggi dan merupakan game MOBA yang paling populer di Indonesia.
DECISSION SUPPORT SYSTEM DI AMERIKA: SEBUAH EKISTENSI GLOBAL DAN MASADEPAN Novia Ratnasari; Dhani Wahyu Wijaya; Akrom Tegar Khomeiny; Aji Prasetya Wibawa
Antivirus : Jurnal Ilmiah Teknik Informatika Vol 14 No 1 (2020): Mei 2020
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/antivirus.v14i1.1139

Abstract

The Industrial Revolution in America was influenced by technological development to become a highly developed country. Information technology combined with the Decision Support System (DSS) is able to give a new face to the application of technology in several fields, including: 1). Industry; 2). Health; 3). Agriculture; 4). Living environment ; 5). Military; and 6). Education. DSS was known in 1970 due to limitations in the development of technology for the military field. However, gradually the development of DSS can be applied in several fields. In this study using the Systematic Literature Review method with 4 stages of research, including: a). Research Questions; b). Inclusion Criterl; c). Identification of Papers; and D). Conclusions are carried out by grouping according to categories in certain years, including: 1). 1980-1990; 2). 1990-2000; 3). 2000-2010; and 4). 2010-2020. This research outlines an analysis of how the development of the use of DSS in various fields from year to year in America can be used as a policy maker and evaluating the use of technological trends in several fields. The results of this study are. The conclusion of this research is the field of industry and the health field is more dominant in use in the decision support system. Because the decision support system is very needed in the field. And as the time goes by, the use of the decision support system is increasingly reduced, even in the year 2010 to 2020, the use of a decision support system is called as artificial intelligence. Because artificial intelligence technology includes a decision support system in it. And artificial intelligence has a broader meaning is not merely a decision support system.