Fifin Aisyah
Universitas PGRI Semarang

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Exploration of Sam Poo Kong Building Heritage as Starting Point in Geometric Transformation Course Fifin Aisyah; Aidha Aprilia Puji Lestari; Muhammad Agus Supriyanto; Farida Nursyahidah
Jurnal Pendidikan Matematika Vol 16, No 1 (2022)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.16.1.13073.15-28

Abstract

Sam Poo Kong is one of Semarang's city cultural heritages. This historical structure features intriguing architecture as well as being a popular tourist destination.  This study aims to explore Sam Poo Kong's building as a starting point in the geometric transformation course. Besides, the study method is descriptive in qualitative terms with the ethnography approach, namely the type of research to describe and acquire data as a whole, comprehensive, and in-depth. The result is an ethnomathematics exploration of Sam Poo Kong's historic buildings, representing mathematical concepts including reflection, translation, rotation, dilation, and cultural values. Based on implementation in transformation class, students can quickly grasp which Sam Poo Kong's building portrays transformation.Students can identify and describe the Sam Poo Kong building's transformation forms, which include: 1) reflection on the temple as a whole, ornaments, and Sam Poo Kong entrance gates; 2) translation on the statues, roofs, lanterns, and poles; 3) rotation on the bedug, reliefs, incense holders, lanterns, and anchors; and 4) dilatation of the inner and outer rooflines of the Sam Poo Kong building. This can stimulate students to envisage the types of transformation, which makes the information easier to learn.Moreover, this study can benefit teachers for local wisdom context reference in geometric transformation and following researchers for further study.
Pengembangan Learning Trajectory Based Instruction Materi Kerucut Menggunakan Konteks Megono Gunungan Farida Nursyahidah; Bagus Ardi Saputro; Irkham Ulil Albab; Fifin Aisyah
Mosharafa: Jurnal Pendidikan Matematika Vol 9, No 1 (2020)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1560.048 KB) | DOI: 10.31980/mosharafa.v9i1.560

Abstract

AbstrakSebagian besar siswa masih mengalami kesulitan dalam belajar kerucut. Oleh karena itu diperlukan pendesainan lintasan belajar materi tersebut menggunakan konteks dan media yang tepat. Penelitian ini bertujuan untuk menghasilkan Learning Trajectory Based Instruction (LTBI) materi kerucut menggunakan konteks tradisi Syawalan masyarakat Pekalongan yaitu Megono Gunungan yang dikemas dalam bentuk video interaktif. Penelitian ini menggunakan design research yang dikembangkan oleh Gravemeijer dan Cobb yang terdiri dari tiga tahap yaitu: preliminary design, design of the experiment (pilot experiment and teaching experiment), dan retrospective analysis. Namun, artikel ini memaparkan hasil pada tahap pertama, yaitu tahap preliminary design. Subjek penelitian ini adalah siswa kelas IX SMP N 38 Semarang. Dalam penelitian ini dihasilkan LTBI yang terdiri dari serangkaian aktivitas pembelajaran, yaitu: (1) mengidentifikasi bagian-bagian kerucut melalui video interaktif Megono Gunungan, (2) menemukan luas permukaan kerucut dengan menggunakan jaring-jaring kerucut, (3) menemukan volume kerucut dengan menggunakan media beras, dan (4) menyelesaikan masalah kontekstual yang berkaitan dengan kerucut. Selanjutnya, siswa diharapkan dapat lebih mudah memahami materi kerucut melalui beberapa aktivitas yang telah didesain. Development of Learning Based on Trajectory Material Cone Middle School Using Megono Gunungan AbstractMost students still experience difficulties in learning cones. Therefore it is necessary to design the learning trajectory of the material using the right context and media. This study aims to produce Learning Trajectory Based Instruction (LTBI) cone material using the context of the Pekalongan community's Syawalan tradition, Megono Gunungan, which is packaged in the form of interactive video. This study uses design research developed by Gravemeijer and Cobb which consists of three stages: preliminary design, design of the experiment (pilot experiment and teaching experiment), and retrospective analysis. However, this article presents the results of the first stage, the preliminary design stage. The subjects of this study were students of class IX SMP N 38 Semarang. In this study LTBI produced consisting of a series of learning activities, namely: (1) identifying cone sections through interactive video Megono Gunungan, (2) finding the surface area of the cone by using cone nets, (3) finding the volume of the cone by using rice media, and (4) resolve contextual problems related to cones. Furthermore, students are expected to more easily understand the cone material through several activities that have been designed.
Pengembangan Learning Trajectory Based Instruction Materi Kerucut Menggunakan Konteks Megono Gunungan Farida Nursyahidah; Bagus Ardi Saputro; Irkham Ulil Albab; Fifin Aisyah
Mosharafa: Jurnal Pendidikan Matematika Vol. 9 No. 1 (2020): Januari
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v9i1.591

Abstract

Sebagian besar siswa masih mengalami kesulitan dalam belajar kerucut. Oleh karena itu diperlukan pendesainan lintasan belajar materi tersebut menggunakan konteks dan media yang tepat. Penelitian ini bertujuan untuk menghasilkan Learning Trajectory Based Instruction (LTBI) materi kerucut menggunakan konteks tradisi Syawalan masyarakat Pekalongan yaitu Megono Gunungan yang dikemas dalam bentuk video interaktif. Penelitian ini menggunakan design research yang dikembangkan oleh Gravemeijer dan Cobb yang terdiri dari tiga tahap yaitu: preliminary design, design of the experiment (pilot experiment and teaching experiment), dan retrospective analysis. Namun, artikel ini memaparkan hasil pada tahap pertama, yaitu tahap preliminary design. Subjek penelitian ini adalah siswa kelas IX SMP N 38 Semarang. Dalam penelitian ini dihasilkan LTBI yang terdiri dari serangkaian aktivitas pembelajaran, yaitu: (1) mengidentifikasi bagian-bagian kerucut melalui video interaktif Megono Gunungan, (2) menemukan luas permukaan kerucut dengan menggunakan jaring-jaring kerucut, (3) menemukan volume kerucut dengan menggunakan media beras, dan (4) menyelesaikan masalah kontekstual yang berkaitan dengan kerucut. Selanjutnya, siswa diharapkan dapat lebih mudah memahami materi kerucut melalui beberapa aktivitas yang telah didesain. Most students still experience difficulties in learning cones. Therefore, it is necessary to design the learning trajectory of the material using the right context and media. This study aims to produce Learning Trajectory Based Instruction (LTBI) cone material using the context of the Pekalongan community's Syawalan tradition, Megono Gunungan, which is packaged in the form of interactive video. This study uses design research developed by Gravemeijer and Cobb which consists of three stages: preliminary design, design of the experiment (pilot experiment and teaching experiment), and retrospective analysis. However, this article presents the results of the first stage, the preliminary design stage. The subjects of this study were students of class IX SMP N 38 Semarang. In this study LTBI produced consisting of a series of learning activities, namely: (1) identifying cone sections through interactive video Megono Gunungan, (2) finding the surface area of ​​the cone by using cone nets, (3) finding the volume of the cone by using rice media, and (4) resolve contextual problems related to cones. Furthermore, students are expected to more easily understand the cone material through several activities that have been designed.