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Desain Media Pembelajaran Menggunakan Software Adobe Flash Professional CS6 pada Materi Unsur Transisi Periode Keempat Vonia Revi Fajri; Lazulva Lazulva
Journal of The Indonesian Society of Integrated Chemistry Vol. 10 No. 2 (2018): Journal of The Indonesian Society of Integrated Chemistry
Publisher : Pendidikan Kimia FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jisic.v10i2.5860

Abstract

[Learning Media Design Using Adobe Flash Professional CS6 Software in the Fourth Elements Material Transition Period] Kurangnya penggunaan teknologi komputer sebagai media pembelajaran adalah masalah yang perlu diatasi dalam dunia pendidikan saat ini karena di era globalisasi saat ini, media pembelajaran berbasis teknologi terbaru harus akrab. Tujuan dari penelitian ini adalah untuk melihat bagaimana tingkat validitas dan kepraktisan media pembelajaran yang dirancang menggunakan Adobe Flash Professional CS 6. Penelitian ini mengacu pada Penelitian dan Pengembangan dengan model 4-D (Tentukan, Desain, Pengembangan, dan Diseminasi) direkomendasikan oleh Thiagarajan. Penelitian ini dilakukan sampai tahap ketiga pengembangan dalam uji skala kecil. Teknik pengumpulan data digunakan dalam bentuk dokumentasi dan kuesioner. Data yang diperoleh berasal dari 2 validator (ahli materi dan ahli media), 5 guru kimia, dan 10 siswa dari dua sekolah menengah yaitu SMA Negeri 8 Pekanbaru dan SMA Negeri 1 Pekanbaru. Hasil penelitian menunjukkan bahwa media pembelajaran yang dirancang menggunakan perangkat lunak Adobe Flash Professional CS 6 memiliki tingkat validitas oleh ahli materi sebesar 90% dengan kriteria yang sangat valid dan tingkat validitas oleh pakar media sebesar 83% dengan kriteria yang sangat valid dan tingkat kepraktisan guru. sebesar 87% dengan kriteria sangat praktis dan 90% kepraktisan siswa dengan kriteria sangat praktis
THE INFLUENCE OF AUGMENTED REALITY (AR) BASED DIGITAL LEARNING MEDIA ON STUDENTS’ COGNITIVE ABILITIES IN ATOMIC STRUCTURE MATERIAL Novriyanti Novriyanti; Lazulva Lazulva
UNESA Journal of Chemical Education Vol. 15 No. 3 (2026)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ujced.v15n3.p179-185

Abstract

This research is motivated by the use of Augmented Reality media which is rarely used in learning, so that student learning outcomes using Augmented Reality media are still relatively low. This type of research is a quasi-experimental study with a non-equivalent control design. The purpose of this study is to determine the effect of Augmented Reality-based digital learning media on students’ cognitive abilities in atomic structure material. This research was conducted in the 2024/2025 academic year at SMA Negeri 12 Pekanbaru with the main material Atomic Structure. The instruments used in this study were multiple-choice objective tests and non-test instruments in the form of questionnaires. Based on the analysis of test data, the results showed that there was a significant influence of the use of Augmented Reality-based learning media on students’ cognitive abilities in atomic structure material. This is based on the results of hypothesis testing using the t-test on Posttest data. The results of the Posttest study showed a significance value (2-tailed of 0.00 < 0.05, thus indicating a significant difference between the experimental class and the control class. The average N-gain of students’ learning outcomes in the experimental class was 15% and was categorized as high, while in the control class it was 45% and was categorized as moderate. The cognitive abilities of experimental group students were also superior in the cognitive domains of levels C2, C4 and C5. Furthermore, based on the analysis of non-test data, it can be concluded that overall the application of Augmented Reality-based learning media in learning atomic structure chemistry received a good response.