Leila Fajrie Auddiena Nuriel Fath Albana
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PENGEMBANGAN E-MODUL INTERAKTIF UNTUK MENINGKATKAN KEMANDIRIAN BELAJAR DASAR DESAIN GRAFIS Leila Fajrie Auddiena Nuriel Fath Albana; Sujarwo Sujarwo
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.33278

Abstract

Penelitian ini bertujuan untuk menghasilkan e-modul interaktif pengolahan gambar bitmap (Raster) untuk meningkatkan kemandirian belajar siswa mata pelajaran Dasar Desain Grafis, kelas X, Sekolah Menengah Kejuruan Kompetensi Keahlian Multimedia. Penelitian ini merupakan Penelitian dan Pengembangan (RD) menggunakan model ADDIE. Desain uji coba produk terdiri dari uji coba tahap awal, uji coba lapangan utama, dan uji coba lapangan operasional dengan melaksanakan pra-eksperimental. Instrumen pengumpulan data yang digunakan adalah angket analisis kebutuhan, skala kelayakan e-modul oleh ahli materi dan media, skala kemandirian belajar, dan skala respon siswa yang kemudian dianalisa secara deskriptif. Hasil penelitian menunjukkan bahwa berdasarkan penilaian para ahli, pada aspek materi memperoleh kategori sangat layak dengan skor 3,88; aspek media kategori sangat layak dengan skor 3,61; sedangkan kelayakan produk e-modul pada aspek respon pengguna menunjukkan produk e-modul  tergolong dalam kategori sangat layak. Nilai akhir kemandirian belajar mengalami peningkatan sebesar 0,45 dan tergolong kategori sedang. Dari hasil analisa tersebut, dapat disimpulkan bahwa E-Modul interaktif sangat layak dan cukup efektif digunakan untuk meningkatkan kemandirian belajar dasar desain grafis siswa.Kata kunci: e-modul interaktif, kemandirian belajar, dasar desain grafis, sekolah kejuruanTHE DEVELOPMENT OF INTERACTIVE E-MODULES TO IMPROVE INDEPENDENT LEARNING IN BASIC GRAPHICS DESIGNThis study aimed to produce an interactive e-module bitmap image processing (Raster) to increase student learning independence for Basic Graphic Design subjects for Multimedia Skills Competence, Grade X in Vocational High School level. This research was a product trial design consisting of an early-stage trial, the main field trial, and an operational field trial that carried out pre-experiments. The data collection instrument used was a need analysis questionnaire, an e-module feasibility scale by material and media experts, a learning independence scale, and a student response scale which was then analyzed descriptively. The results showed that based on the assessment of experts, on the material aspect, it was categorized as very feasible with a score of 3.88; the media aspect is as a very feasible category with a score of 3.61; while the feasibility of the e-module product on the aspect of user response shows in very feasible category. The final value of learning independence has increased by 0.45, categorized as the medium category. From the analysis results, it can be concluded that the interactive e-module is very feasible and effective enough to be used to increase the independence of students’ basic learning of graphic design
Efektivitas Modul Pembelajaran Berbasis Proyek sebagai Sumber Belajar Siswa SMK Leila Fajrie Auddiena Nuriel Fath Albana
SAP (Susunan Artikel Pendidikan) Vol 5, No 1 (2020)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (884.025 KB) | DOI: 10.30998/sap.v5i1.6623

Abstract

Project-based modules in the learning process in Vocational High Schools  are widely used as a learning resource that is applied to improve the quality of student learning. The purpose of this study is to describe the effectiveness of project-based learning modules as a learning resource in improving student learning outcomes in Multimedia Productive subjects. This study uses a quasi-experimental approach with nonequivalent control group design involving 63 students of Muhammadiyah Wonosari Vocational High School. The instruments used were in the form of pretest and posttest questions. Data analysis techniques to determine the significance and effectiveness of this study using the T-Test and Gain Score. The result showed there were significant differences in learning outcomes between students who used modules and students who used conventional methods with a significance level of 0.005 and project-based learning modules as a source of learning for vocational students to prove effective enough to improve student learning outcomes in Productive Multimedia subjects with a gain score of 0,669 which was classified as medium category.