Claim Missing Document
Check
Articles

Found 5 Documents
Search

Perbandingan Simple Logistic Classifier dengan Support Vector Machine dalam Memprediksi Kemenangan Atlet Ednawati Rainarli; Arif Romadhan
Journal of Information Systems Engineering and Business Intelligence Vol. 3 No. 2 (2017): October
Publisher : Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.812 KB) | DOI: 10.20473/jisebi.3.2.87-91

Abstract

Abstrak— Prediksi kemenangan atlet adalah hal yang harus dilakukan oleh pelatih ketika memutuskan pemain  yang akan diturunkan dalam suatu pertandingan. Banyaknya faktor-faktor yang mempengaruhi kemenangan atlet membuat keputusan tersebut tidak mudah untuk ditentukan. Dalam penelitian ini akan dilakukan perbandingan dari penggunaan metode Simple Logistic Classifier (SLC) dengan Support Vector Machine (SVM)  dalam memprediksi kemenangan atlet berdasarkan data kesehatan dan data latihan fisik. Data yang digunakan diambil dari 28 cabang olahraga perorangan. Rata-rata akurasi SLC dan SVM masing-masing diperoleh sebesar 80% dan 88%, sedangkan rata-rata kecepatan pemrosesan metode SLC dan SVM adalah 1,6 detik dan 0,2 detik.  Hal ini menunjukkan bahwa penggunaan metode SVM lebih unggul daripada SLC, baik dari segi kecepatan maupun dari nilai akurasi yang dihasilkan. Selain pengujian akurasi, dilakukan pula pengujian terhadap 24 fitur yang digunakan dalam proses klasifikasi.  Hasilnya diketahui bahwa pengurangan fitur melalui tahap seleksi mengakibatkan penurunan nilai akurasi. Berdasarkan hal tersebut disimpulkan bahwa semua fitur yang digunakan dalam penelitian ini adalah fitur yang berpengaruh dalam penentuan prediksi kemenangan atlet. Kata Kunci— Prediksi, Simple Logistic Classifier, Sports Data Mining, Support Vector MachineAbstract— A coach must be able to select which athlete has a good prospect of winning a game.  There are a lot of aspects which influence the athlete in winning a game, so it's not easy by coach to decide it.This research would compare Simple Logistic Classifier (SLC) and Support Vector Machine (SVM) usage applied to predict winning game of athlete based on health and physical condition record.  The data get from 28 sports. The accuracy of SLC and SVM are 80% and 88% meanwhile processing times of SLC and SVM method are 1.6 seconds dan 0.2 seconds.The result shows the SVM usage superior to the SLC both of speed process and the value of accuracy.  There were also testing of 24 features used in the classifications process. Based on the test,  features selection process can cause decreasing the accuracy value. This result concludes that all features used in this research influence the determination of a victory athletes prediction. Keywords— Prediction, Simple Logistic Classifier, Sports Data Mining, Support Vector Machine
Implementasi Q-Learning dan Backpropagation pada Agen yang Memainkan Permainan Flappy Bird Ardiansyah; Ednawati Rainarli
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 6 No 1: Februari 2017
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1479.852 KB)

Abstract

This paper shows how to implement a combination of Q-learning and backpropagation on the case of agent learning to play Flappy Bird game. Q-learning and backpropagation are combined to predict the value-function of each action, or called value-function approximation. The value-function approximation is used to reduce learning time and to reduce weights stored in memory. Previous studies using only regular reinforcement learning took longer time and more amount of weights stored in memory. The artificial neural network architecture (ANN) used in this study is an ANN for each action. The results show that combining Q-learning and backpropagation can reduce agent’s learning time to play Flappy Bird up to 92% and reduce the weights stored in memory up to 94%, compared to regular Q-learning only. Although the learning time and the weights stored are reduced, Q-learning combined with backpropagation have the same ability as regular Q-learning to play Flappy Bird game.
Hyperparameter Optimization of Random Forest for Multiclass Classification of Student Academic Performance Using Multidimensional Factors Sri Nurhayati; Diana Effendi; Bobi Kurniawan Soegoto; Adam Mukharil Bachtiar; Hanhan Maulana; Ednawati Rainarli
Komputika : Jurnal Sistem Komputer Vol. 15 No. 1 (2026): Komputika: Jurnal Sistem Komputer
Publisher : Computer Engineering Departement, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/komputika.v15i1.18885

Abstract

Classification for academic performances among students in a multi-class scenario is a challenging task due to its dependencies on multiple factors and characteristics, particularly in the medium academic performance category. This scenario makes it a problem for some models with their conventional settings in terms of their ability to optimally distinguish categories of academic performances while being used in classification tasks, thus leading to the need for optimization techniques in enhancing their performances. This research paper will design an optimization strategy for improving the performances of the Random Forest algorithm in a multi-class academic performance classification among students. This will help in enhancing decision-making systems in education. The research method used is a machine learning approach with a Random Forest algorithm optimized through hyperparameter tuning using RandomizedSearchCV. This study utilizes secondary student data obtained from the Kaggle public repository, consisting of 6,607 data points with 20 determining factors covering academic, behavioral, social, environmental, and health aspects. The results showed that Random Forest hyperparameter optimization was able to improve model performance from a baseline accuracy of 79.56% to 81.08% on the validation data, and achieved an accuracy of 81.69% on the test data. In addition, there was an improvement in performance in the Medium category classification, as indicated by an increase in the F1-score value from 0.69 to 0.72. Therefore, the optimization of Random Forest proved to be good in enhancing the performance and stability of multiclass classification of student academic performance.
Smart Notification System with the Integration of Robotic Process Automation and Reinforcement Learning Andri Heryandi; Sufa Atin; Hani Irmayanti; Adam Mukharil Bachtiar; Hanhan Maulana; Bobi Kurniawan Soegoto; Ednawati Rainarli
Komputika : Jurnal Sistem Komputer Vol. 15 No. 1 (2026): Komputika: Jurnal Sistem Komputer
Publisher : Computer Engineering Departement, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/komputika.v15i1.18951

Abstract

This study proposes the development of an intelligent academic notification system by integrating Robotic Process Automation (RPA) and Reinforcement Learning (RL) to improve the effectiveness of delivering information to students and parents. RPA is utilized to automate the process of sending notifications across various channels, such as email and WhatsApp, ensuring fast, consistent, and hands-free message distribution. RL is implemented to determine the optimal communication channel based on delivery history, message status (sent, failed, read), and the cost associated with each channel. Each student is represented as a state, while the selection of a communication channel becomes an action evaluated using Q-learning. The system learns from recipient behavior and updates the Q-table to enhance the accuracy of channel selection for future notifications. Additionally, the system applies an automatic escalation mechanism to parents as the deadline approaches. The result of this research is a smart notification system that can be implemented within academic information systems to enhance operational efficiency and student engagement.
IMPLEMENTASI METODE K-NEAREST NEIGHBOR (K-NN) DAN FORWARD CHAINING UNTUK MONITORING TUMBUH KEMBANG BALITA Petrus Sokibi Sukanto; Rifqi Fahrudin; Ridho Taufiq Subagio; Ednawati Rainarli; Adam Mukharil Bachtiar; Hanhan Maulana; Bobi Kurniawan
Jurnal Digit : Digital of Information Technology Vol 16, No 1 (2026)
Publisher : Universitas Catur Insan Cendekia (CIC) Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51920/jd.v16i1.460

Abstract

Pelayanan pelaporan hasil pemeriksaan balita di Posyandu seringkali menghadapi kendala akurasi dan keterlambatan informasi, yang menyulitkan kader serta orang tua dalam memantau tumbuh kembang anak secara efektif. Penelitian ini bertujuan untuk merancang bangun model sistem informasi berbasis website yang mampu menentukan status gizi dan perkembangan motorik balita secara akurat. Sistem ini mengintegrasikan dua metode kecerdasan buatan: K-Nearest Neighbor (K-NN) untuk klasifikasi status gizi berdasarkan antropometri, dan Forward Chaining untuk mendeteksi tahap perkembangan kemampuan motorik balita. Pengembangan model perangkat lunak dilakukan menggunakan framework CodeIgniter dengan pemodelan sistem menggunakan Unified Modelling Language (UML). Hasil penelitian menunjukkan bahwa model website ini memiliki performa yang sangat baik dengan tingkat akurasi sebesar 85,71% untuk penentuan status gizi melalui metode K-NN, dan tingkat akurasi mencapai 100% untuk identifikasi perkembangan motorik menggunakan Forward Chaining. Model ini diharapkan dapat menjadi alat monitoring yang handal bagi tenaga kesehatan dan orang tua. Sebagai pengembangan di masa depan, disarankan penambahan fitur switch akun bagi orang tua yang memiliki lebih dari satu balita untuk mempermudah manajemen data perkembangan anak secara personal.Kata kunci: Posyandu, Status Gizi, Perkembangan Balita, K-Nearest Neighbor, Forward Chaining.