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Journal : Jurnal Teknologi Informatika Multimedia Digital

Perancangan Game Edukasi 2D Tentang Keselamatan di Rumah untuk Anak Usia Dini Widia Sania; Slamet Widodo; Meiyi Darlies
Jurnal Teknologi Informatika Multimedia Digital Vol 1 No 1 (2024): Jurnal Teknologi Informatika Multimedia Digital
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14233661

Abstract

Manners should be known to children as early as possible. Age 6-8 years is the right age to introduce children to manners. The importance of providing an introduction to manners from an early age to foster a sense of empathy in children. To introduce good manners to children cannot be done in a monotonous way, active children need entertainment in learning and understanding the material. Board games are here as a medium that supports the introduction of manners in an interesting and fun way. This study has the following objectives: (1) Designing a Manner Castle board game visualization using Digital Illustration Techniques with Whimsical style as a medium for introducing manners to children aged 6-8 years, (2) Educating children aged 6-8 years about daily manners day in an interesting and fun way through the Manner Castle board game. The development method used in this board game media is Design Thinking which includes the steps: Data Collection (Empathize), Needs Analysis (Define), Conceptualization (Ideate), Making ( Prototype), and Test (Test). The results of this study are in the form of a board game media entitled Manner Castle about the introduction of adab. This board game media has been validated by media experts and material experts and tested on children aged 6-8 years
Implementasi Iklan Layanan Masyarakat Menggunakan Teknik Motion Graphics pada Alur Pembuatan Kartu Tanda Penduduk Elektronik Alparizqi Tauriq; Yulian Mirza; Meiyi Darlies
Jurnal Teknologi Informatika Multimedia Digital Vol 1 No 1 (2024): Jurnal Teknologi Informatika Multimedia Digital
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14233709

Abstract

Each sub-district and the Indonesian Population and Civil Registration Office has a path to make Electronic Identity Cards to the public. The presentation of information on making Electronic Identity Cards still has shortcomings, which are mostly in the form of text. One drawback of this is the lack of providing interesting information absorption activities and is poorly understood so that it stimulates curiosity when compared textually. Therefore, a delivery medium is needed, namely by making a motion graphics that can support the development of information on making Electronic Identity Cards in Districts and Civil Registration that is useful for the community as reference material in the process of making new Electronic Identity Cards, moves/arrivals, data changes, damaged or lost for Indonesian citizens. The research and development methods used in this study are the Multimedia Development Life Cycle method and Cohen’s Kappa consistency test. This study produced a video of 6 minutes 51 seconds in .mp4 format. This animated video gets a percentage index of the test results with Cohen’s Kappa which gets the result: "medium" at "0.545455" with a medium category in terms of video quality or video content in the form of knowledge and the importance of making an E-KTP for Indonesian citizens