Claim Missing Document
Check
Articles

Found 2 Documents
Search

THE EFFECT OF COOPERATIVE LEARNING MODEL TYPE TEAMS GAME TOURNAMENT (TGT) ON LEARNING Rahma Yani; Sahyar Sahyar
Jurnal Pendidikan Fisika Vol 7, No 1 (2018)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22611/jpf.v7i1.8839

Abstract

This study aims to determine the effect of cooperative learning model type Teams Game Tournament (TGT) by using the monopoly media of conceptual knowlegde students in topic dynamic fluid. Method of this research is by using quasi experiment with one group post test pretest design. The research was conducted in SMA Negeri 1 Silangkitang Labuhan Batu Selatan Regency with cluster random class sampling technique and class selection was done randomly, the students of XI-1 class as the experimental class and XI-2 class as the control class were 30 students . The instrument used in this study is a multiple-choice test of conceptual knowledge with a total of 20 items and affective and skill observation sheets. Analysis using t-test at 5% significance level with prerequisite test of normality and homogeneity. From the research result, the average pretest of experiment class was 32,00 and the control class was 31,17 while the average posttest experiment class was 71,67 and the control class was 51,50. Hypothesis with t-test shows the result of physics conceptual knowledge with TGT type cooperative model by using monopoly media better than conventional learning. Based on the result, it can be concluded that there is influence of cooperative learning model type TGT to conceptual knowledge learning result.
Kelayakan Lembar Kerja Peserta Didik (LKPD) Berbantuan Aplikasi Quizziz Terhadap Respon Siswa di Era Pandemi Pada Materi Teks Anekdot Kelas X SMA Al-Ulum Medan Rika Kartika; Muhammad Zulfansyuri Siambaton; Rahma Yani
Kode : Jurnal Bahasa Vol 11, No 2 (2022): Kode: Edisi Juni 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (802.118 KB) | DOI: 10.24114/kjb.v11i2.35943

Abstract

Penelitian ini bertujuan mendeskripsikan kelayakan yang dilakukan oleh ahli materi dan ahli desain terhadap lembar kerja peserta didik berbantuan aplikasi quizziz serta melihat hasil respon siswa di era pandemi pada materi teks anekdot kelas X SMA-AL-Ulum Medan. Metode penelitian ini adalah penelitian ini menggunakan metode penelitian eksperimen kuantitatif yaitu kepada 2 orang ahli materi, 2 orang ahli desain, 2 orang guru dan 48 siswa. Hasil validasi ahli materi adalah 92,5% dan ahli media adalah 90% dengan kriteria sangat baik. Hasil angket 2 orang guru diperoleh nilai sebesar 82,9% dengan kretria sangat baik. Sementara, uji coba siswa berjumlah 48 orang yaitu sebesar 83,4% dengan kategori sangat baik. Berdasarkan hasil validasi dan uji coba produk maka dapat disimpulkan produk Lembar Kerja Peserta dididk (LKPD) layak untuk diterapkan di lingkungan sekolah.