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Pengembangan Bahan Ajar Matematika Realistik berbasis Alquran Pokok Bahasan Pecahan Muhammad Ihsan
Suska Journal of mathematics Education Vol 5, No 1 (2019)
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sjme.v5i1.6824

Abstract

AlQur'an-based realistic mathematics is an approach used in compiling fraction teaching materials, connecting mathematics with the Qur'an is an effort to make mathematics learning more meaningful and realistic. The focus of this research is how to develop Qur’an-based realistic Mathematics teaching material that is valid and practical fraction. This research is a development research that adopts the ADDIE model. However, in this study only did three stages, namely analysis, design and development. Teaching materials that have been designed are validated by three experts namely media experts, design experts and content experts as well as practicality tests by students through data collection techniques using questionnaires. The results of data analysis show that all validation results are in the "valid". While the level of practicality measured by the response questionnaire of students gets in the category "practical".
Pengembangan Media Game Arabic Word Quiz dalam Pembelajaran Kosakata (Mufradat) Siswa Kelas VII MTs Darul Istiqamah Cilallang Kartini Kartini; Muhammad Ihsan; Ibnu Hajar
AL IBRAH: Journal of Arabic Languange Education Vol 5, No 1 (2022): AL IBRAH: Journal of Arabic Languange Education
Publisher : Prodi Pendidikan Bahasa Arab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/jale.v5i1.2911

Abstract

Abstrak: Tujuan dalam penelitian ini yaitu agar mengetahui rancangan pengembangan media game Arabic word quiz dalam pembelajaran kosakata (mufrodat) siswa, dan agar dapat mengetahui apakah pengembangan media game Arabic word quiz dalam pembelajaran kosakata (mufrodat) siswa kelas VII MTs Darul Istiqamah Cilallang memenuhi kriteria valid dan praktis. Penelitian ini dirancang menggunakan model pengembangan Borg and Gall yang terdiri dari sepuluh tahap. Namun penelitian ini hanya menggunakan tiga tahap yakni sampai pada tahap pengembangan agar peneliti lebih fokus dalam mengembangkan produk, juga menghemat waktu dan biaya. Hasil analisis data kevalidan pada media game Arabic word quiz diperoleh persentase skor sebesar 90,045% dan dinyatakan memenuhi kriteria valid melalui uji validitas. Adapun hasil analisis data kepraktisan media game Arabic word quiz diperoleh persentase skor sebesar 92,856% dan dinyatakan praktis melalui angket uji praktikalitas.Kata kunci: Media Game Arabic Word Quiz, Mufradat
Pengaruh Metakognisi dan Motivasi terhadap Kemampuan Pemecahan Masalah Matematika Melalui Kreativitas Siswa Kelas VIII SMP Negeri di Kecamatan Kindang Kabupaten Bulukumba Muhammad Ihsan
Al-Khwarizmi : Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam Vol 4, No 2 (2016): Al-Khwarizmi: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam
Publisher : Prodi Pendidikan Matematika FTIK IAIN Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (416.381 KB) | DOI: 10.24256/jpmipa.v4i2.257

Abstract

Several factors that influence students ability to solve mathematics problem are metacognition, learning motivation, and learning creativity on mathematics. Therefore, this research aimed to identify the influence level of metacognition and learning motivation toward mathematics problem solving ability through learning creativity of students. The population was students at grade VIII of public junior high school in Kindang sub district of Bulukumba. Technique of sampling was by equal size random sampling. The data were collected through questionnaire and test, and then analyzed by using descriptive statistics and SEM (Structural Equation Modeling) analysis. The result revealed that (1) there is a positive significant influence of metacognition toward learning creativity; (2) there is also a positive significant influence of learning motivation toward learning creativity; (3) the direct influence of metacognition toward mathematics problem solving ability is positive and significant; (4) the direct influence of learning motivation toward mathematics problem solving ability is positive significant; (5) there is a positive significant influence of learning creativity toward mathematics problem solving ability; (6) the indirect influence of metacognition toward mathematics problem solving ability through learning creativity is positive significant; and (7) the indirect influence of learning motivation toward mathematics problem solving ability through learning creativity is positive and significant.