Hendra Handoko Syahputra Pasaribu, Hendra Handoko
Program Studi S1 Teknik Informatika Fakultas Teknologi Dan Ilmu Komputer Universitas Prima Indonesia Medan, Indonesia

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Perancangan Aplikasi Quiz Menggunakan Metode Pengacakan Linear Congruential Generator (LCG) Berbasis Android Riki Wahyudi; Hendra Handoko Syahputra Pasaribu
RJOCS (Riau Journal of Computer Science) Vol. 1 No. 1 (2015): Riau Journal Of Computer Science
Publisher : RJOCS (Riau Journal of Computer Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (988.153 KB) | DOI: 10.30606/rjocs.v1i1.484

Abstract

A quiz application that has element of Mobile Learning (M-Learning) in the Smartphone can certainly provide an attractive entertainment to the users, and can provide instructional media to add knowledge. Quiz is a form of game or mind in which the players (as individuals or in teams) attempt toanswer questions correctly to achieve the goal in learning. In this application, the users will be asked some questions about general knowledge, so the users are forced to think in answering the questions.The method used in the design of this application is the Linear Congruential Generator (LCG) method and the String Matching (SM) method, in which the LCG method functions to randomize question on the application, while the SM method functions to match the selected answer "true and false".
Aplikasi Pembelajaran Linked List Berbasis Mobile Learning Abdi Dharma; Hendra Handoko Syahputra P
RJOCS (Riau Journal of Computer Science) Vol. 4 No. 1 (2018): Riau Jurnal of Computer Science
Publisher : RJOCS (Riau Journal of Computer Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (535.124 KB) | DOI: 10.30606/rjocs.v4i1.1442

Abstract

Data structure is a subject that must be taken by a student in Informatics Engineering course. In the process of teaching and learning, students always have difficulty and confusion to study the course of data structures, especially the material Linked List. This is due to the complexity of the workings of the linked list itself. Learning media can be found through various media such as books, journals, e-books, computers, mobile learning, and others. With technology-based mobile learning, researchers are trying to design Linked List learning software. With this application is expected to help students to understand both the workings and processes of the Linked List itself using the model explicit instruction (direct learning). This application is designed as interactive as possible so that students do not feel bored in studying and understanding the material of Linked List. This application displays step by step formation of the Linked List itself and this material can be repeated by students either anywhere and anytime by using Android-based Smartphone.