Pandan Pareanom Purwachandra
Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta

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"Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan Moch. Tryandi Budiman Sasmita; Samuel Gandang Gunanto; Pandan Pareanom Purwachandra
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.3033

Abstract

The world of children is identical with a games or playing. Children learn by playing or by playing a game. But as time goes on, many games have more negative effects on children. The creation of works with the title "Sibaaqun Educational Media Introduction to Hijaiyah Letters and Islamic Literature through the Board Game", has the purpose of conveying knowledge of Islam and introducing the Hijaiyah letters to children through board games. The creation of the work of this board game intends to reduce the negative impact that children receive when playing. By making a game by inserting education in it, and also how to make the game run is non-boring. With the creation of this work, children can learn by playing. Children will get Islamic education in a board game.Keywords: board game, Hijaiyah letters, Islamic games, children's games