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Smart Dashboard Multimedia pada Sistem Informasi Akademik Dina Fitria Murad; Rohmatul Laily; Michellia Yosaputra
JOINS (Journal of Information System) Vol 6, No 1 (2021): Edisi Mei 2021
Publisher : Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2017.109 KB) | DOI: 10.33633/joins.v6i1.4528

Abstract

Informasi yang tepat dan sesuai kebutuhan penggunanya menjadi sebuah kebutuhan di era milenial ini. Para pengguna system menginginkan informasi yang tepat guna secara cepat melalui sebuah laman pada situs. Hal tersebut melatarbelakangi tujuan penelitian ini yaitu mengembangkan dashboard sistem informasi yang smart dan sesuai dengan kebutuhan jurusan dan mahasiswa BINUS Online Learning. System yanag kami bangun dirancang menggunakan metode System Development Life Cycle dengan pendekatan waterfall dengan 4 diagram pada UML untuk pemodelan bisnis prosesnya, serta wawancara dengan mahasiswa dan perwakilan jurusan. Berdasarkan hasil analisis yang dilakukan pada sistem berjalan menggunakan SWOT diketahui bahwa untuk strategi SO perlu peningkatan kualitas LMS dengan merancang fitur-fitur yang belum tersedia, untuk strategi WO perlu merancang dashboard sesuai dengan kebutuhan mahasiswa dan jurusan, semntara itu untuk strategi ST membuat laporan perkuliahan sementara bagi jurusan selama sistem usulan belum atau sedang dirancang dan strategi WT meminta kritik dan saran kepada mahasiswa dan dosen atas performa LMS secara berkala dan terus mengembangkan LMS berdasarkan kebutuhan. Hasil analisis dimappingkan kedalam perancangan sistem informasi akademik berupa dashboard sistem informasi yang smart dan dapat membantu mahasiswa dalam mendapatkan informasi perkuliahan serta menghasilkan laporan yang sesuai dengan kebutuhan jurusan
PELATIHAN DESAIN KUIS HOTS INTERAKTIF DENGAN APLIKASI KAHOOT! DAN QUIZZIZ DI MASA PANDEMI: STUDI KASUS GURU SEKOLAH DASAR GUGUS PANGERAN ANTASARI KOTA BANJARBARU Fathul Jannah; Oscar Karnalim; Aditya Permadi; Dina Fitria Murad; Bayu Rima Aditya; Andrisyah Andrisyah; Irawan Nurhas
JCES (Journal of Character Education Society) Vol 5, No 1 (2022): Januari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jces.v5i1.6026

Abstract

Guna menjaga kearifan lokal, masyarakat Indonesia perlu diedukasi terkait hal tersebut sejak dini melalui jalur pendidikan formal yang interaktif. Namun, pandemi Covid-19 mengubah cara pengajaran guru secara substansial dan membuat sebagian dari mereka tidak dapat mengajar dengan interaktif. Materi yang disampaikan bisa jadi tidak terserap dengan baik. Kegiatan pengabdian pada masyarakat (PPM) ini bertujuan untuk meningkatkan kemampuan pengajaran interaktif guru melalui desain kuis interaktif berbasis Higher Order Thinking Skill (HOTS) dengan aplikasi Kahoot! dan Quizziz. Pada studi kasus ini, kegiatan melibatkan 50 guru Sekolah Dasar Gugus Pangeran Antasari Kota Banjarbaru Kalimantan Selatan dan dilaksanakan secara daring via Zoom pada akhir tahun 2020. Metode yang digunakan antara lain ceramah, diskusi, dan praktek pembuatan kuis. Pada akhir kegiatan, setiap guru diminta untuk membuat satu kuis secara mandiri dan mengisi kuisioner. Berdasarkan kedua data tersebut, dapat disimpulkan bahwa kegiatan berdampak positif bagi para guru; mereka dapat membuat kuis interaktif untuk soal-soal berbasis HOTS menggunakan Kahoot! dan Quizziz. Selain itu, mereka juga merasa kegiatan ini memiliki dampak positif dan mereka sangat berharap adanya kegiatan sejenis dengan materi lanjutan
Warehouse Management System for Smart Digital Order Picking Systems Dina Fitria Murad; Widya Ratnasari; Bhumyamka Yala Saputra; Bambang Dwi Wijanarko
IJNMT (International Journal of New Media Technology) Vol 6 No 2 (2019): IJNMT (International Journal of New Media Technology)
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (813.332 KB) | DOI: 10.31937/ijnmt.v6i2.1215

Abstract

The purpose of this paper is to identify problems in the identified picking process that lead to consumer dissatisfaction and provide solutions to problems that exist in the company, especially in warehousing, supported by analysis of the running system to obtain the information needed. The decision-making system is used to be able to produce information regarding picking orders in adjusting the number of orders, availability of pickers and distribution to consumers. The research method that uses the PIECES analysis and technology acceptance model method to determine the user's acceptance of the system being built. The smart digital order picking system was able to significantly accelerate the order picking business process from the ones that previously took a long time after implementation could meet consumer needs quickly.
Analisis Peningkatan Daya Minat Dan Motivasi Belajar Siswa Menggunakan Delta Multimedia Edutainment Sebagai Media Penunjang Pembelajaran Dina Fitria Murad; Willy Johan Widjaja Saputra
KILAT Vol 8 No 1 (2019): KILAT
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.374 KB) | DOI: 10.33322/kilat.v8i1.171

Abstract

Professor Toshiko Kinosita stated that Indonesia's human resources are still very weak to support industrial and economic development. The reason is because the government has never put education as the most important priority. Education is not placed as the most important priority because the people of Indonesia, ranging from the layman to politicians and government officials, are only pursuing money pursuits to enrich themselves and never think long. The opinion of the Japanese Waseda University Professor is very interesting to study considering that the Indonesian government is now starting to look at education as a long-term investment, after all this time education has been neglected. One indicator is that the MPR has agreed to prioritize the education budget of at least 20% of the APBN or APBD. This step is an initial awareness of the importance of education as a long-term investment. This study measures the extent to which the correlation and impact of the use of Information Technology in the teaching and learning process on student achievement in SMA Negeri 8 Tangerang. This research also modeled a learning media with Multimedia method which we named Delta Multimedia Edutainment (DME) which is a local web-based learning media school. The target to be achieved is an increase in interest and student achievement in SMA Negeri 8 Tangerang. The results of this study are useful for schools in improving school performance and maintaining the quality of graduates.
Teknologi Baru Pada Pendidikan Tinggi Menuju Revolusi Industri 4.0: Studi Kasus Indonesia dan Malaysia Dina Fitria Murad; Silvia Ayunda Murad; Rosilah Hassan; Yaya Heryadi; Bambang Dwi Wijanarko; Titan Titan
JSINBIS (Jurnal Sistem Informasi Bisnis) Vol 11, No 2 (2021): Volume 11 Nomor 2 Tahun 2021
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol11iss2pp139-145

Abstract

IoT with E-learning is intended to support data collection from devices and share to other devices in use for effective E-learning applications from Smart Campus. This study aims to conduct studies related to online learning models by utilizing Internet of Everything (IoE) technology to support Revolution 4.0. This study aims to support the latest communication paradigm in which the objects of everyday life will be equipped with a series of appropriate protocols and enable them to communicate well with each other as part of the internet. IoE will help improve learning by leveraging the large subject data generated by these objects to provide dynamic services to educators, learners, and even content developers. Using qualitative research methods This research uses a questionnaire to find out the views and assessments of the community in this case online learners regarding online learning as one of the impacts of the Covid-19 pandemic and produces an online learning model that is supported by an integrated system between learning media such as LMS and devices. others use IoE. The results of this study support the implementation of Smart campuses that allow the use of IoE methodologies to make them always ready in certain network areas.