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Penentuan Prioritas Perbaikan Jalan Berbasis Metode Analytic Network Process Sebagai Komponen Menuju Kota Cerdas Wahyul Amien Syafei; Kusnadi Kusnadi; Bayu Surarso
JSINBIS (Jurnal Sistem Informasi Bisnis) Vol 6, No 2 (2016): Volume 6 Nomor 2 Tahun 2016
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1073.086 KB) | DOI: 10.21456/vol6iss2pp105-113

Abstract

Smart city become a demand for people to live in more comfort and easier. Knowledge is needed in every decision support system in smart city. This paper presents a research in determining the priority order of road handling based on level of service by using Analytic Network Process which is implemented into decision support systems as a component toward smart city. Variables used refers to the Highway Capacity Manual Indonesia based on the volume of traffic and the road characteristic data. Analytic Network Process is used because of its advantages in conducting multi-criteria assessment on the basis of the subjective judgment of decision makers and can combine quantitative and qualitative data. From the results of the validation test between the system output and outcome data field issued by Dishubinkom Cirebon, the accuracy of the test results of 10 streets in the city of Cirebon with validation test Spearman Rank correlation is equal to 0.867. The results showed Analytic Network Process can be implemented and an appropriate solution in determining the road handling priority.
Penerapan Teknologi Augmented Reality untuk Pengenalan Komponen Jaringan dan Cara Kerja TCP/IP berbasis Android Lena Magdalena; Kusnadi Kusnadi; Muhammad Kahfi
ITEJ (Information Technology Engineering Journals) Vol. 1 No. 2 (2016): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v1i2.7

Abstract

Augmented reality is a term for combining real-world environment with virtual worlds. Augmented reality is becoming very popular today because besides interesting, also can be displayed in realtime. In general, augmented reality adds a digital object in reality with reference to specific objects in the real world, for example by using a marker. Therefore, in this thesis aims to create an application that displays a 3D object that contains information about the network components and the workings of TCP / IP by making use of the concept of augmented reality marker technique. A marker is a reference object in the real world as a marker so that the information can be displayed. The marker is made to function to call the 3D objects appear on the screen smartphone that uses the technique of introduction of basic colors of red, green and blue. The method used consists of several stages of research, namely data collection, analysis and system design and system implementation. Data collection method used is literature. Methods of analysis and design of systems using the Unified Modeling Language (UML). The programming language used for software development are C # (C-Sharp) with Unity applications and software SketcUp to create 3D objects as well as Android SDK to convert the file into the form of android. This application is successfully created by displaying a 3D object that can make users excited to get to know the physical network components and requires only an internet connection to download the initial marker.