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CHECKING SIMILARITY IN EFL UNDERGRADUATE STUDENTS’ RESEARCH PROPOSAL I Gede Yoga Permana
Jurnal IKA Vol. 20 No. 1 (2022)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ika.v20i1.43315

Abstract

The current study aimed at identifying the similarity found in undergraduate students’ research working paper. In doing similarity check, a software named Plagiarism X checker was used. A hundred students’ research paper were collected and similarity checked. The result showed that the similarity identified in students work is 22.18% which falls into medium category. The highest percentage of similarity is found in the background of study (13.86%) followed with theoretical review (5.22%) and research method (3.08%). In background of study, the highest percentage of similarity is 34% that belongs to medium level. Meanwhile in theoretical review and research method the similarity is less than 15% that indicates a small level. Some papers were identified contain a stolen paragraph because the use of exact same words with the original sources without any process of editing. Discussion and suggestions are further presented.
Blended Learning During Pandemic: EFL Undergraduate Students’ Satisfaction Ni Wayan Tasya Astri Prawisanthi; I Gede Yoga Permana
Cetta: Jurnal Ilmu Pendidikan Vol 5 No 2 (2022)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v5i2.1700

Abstract

The objective of this research is to investigate the EFL students’ satisfaction on the implementation of blended learning at STKIP Agama Hindu Singaraja This research is a quantitative survey. The sample of this research was 76 undergraduate students of English education department STKIP Agama Hindu Singaraja. The data were gathered by using 5-point Likert scale questionnaire. The questionnaire validity and reliability checked and showed that the questionnaire was valid and had a high reliablity.  The data were analysed by using quantitative with SPSS program. The findings showed that students were very saisfied toward the implementation of blended learning (M=4.03, SD=.759). In conclusion, blended learning could be implemented in today’s Covid-19 pandemic situation as it provides more opportunity for students to engage in learning process.   
TEACHER’S EXPERIENCES OF ONLINE ASSESSMENT IMPLEMENTATION IN TEACHING ENGLISH I Wayan Adi Widnyana; I Gede Yoga Permana; Pande Gede Artha Pratama
PROJECT (Professional Journal of English Education) Vol. 6 No. 5 (2023): VOLUME 6 NUMBER 5, SEPTEMBER 2023
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to identify the experience of teachers in implementing online assessments in the process of teaching and learning English at SMK TI Bali Global Singaraja. This study was designed using a descriptive qualitative research method. The data were collected by interview documentation and also observation. This study used the technique of analyzing the data Miles and Huberman Data Analysis which has three phases; (1) data condensation or data reduction, (2) data display (3) drawing and conclusion verification. The results of this study indicated that the English teacher has implemented online assessment through several platforms such as Google Classroom, Instagram, and also lmssmkti.com as the main platform for assessing all skills in English. There were advantages, disadvantages, and difficulties faced by the teacher in implementing online assessment. The difficulties that could be obtained consist of technical and non-technical difficulties both from students and teachers such as internet constraints and teachers who had difficulty using the online assessment platform for the first time, besides many students complained about difficulties using platforms for online assessments. This research was expected to be useful for future researchers in carrying out similar research with different method, instruments and also samples.
STUDENTS’ ANXIETY IN SPEAKING ENGLISH IN THE CLASSROOM I Dewa Ayu Anom Budayanti; I Gede Yoga Permana; Nyoman Canestra Adi Putra
Celtic : A Journal of Culture, English Language Teaching, Literature and Linguistics Vol. 10 No. 2 (2023): December 2023
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/celtic.v10i2.28039

Abstract

The purpose of this study is to determine the level of students' anxiety as well as the elements that contribute to their anxiety when speaking in English. This survey study employed the FLCAS (Foreign Language Classroom Anxiety Scale) questionnaire by Horwitz et al. (1986) and interviews. Sixty students were chosen as the sample of the study. The results showed 20% of participants feel very anxious, 42% feel anxious level, 23% feel mild anxious, 8% feel relaxed, 5% feel very relaxed. In the interview, the types of language anxiety indicators were also identified. The results show that fear of negative evaluation and feeling insecure were the major causes of students’ anxiety. This study implied that anxiety could become a driving factor that leads students to be passive and make no effort to speak English in the classroom.  Teachers are encouraged to address students’ anxiety in order to help students overcome their anxiety.
The Effect of Gamification of Four-Grade Students’ Writing Competency Kadek Gita Suryani; I Gede Yoga Permana
International Journal of Digital Learning on Languages and Arts (IJODLLA) Vol. 1 No. 1 (2024)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijodlla.v1i1.83508

Abstract

This research aims to determine the effect of gamification on fourth grade students' writing competence. This study was an experimental study conducted at SD N 4 Banyuasri, Buleleng, Bali. Using pretest posttest design, this study involved four grade students as the sample of the study. Data collection in this research used several instruments, namely tests (pre-test and post-test), lesson plans, and rubric for analyzing writing. The results of the study found that the post-test score (M= 82.86, Std= 7.507) was higher than the pre-test (M= 42.32, Std= 14.368). The t test results also confirmed that there was a significant difference in the mean score between the pre-test and post-test (Sig≤0.05). During the learning process, students look active and motivated while participating in the learning process in class. This study also present an important discussions towards using gamification in creating motivating and engaging learing environment.