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Peningkatan Hasil Belajar Tematik Tema 4 Subtema 1 Pembelajaran 1 Melalui Penggunaan Media Video Animasi Pada Peserta Didik Kelas 1 Sd Negeri Polokarto 03 Kabupaten Sukoharjo Tahun Pelajaran 2020/2021 Dian Qorinasari
JP3 (Jurnal Pendidikan dan Profesi Pendidik) Vol 6, No 2 (2020): JP3 (Jurnal Pendidikan dan Profesi Pendidik)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp3.v6i2.7321

Abstract

ABSTRAKHasil belajar merupakan keberhasilan siswa dalam mempelajari materi pelajaran di sekolah yang dinyatakan dalam bentuk nilai atau skor dari hasil tes mengenai sejumlah pelajaran tertentu. Alasan untuk ini Perbaikan dalam pembelajaran adalah rendahnya hasil belajar siswa. Tujuan dari Penelitian ini adalah (1) Peningkatan hasil belajar tematik tema 4 subtema 1 pembelajaran 1 melalui penggunaan media video animasi pada peserta didik kelas 1 SDN Polokarto 03 Polokarto  Kabupaten Sukoharjo (2) Peningkatan keaktifan peserta didik dalam pembelajaran  tematik tema 4 subtema 1 pembelajaran 1 melalui penggunaan media video animasi pada peserta didik kelas 1 SDN Polokarto 03 Polokarto  Kabupaten Sukoharjo. Peserta didik kelas I SD Negeri Polokarto 03 Kecamatan Polokarto Kabupaten Sukoharjo dengan jumlah 17 Peserta didik. Meliputi 9 peserta didik laki-laki dan 8 peserta didik perempuan. Metode pengumpulan data yang digunakan adalah observasi dan dokumentasi. Kesimpulan dari penelitian ini adalah media video animasi terbukti efektif dapat meningkatkan Hasil belajar tematik tema 4 subtema 1 pembelajaran 1 pada Peserta didik kelas 1 SDN Polokarto 03 Kec. Polokarto Kab Sukoharjo. Hal itu ditunjukkan dengan pencapaian ketuntasan kriteria dalam penelitian tindakan kelas yang telah dilakukan. Ketuntasan hasil belajar peserta didik yang mendapat nilai berkembang  baik dari Siklus I ke Siklus II  yang mengalami kenaikan nilai rata-rata dari 72% menjadi 77%, sehingga dari kondisi awal ke Siklus II mengalami kenaikan sebesar 5 %. Pada pelaksanaan siklus III juga mengalami kenaikan dibandingkan nilai rata-rata yang diperoleh dari siklus 1 yaitu dari 77% sammpai 88 % dimana target pencapaian indicator penilaian sudah tercapai yaitu 80 %.Kata Kunci: Hasil Belajar, Media Video AnimasiABSTRACTLearning outcomes are the success of students in learning subject matter at school which is expressed in the form of scores or scores from test results regarding a number of specific subjects. The reason for this improvement in learning is low student learning outcomes. The objectives of this study were (1) Increasing thematic learning outcomes of theme 4 sub-themes 1 learning 1 through the use of video animation media for grade 1 students at SDN Polokarto 03 Polokarto, Sukoharjo Regency (2) Increasing the activeness of students in thematic learning theme 4 sub-themes 1 learning 1 through the use of video animation media for grade 1 students at SDN Polokarto 03 Polokarto, Sukoharjo Regency. Class I students of SD Negeri Polokarto 03, Polokarto District, Sukoharjo Regency with a total of 17 students. Includes 9 male students and 8 female students. The data collection methods used were observation and documentation. The conclusion of this research is that animated video media is proven to be effective in improving the thematic learning outcomes of theme 4 sub-theme 1 learning 1 in grade 1 students of SDN Polokarto 03 Kec. Polokarto, Sukoharjo Regency. This is indicated by the achievement of the completeness of the criteria in the classroom action research that has been carried out. The completeness of the learning outcomes of students who got grades developed well from Cycle I to Cycle II which experienced an increase in the average value from 72% to 77%, so that from the initial conditions to Cycle II an increase of 5%. In the implementation of cycle III, there was also an increase compared to the average value obtained from cycle 1, namely from 77% to 88% where the target achievement of the assessment indicators had been achieved, namely 80%.Keywords: Learning Outcomes, Animated Video Media
Penguatan Karakter Gotong Royong melalui Model Pembelajaran Window Shopping Dian Qorinasari
YASIN Vol 2 No 6 (2022): YASIN: Jurnal Pendidikan dan Sosial Budaya
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v2i6.892

Abstract

The purpose of this paper is to find out whether the Window Shopping model in science learning can improve the cooperative character of fourth grade students at SDN Polokarto 03. Window shopping is a learning mode based on group work where you broaden your horizons by walking around and looking at other people's work, types This window shopping instills the essence of mutual collaboration and global diversity. In group window shopping, students with different roles work together on group assignments. The teacher is integrated into learning, school activities, enabling students to develop good habits and engage in group cooperation by showing booths that other groups can visit. There are government plans to support the development of global diversity and collaborative character by implementing a six-dimensional self-contained curriculum in the Pancasila student profile. Growth of Global Diversity and Mutual Collaboration. Based on the results of Classroom Action Research that can be carried out in science learning by applying the window shopping learning model to fourth grade students at SDN Polokarto 033 Polokarto District, Sukoharjo Regency for the 2022/2023 Academic Year for two cycles, it can be concluded that the Application of the Window Shopping Learning Model can strengthen the character of Mutual Cooperation in Science Subjects for Grade IV Students at SDN Polokarto 03 for the 2022/2023 Academic Year. Strengthening the character of mutual cooperation is evidenced by a significant increase in pre-cycle and in each cycle. In the pre-cycle, the achievement value of the mutual cooperation character reflection indicator was 53.3%. Then in the first cycle the reflection indicator achievement value was obtained by 64% or an increase of 10.7% and cycle II the reflection indicator achievement value increased to 80% or an increase of 16%.