Elyas Palantei
Universitas Hasanuddin

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGENALAN PEMBELAJARAN INTERAKTIF BERBASIS GAME DI SDN 14 BONTO-BONTO KABUPATEN PANGKEP Intan Sari Areni; Indrabayu Amirullah; Zaenab Muslimin; Elyas Palantei; Ais Prayogi; Anugrayani Bustamin
Panrita Abdi - Jurnal Pengabdian pada Masyarakat Vol. 3 No. 2 (2019): Jurnal Panrita Abdi - Oktober 2019
Publisher : LP2M Universitas Hasanuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (805.272 KB) | DOI: 10.20956/pa.v3i2.6551

Abstract

An Introduction of Game-Based Interactive Learning at SDN 14 Bonto-Bonto, Kabupaten PangkepAbstract. Community service was be carried out at SDN 14 Bonto-Bonto, Kab. Pangkep to provide new insights for students regarding learning methods and materials using interactive game as an educational medium for Natural Sciences subjects. This educational game is a type of Role Playing Game (RPG) that will encourage players actively digging up information to enrich knowledge while playing a game that has has complex storytelling elements and role-playing arts that making the player feels like being the character they play in the game. As a part of development in learning medium, this game is expected to add insights to teachers and students at SDN 14 Bonto-Bonto, Pangkep. In the learning process in schools, the material delivered by the teacher is limited, because students only memorize the names of elements in an inefficient manner or just memorize the sequence of elements from the periodic table. The purpose of this service is to socialize game-based interactive learning methods and conduct training related educational games about the Periodic System of Chemical Elements. In addition, this community service is also a venue for disseminating the results of research conducted by lecturers and students at the Hasanuddin University, Department of Electrical Engineering and Department of Informatics, Engineering Faculty UNHAS regarding the application of interactive learning media.Keywords: Interactive game, chemistry elements, role playing game, socialization, public serviceAbstrak. Pengabdian masyarakat yang akan dilakukan di SDN 14 Bonto-Bonto, Kab. Pangkep ini bertujuan untukĀ  memberikan wawasan baru bagi siswa terkait metode dan materi pembelajaran dengan menggunakan media pembelajaran game interaktif sebagai media edukasi untuk mata pelajaran Ilmu Pengetahuan Alam (IPA). Game edukasi ini merupakan jenis game RPG (Role Playing Game) yang akan yang akan membimbing pemain secara aktif menggali informasi untuk memperkaya pengetahuan saat bermain yang memiliki unsur-unsur penceritaan yang kompleks serta seni peran yang membuat seseorang merasa seperti menjadi tokoh yang diperankannya dalam game tersebut. Pada proses pembelajaran di sekolah-sekolah, materi yang disampaikan oleh pengajar menjadi terbatas, karena pelajar hanya menghafal nama-nama unsur dengan cara yang tidak efisien atau hanya sekedar menghafal urutan unsur dari tabel periodik. Tujuan dari pengabdian ini adalah untuk mensosialisasikan metode pembelajaran interaktif berbasis game dan melakukan pelatihan terkait Game edukasi Sistem Periodik Unsur. Game edukatif ini membantu menyampaikan informasi tentang unsur-unsur kimia dengan menggabungkan Objek 2D dan Game edukasi berbasis windows. Sebagai bagian dari pengembangan media pembelajaran, maka diharapkan dapat menambah wawasan bagi para guru dan murid di SDN 14 Bonto-Bonto, Kabupaten Pangkep. Selain itu, pengabdian masyarakat ini juga sebagai ajang sosialisasi hasil-hasil penelitian dosen dan mahasiswa pada Departemen Teknik Elektro dan Departemen Informatika, Fakultas Teknik UNHAS terkait aplikasi media pembelajaran interaktif.Kata Kunci: Game interaktif, senyawa kimia, role playing game, sosialisasi, pengabdian masyarakat
Hybrid RF-Energy Harvester for IoT Smart Device Applications Low Power Consumption Nurfitri Nurfitri; Elyas Palantei; Intan Sari Areni
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol 6, No 1 (2022): Issues July 2022
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i1.7271

Abstract

Energy independence and long battery lifetime, the vision of 5G technology is one of them for IoT smart devices. Focusing on the challenges in this technological vision, the solution for this system is to harvest the energy sources around it as a backup or eliminate the use of batteries. The output of the hybrid energy harvester method as a solution to energy independence using radio frequency (RF) waves has been optimized in this study. The double-T patch microstrip antenna based on CSRR metamaterial as an RF energy harvester works at the ISM band frequency of 2.45 GHz and has return loss, gain and bandwidth values that are in accordance with the concept of the RF-Energy harvester system. This antenna is capable of absorbing energy using a DC converter circuit at a maximum distance of 6.79 V using 2 access points at the position of the transmitting antenna facing each other with a conversion efficiency of 6.68%. One method to maximize the output of the energy harvester is also carried out in this study by doing a hybrid with a mini solar cell, which is able to carry out constant voltage and can charge the load in the form of a cellphone. The hybrid RF-Energy harvester system designed in this research can be used as a source of energy in smart devices with small power requirements.